Emotional piece. Very well done. I wanted to catch all the memories but I also wanted to see what happened. I liked how the environment changed at the end, and the heartrate too.
KrissieM
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Balance is harder than it looks, right? I had similar concerns in my game, fearing my puzzles would be too simple.
Perhaps you could test how it felt if there were more towers to each node, and once you powered the node you'd have to select the tower you wanted to activate. Perhaps pay slightly less per node, but also pay for towers?
This reminded me of childhood playing games like this! For me, the ball got stuck bouncing back and forth with very little angle at times, although I was able to change the direction by catching it with the very end of the paddle, if it trapped by the wall you were stuck. I'd have preferred a little more control generally with the paddle.
Lower difficulties didn't really show the mechanic of damage to neighbouring blocks, but it was good to see them cracking on the hardest difficulty. I like the mechanic, good job overall!
I enjoyed the story and the sound was well suited to the game, well done.
I would have liked the board a little darker and the light a little brighter for ease of seeing which line was active. I saw from other comments that there was AI artwork but it didn't leap out at me, maybe it was less obtrusive than random art from the asset store and during a game jam something's gotta give.
I'm not sure what's going wrong on the mini-games for me. It seems as soon as I place one of the wire pieces it's starting off with the fuse-like effect and zapping me out of the game. Tetris style started out alright but then the second time I saw it, it also gave that short-circuit buzz noise and closed the panel for me.
I liked bouncing between enemies but I felt like I was missing something, when I just seemed to click space and convert without being hurt? Occasionally throw the converted enemies in a wave in a certain direction but I wasn't sure if they were doing anything. I think I was being shot at, at some point, but I found this visually a little uncomfortable to separate out, something about the colours, or maybe I'm just still eyestrained from the coding!
This was a lot of fun to play. Very easy to pick up and figure out what to do, and the mind controlling was easy to use.
I kept losing friendlies at doorways and such, but generally it wasn't long before I'd get another. At one point, I had three guys on my side but they all seemed to get stuck on each other and slowed, then fell out the circle and flipped sides on me!
I liked the time slow effect! Great effort!
However I kept failing on that first moving platform - the effect wore off too soon for me to get on and keep moving.
I also noticed I wasn't able to jump as high under time slow so if I reached the gap too late, I had to wait around for time slow before I was able to go back to the beam of light.



