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RodakDev

108
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2
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17
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A member registered Mar 20, 2020 · View creator page →

Creator of

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Thank you! Means a lot :D

Wow, I'm stunned! Thank you!

Thank you!

I'm so happy to hear that! Thank you!

Thank you! You gave me great feedback :D

don't quote me tho

Thank you! Super happy to hear that.

Thanks!

Thanks! I'm glad to hear that Lemmings are still remebered well. :D

Thank you! That cheeky R key got me a few times too :P, I wasn't sure on what other key would make sense.

Thank you! That is what I tried to emulate, I'm glad it worked!

Damn this is fun! I was also thinking of making an incremental, it's cool to see one actually made. Maybe a bit unbalanced later, but you have already said that. Good job.

Got over 2000 :D. Pretty fun, but still can maybe use more mechanics. Other than that the sfx and visuals are really well done. They really sell the vibe!

Had a lot of fun! Actually more balanced than I expected lol.

I did manage to punch the ice boss off the map with my glorious hammer XD, I guess they bosses shouldn't be affected by the hammer knockback (hammer feels too easy against them, since I don't really have to move).

 

Very interesting and creative idea!

I feel like there is no need to use that many keys. I like what +Beosil is saying.

Fun and simple. Nice work :D

Sometimes I felt that the ball had infinite friction, I guess the minimum swing charge is too small. Or at least, the marker feels oversized. 

I killed them all! XD Very fun, I had some difficulty with predicting the crab's attack patterns (there's not much time to react), but that is more or less a skill issue mixed with the 64 resolution sometimes being snappy. The art is super impressive!

Civ in 64? Cool! I conquered the world! I guess there is no ending? Well done!

(1 edit)

I'm back, and its even more fun now! I got to 2709. You really squeezed as much as you could out of the 64 resolution :D Got me slapping my belly >:).

Really well done! The visual and audio effects are super polished! It's a shame that you didn't have the time to finish it (I would love to see more of this idea), however you are right: game jams are like that :D.

This pack is super awesome!

I used it in my GameJam game Escapees.
Check it out: https://rodakdev.itch.io/escapees

Very fun! You nailed the running and shooting mechanics (even repeating the two levels over and over felt fun). I can't wait to come back to it after the jam ends! 



I think that adding some indicator that shows from where you are being shot at can be helpful and quick to implement :D. (I know that adding SFX will help with this, but the 64x64 resolution can still make it difficult).  

Thank you! More levels are to come! (hopefully)

hi! xd

I don't really have time rn (working on a gamejam), but I'll check them out after! I might even contribute. I really dig the trackmania to polytrack project, too bad not many people know about it.

doesn't seem like he's interested in polytrack anymore xd

ty <3

Very cool!

Thank you for the idea! I will make sure to add it!

Thanks!

Thank you!

Very cool!

This game would be super fun to speedrun!

Thanks!

Thanks!

Adding controls to the game itself makes a lot of sense.

Very impressive! Great expressive animations. And voiceacting? wow

I got 5/8 endigs. I can't seem to do the rest, could really use some interface or indicator that guides me more.

Thank you!

Thanks!

It does click, I guess I could have used a different sound.

Thanks!

Thank you!

Thank you!