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Yoko

49
Posts
7
Followers
A member registered Jun 01, 2019 · View creator page →

Creator of

Recent community posts

Beautiful game and music putting you in a right mood.

Only problem I had is UI. "Not enough Res" right on balloon button. And later when I rapidly tapping that button, timer running out and I taking random buff by accident. 

Hunting bugs was the most fun, but oh boy they are fast. Felt skill issued in both Tetris and aim simultaneously.

Love the esthetics of low poly art.

Sensitivity setting is also really nice to have.

Everything about this game screaming StarCraft.

I'm screaming: Where's my "A" move!

Good submission, that what a good time.

Clever idea. I really love sound design.

Starting every sentence from the beginning braking progression flow essential for that type of games.

P.S. Is monkey's name Suzanne?

Perhaps scale of initial idea was too big for the jam.
But the vision is here, more content and it would be a solid game.

Penelope scared me a bit. I also point at face and pull string, but nothing happened D:

With how start of the game look, I didn't expect that actual gameplay is an aim trainer.

Game is a bit to hard from the very beginning.
My main problem was that rotation also changed your movement direction while preserving speed. Felt very unintuitive, I faceplant so many walls because of that.

Overall a well made game, and fitting soundtrack.

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Controlling 2 ducks at the same time is hard.

Using abilities even harder.

Using abilities on a missing numpad mission impossible.

Just kidding, I wish I had someone to try it out with

It seems I cannot avoid being flashbangs after first portal

Games like this one is the reason why I love game jams. Just randomly find a game with a mechanic that I never experienced before.
Very well done. 

Truly unique narrative for such game

Slingshot is way harder than everything else. Had a good laugh on shaving task

I tried my hardest, but single ingredient dishes is my peek for now

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Having a bunch of entities hoping around looks fun. But getting to that stage is quite tedious. 20 seconds for a loop is a lot. I would like to be able to end it preemptively. (Never mind I read from comment above about R button, thought it complete level restart)

Idea definitely has potential. I would really like to see a more complex level.

That's definitely a game. Bugless even XD

A little bit more hints on where the bear is would be nice. A warning of some sort. I spent many attempts dying from nowhere. 

Restart through page reload is diabolical, but with the time constraints we do what we can.

I really like sound design. Overall game plays nice and smooth.

That's a cool one.
I would prefer to have some other limitation for which and how many  tools i can use. Timer making me mindlessly rush through as many as possible.

Remind me Crimsonland. Spent a lot of time on that

Game fills and sound nice.

Played all 10 level, gameplay gets repetitive very quickly. Main problem of core mechanic is that there are always one solution, regardless of what you have on hand

Get to the last screen by pure luck. Didn't figured what to do with the monolith 

New record has arrived! Glad you like it

I red it chrono snipper at first glance XD

Always happy to play a well thought-out puzzle

Good submission. Made it through in 5 death.
I feel like you wanted player to use their dead bodies to jump higher, but I didn't find a place where it useful

I didn't quite get how economy works, but it's very satisfying to watch

Good idea and execution. Did not expect to see a pinball, but it totally works.

Something wrong with web build window size. But was able to open in fullscreen by manually changing it in browser page inspector. 

Figured out what to do, but did not figure out what the numbers mean.
Sometime all screens are on, if there different puzzle, I have no clue.

Good visuals, great sound.

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My miscalculation led to overflowing with bananas to 1 fps.

Well polished game. 

Nope, dead stuck.
Was not far from beginning though.

The platform got me

It seems to me that time for touching the laser is added very little. In general, the game looks great. Flown through in 27 seconds.

For a second I imagined three players pulling a spider by its paws at the same time. I'm afraid the poor spider wouldn’t get anywhere

I did not even think that the movement should be streamlined. This is probably a big failure of the level design. I originally planned that the player would have to move more randomly, to get into unexpected poses. But probably the end of the hole can be reached simply by the wall.

To be honest, at first I tried to prove that lvl 5 is impassable, but I did not succeed :(

"How many boxes can you destroy?"


Good work anyway

Very cool and funny animations and voice acting. The game looks full and flawless.

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It’s a pity that after the number of points reaches half the screen they cease to be displayed. I want to know how many of them XD.