Nice game with the Unity assets well implemented. I like the platformer essence and the overall aesthetic. The time-slowing mechanic is a cool idea. With a few tweaks, it could really shine. Congrats on the work and best of luck in the Game Jam! Enhorabuena! :)
LuxuSZ
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I really enjoyed the experience. You've brought the Unity assets to life in a very original way. The concept is charming and full of nostalgic touches, and I appreciate the effort you put into building all those points of interest.
I loved how each location had its own personality, from the Gorilla Wood to the Robot Lab, and how you tied everything together with a lighthearted quest that celebrates Unity's 20th Anniversary. The idea of collecting ballons and a giant cake across such varied environments is both fun and creative.
Congrats on the project and best of luck in the Game Jam!
Thank you so much for your comment and feedback. Constructive input like yours really helps improve projects. Due to the limited time of the Jam, I went for a simple mechanic that could work for all kinds of players, experienced or not. I think it turned out quite well, since anyone can jump in and play. I didn't have time to clearly differentiate the levels, which can be confusing, thanks for pointing that out! Just to clarify: the game has 5 levels, and in each one you need to light up the nodes to activate a cube. Each cube reveals a milestone in Unity's 20-year journey.
Again, I really appreciate your thoughts. Now I'm off to try your game :). Best of luck in the Jam!
Really appealing game! I absolutely loved the art and the classic parallax effect: it brought back memories of the golden era of 2D side-scrolling shooters. The upgrades system for the plane is very well implemented and adds a lot of depth. Super entertaining!
Congrats on the great work, and I hope the Game Jam goes really well for you!
The core idea is definitely ther, though it seems the game couldn't be fully finished (maybe the scope was a bit too ambitious for the time available). That said, I think the concept is great, and you've already got some solid systems for gathering and automation in place (my robots ended up pilling up with nothing to do... there were thousands and my PC almost exploded hahaha).
Congrats on the work you've done. I really hope you keep developing it after the Jam!
Honestly, the best game I've played so far in the Jam. I couldn't stop until I had caught all eleven memories.
You applied the "Timeless" theme to memory, and it works beautifully (I used a similar approach in my game :)).
The game conveys a deep sense of melancholy, enhanced by a carefully crafted atmosphere. The ending is both emotional and bittersweet. Visually, it's perfect. Everything feels detailed and immersive. I don't know if it was intentional, buy I used the position of the mountains and the moon to orient myself (such a clever touch).
The fishing rod upgrades are also spot on, pushing you to improve in order to reach certain memories.
All in all, a fantastic project. Congrats on the work and best of luck in the Game Jam!
Really enjoyed this one. Such a relaxing experience. The SFX and music are incredibly soothing and make you want to keep building. I fount the tile-based map creation and menu mechanics very original and well executed.
A great example that games don't need violence to be engaging. Congrats and best of luck in the jam! :)
Such an original idea. I loved it! The mechanic of recording movements from previous "versions" is super clever. It really captures the feeling of evolving and improving through updates.
The art may be simple, but it has its own charm.
Fun and addictive gameplay. I havent reached the end yet, but I had a great time figuring out how to beat each level.
Congrats on the work, and best of luck in the Jam. So far, one of the most original entries I've played :). Im adding it to my collection to keep an eye on future updates after the Jam.
Thanks a lot! Really happy you enjoyed both the gameplay and the story. It means a lot that you played through to the end. The light-based safe zones were one of my favorite mechanics to design. This Jam was also a great opportunity to experiment with light-based sprites, and honestly, the result turned out better than I expected.
Thanks again for the kind words. They truly motivate me to keep creating.
Thanks so much for the detailed feedback. I really appreciate it. It makes me proud to see how much you enjoyed the game. You're totally right about the visual cue, the audio works but can be easy to miss. I’ll definitely improve that.
Messages like yours give me the energy to keep going in game development. If I update the game after the Jam, I’ll let you know for sure!
I really love the atmosphere you created — it’s very immersive. The game really gets on your nerves in a good way! It’s a bit tricky to figure out how to progress, but that makes it all the more intense. I’ll definitely keep an eye on this one to play more when I have time. Congrats on the work, and best of luck in the Jam!
I really love the game and its aesthetic. This kind of first-person investigation adventure is one of my favorites. It’s a relaxing experience, perfect to play calmly. Too bad with so many entries in the Jam it’s impossible to spend more time on it. Congrats on the work, and best of luck in the Jam!
A really addictive game. Even though I’m not usually into this kind of game (clicker), I was surprised by how hooked I got. The atmosphere is great — not sure if there are more stages (I tried to reach zero, but I need to test other entries haha), but the one included is really well done. Congrats on the work, and good luck in the Jam!
Hi, thank you for your comment and support. I’ve added a Windows build for download. Please try it when you can and let me know your feedback, as this is the first Windows version I’ve made. At the moment, it runs in full screen and can be closed by pressing ALT + F4 — I’ll fix this in future updates. Also, I’d like to ask you—out of all the games I’ve published, which one would you prefer I continue working on? Last Stop, perhaps? Thanks again.



