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brunomomp

3
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A member registered 46 days ago

Creator of

Recent community posts

Thanks for the review :) Unfortunately we couldn't get the physics to feel fully intuitive before the deadline, in particular depending on your device some objects will fall faster and the player will jump a different height (thats why the low spikes were barely killing you). With regards to the boxes, they only save their speed if you give them momentum while time isn't stopped. We didn't have enough time to explain that properly :(

Thanks for the kind words :) The goal of that room is to land on the platform while it is still midair (the platform falls slower than the player) and once  you're on it and it stops moving you can make the jump to the end. You're going to want to use the float to get enough airtime for the platform to reach your height. Alternatively you could try doing a small hop before jumping so the platform has already started falling a bit.

Thanks for the comment :). Sadly the web version was shipped with a bug in the gravity system. The executable files have the correct floating mechanics.