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2099's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative design | #225 | 2.066 | 2.667 |
| Art | #226 | 2.582 | 3.333 |
| Uniqueness/Creativity | #246 | 2.453 | 3.167 |
| Sound Design | #269 | 2.195 | 2.833 |
| Overall | #285 | 2.221 | 2.867 |
| Fun Factor | #365 | 1.807 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
I Agree
Team Size1
"Most Creative Usage of Anniversary Assets" Submission
Yes
Unity Affiliation
No
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Comments
With how start of the game look, I didn't expect that actual gameplay is an aim trainer.

I also had that same crashing thing which felt a little punishing in addition to being confusing because it seemed like my score was punished for pushing the green buttons but then I didn't push one and the game failed :D Apart from that though, it was an interesting idea :)
Unfortunately, while the game has a really nice style it kept crashing and I was unable to complete the initial level. Once I fell out of the vent and approached the computer / terminal it crashed.
Oh, my game design mistake. It's not obvious that you have to press all the message buttons that appear on the screen, and if the time runs out the game closes, instead of the loss screen appearing (my friend didn't get it today either)