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KrissieM

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A member registered Apr 28, 2025 · View creator page →

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Emotional piece.  Very well done.  I wanted to catch all the memories but I also wanted to see what happened.   I liked how the environment changed at the end, and the heartrate too.

Balance is harder than it looks, right?  I had  similar concerns in my game, fearing my puzzles would be too simple.
Perhaps you could test how it felt if there were more towers to each node, and once you powered the node you'd have to select the tower you wanted to activate.  Perhaps pay slightly less per node, but also pay for towers?

This was a fun entry.  I would have liked more agency in choosing the towers to turn on, but I liked the way you had to power up the prerequisite nodes, like a puzzle.

This reminded me of childhood playing games like this!  For me, the ball got stuck bouncing back and forth with very little angle at times, although I was able to change the direction by catching it with the very end of the paddle, if it trapped by the wall you were stuck.  I'd have preferred a little more control generally with the paddle.
Lower difficulties didn't really show the mechanic of damage to neighbouring blocks, but it was good to see them cracking on the hardest difficulty.  I like the mechanic, good job overall!

I enjoyed the story and the sound was well suited to the game, well done. 
I would have liked the board a little darker and the light a little brighter for ease of seeing which line was active.  I saw from other comments that there was AI artwork but it didn't leap out at me, maybe it was less obtrusive than random art from the asset store and during a game jam something's gotta give.

I'm not sure what's going wrong on the mini-games for me.  It seems as soon as I place one of the wire pieces it's starting off with the fuse-like effect and zapping me out of the game.  Tetris style started out alright but then the second time I saw it, it also gave that short-circuit buzz noise and closed the panel for me.

This was a relaxing game, quite easy, and it was fun to find the little hidden surprises.  It definitely hit the theme :)  I had my eye on the other two cables but I didn't see any way to use them.  I enjoyed the voice acting as well.

I liked bouncing between enemies but I felt like I was missing something, when I just seemed to click space and convert without being hurt?  Occasionally throw the converted enemies in a wave in a certain direction but I wasn't sure if they were doing anything.  I think I was being shot at, at some point, but I found this visually a little uncomfortable to separate out, something about the colours, or maybe I'm just still eyestrained from the coding!

This was a lot of fun to play.  Very easy to pick up and figure out what to do, and the mind controlling was easy to use. 

I kept losing friendlies at doorways and such, but generally it wasn't long before I'd get another.  At one point, I had three guys on my side but they all seemed to get stuck on each other and slowed, then fell out the circle and flipped sides on me!

Thank you :)

I loved this idea, the visuals and how you were to connect the clues together.  But I couldn't read the evidence.  It would have been nice to dig in a little more when there were a few options for a piece of evidence and see what the suspects' reactions were

Well polished and clever game.  Took a few goes to figure some of them out and then I got stuck.  One to return to later, I think!

Wow, you weren't kidding bout it being hard!  I didn't get far but I really liked the spell mechanic and the idea :)

Thank you! 
Yes, I discovered that I'd given myself a problem with the code being ambiguous around carrying things.  Rescuing the robot was my stretch goal and I hadn't realised until too late that it was breaking things.

Sorry it didn't load for you.
I found the black screen took a VERY long time on one attempt here at home too.  I don't know why >.<

I kept getting stuck because of turning / mouse pointer.  Assuming that's the web browser issue though!  Interesting idea, well done!

Clever, fun game!  I love how you've done this (but not my jumping skills!) 

This was great!  I couldn't get the candles.  It seemed like they stopped spawning after a while.
I got stuck and had to restart with the mouse disappearing while in a menu and wouldn't return.  I can see why you wanted to keep Unity-Chan, very cute :)

This was fun!  Well done

I loved the atmosphere and idea of this game.  I wasn't totally sold on the player turning as I'd go the wrong way when the camera moved, but I loved the idea of the camera moving when you'd go to an area of the room. Great little puzzles (I escaped on the second try).  Well done!

I liked the time slow effect!  Great effort!
However I kept failing on that first moving platform - the effect wore off too soon for me to get on and keep moving. 
I also noticed I wasn't able to jump as high under time slow so if I reached the gap too late, I had to wait around for time slow before I was able to go back to the beam of light.

Thank you! :)

Thank you!
I will update.. I had music picked out and it seemed like it might be easy to add it, plus a proper settings page.

Thanks for the feedback!

Fab game!  I loved it, so simple but sweet.

This was simple but fun.  And very tiny as befits the theme. Well done :)

This was fun!  Sometimes it seemed too little time from shadow to the foot coming down, especially when I'd clip through the bricks (had to go slower, I think)
I expected the foot would squash me too.

Great art, and I loved the little cards!

I thought about Black and White actually.  Great memories :)

Thank you.
That's fair :)

Thanks :)
Yes, I increased the delay on them because my son was doing that.  The portals are supposed to expand over time and suck you in, but it needed more playtesting to get it right.
I loved your game, was the first I played

Fab little game, this made me laugh with the cars piling up at times.

This was a lot of fun to play.  
I hadn't noticed how fast the food level was going down the first playthrough, quickly learned not to be too kind to the people on the next!

Thank you!  
It definitely needed more playtesting, and it could be nobody likes the table moving back, oops.

This is so fun! 
I'm stuck on hole 9, can't find the angle to get the shot.