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LuxuSZ

160
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A member registered Nov 24, 2024 · View creator page →

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Nice game with the Unity assets well implemented. I like the platformer essence and the overall aesthetic. The time-slowing mechanic is a cool idea. With a few tweaks, it could really shine. Congrats on the work and best of luck in the Game Jam! Enhorabuena! :)

Thanks a lot! I'm really glad you enjoyed the pixel art and gameplay. I aimed for something simple but engaging. Appreciate the kind words and thanks for playing!

I really enjoyed the experience. You've brought the Unity assets to life in a very original way. The concept is charming and full of nostalgic touches, and I appreciate the effort you put into building all those points of interest.

I loved how each location had its own personality, from the Gorilla Wood to the Robot Lab, and how you tied everything together with a lighthearted quest that celebrates Unity's 20th Anniversary. The idea of collecting ballons and a giant cake across such varied environments is both fun and creative.

Congrats on the project and best of luck in the Game Jam!

Thank you so much for your comment and feedback. Constructive input like yours really helps improve projects. Due to the limited time of the Jam, I went for a simple mechanic that could work for all kinds of players, experienced or not. I think it turned out quite well, since anyone can jump in and play. I didn't have time to clearly differentiate the levels, which can be confusing, thanks for pointing that out! Just to clarify: the game has 5 levels, and in each one you need to light up the nodes to activate a cube. Each cube reveals a milestone in Unity's 20-year journey.

Again, I really appreciate your thoughts. Now I'm off to try your game :). Best of luck in the Jam!

Incredible, something so simple yet so addictive. Congrats!

I think you nailed the "Timeless" theme perfectly. Making health equal to time is a brilliant idea. I couldn't stop playing until I reached the end.

Well done on the project, and I hope the Jam goes great for you!

Great idea: having time as the protagonist could work really well with a well-integrated story. It's a pity it's to short, but I'm sure you'll expand it after the Jam (looks like you submited right at the deadline. Even more than I did hahaha).

Congrats on the work and best of luck in the Game Jam!

I like the difficulty... though I couldn't get past the first pillar on the first screen haha. Tried going over it... didn't work either! :) The games looks great overall, and i think you've integrated the Unity assets really well.

Congrats on the project and best of luck in the Game Jam!

Really appealing game! I absolutely loved the art and the classic parallax effect: it brought back memories of the golden era of 2D side-scrolling shooters. The upgrades system for the plane is very well implemented and adds a lot of depth. Super entertaining!

Congrats on the great work, and I hope the Game Jam goes really well for you!

Really solid level design, especially impressive given the short time frame. Each stage felt like a fun puzzle to solve. The visuals and sounds are nicely done too.

Great job overall, and best of luck in the Jam!

I really liked the play/pause mechanic and being able to modify elements during pause. It's a clever idea. It took me a bit to understand how it worked at first, but once I got it, it was really fun.

Congrats on the work and best of luck in the Game Jam!

The core idea is definitely ther, though it seems the game couldn't be fully finished (maybe the scope was a bit too ambitious for the time available). That said, I think the concept is great, and you've already got some solid systems for gathering and automation in place (my robots ended up pilling up with nothing to do... there were thousands and my PC almost exploded hahaha).

Congrats on the work you've done. I really hope you keep developing it after the Jam!

Nice concept! The idea of switching between time is really creative, and the use of Unity assets adds a cool touch. Congrats on putting this together in such a short time. I hope the Jam goes great for you!

Thanks a lot! Glad you liked the visual atmosphere. I aimed for something that supports the story's tone. I get what you mean about the horror direction, and I'll definitely take note of the BGM volume. Appreciate the feedback and thanks for playing!

Thanks a lot! Really glad you enjoyed the narrative and the overall vibe. Appreciate the kind words. I'll definitely keep going! :)

Thank u so much! I'm really glad the idea caught your attention and that you made it to the end. It means a lot to hear you found it creative (I had a great time exploring this concept during the Jam).

Thanks again for playing and for the kind words!

Honestly, the best game I've played so far in the Jam. I couldn't stop until I had caught all eleven memories.

You applied the "Timeless" theme to memory, and it works beautifully (I used a similar approach in my game :)).

The game conveys a deep sense of melancholy, enhanced by a carefully crafted atmosphere. The ending is both emotional and bittersweet. Visually, it's perfect. Everything feels detailed and immersive. I don't know if it was intentional, buy I used the position of the mountains and the moon to orient myself (such a clever touch).

The fishing rod upgrades are also spot on, pushing you to improve in order to reach certain memories.

All in all, a fantastic project. Congrats on the work and best of luck in the Game Jam!

Super fast-paced platformer, love the speed!

The idea of freezing elements or enemies by clicking on them is great, and the effect looks really well done. It felt a bit short, but I think the game has a lot of potential beyond the Jam.

Congrats on the work and best of luck in the Jam!

Really cool idea. I loved the mechanic where the previous run leaves behind a statue, creating unique zones for the next one. The visual style is great too. I really liked the mix of retros sprites with more modern touches.

Congrats on the game and best of luck in the Jam!

Visually beautiful, and the music fits the mood perfectly. It's a pity there are no SFX, they could really enhance the immersion. I really liked the time mechanic, where it only moves when you do. It's very well implemented.

Congrats and best of luck in the Jam!

Nice tribute to Bomberman! There are a few things to polish, sometimes the character gets stuck on tiles, and occasionally bombs don't appear (not sure if that's part of the mechanics).

Still, it's a very appealing game overall. Hope the Jam goes well for you. Congrats on the work!

Really beautiful visuals, the art style is lovely. I found a bit challenging and missed being able to shoot myself, but still, great work overall.

Keep it up! I hope you continue developing this game. Congrats and good luck in the Game Jam. :)

Really polished game, especially impressive given the short time frame. What I liked the most was how you integrated parts of the UI directly into the game world; a great use of Unity's new system.

Well done, and best of luck in the jam! ;)

Really enjoyed this one. Such a relaxing experience. The SFX and music are incredibly soothing and make you want to keep building. I fount the tile-based map creation and menu mechanics very original and well executed.

A great example that games don't need violence to be engaging. Congrats and best of luck in the jam! :)

Such an original idea. I loved it! The mechanic of recording movements from previous "versions" is super clever. It really captures the feeling of evolving and improving through updates.

The art may be simple, but it has its own charm.

Fun and addictive gameplay. I havent reached the end yet, but I had a great time figuring out how to beat each level.

Congrats on the work, and best of luck in the Jam. So far, one of the most original entries I've played :). Im adding it to my collection to keep an eye on future updates after the Jam.

Thanks a lot! Really happy you enjoyed both the gameplay and the story. It means a lot that you played through to the end. The light-based safe zones were one of my favorite mechanics to design. This Jam was also a great opportunity to experiment with light-based sprites, and honestly, the result turned out better than I expected.

Thanks again for the kind words. They truly motivate me to keep creating.

Thanks so much for the detailed feedback. I really appreciate it. It makes me proud to see how much you enjoyed the game. You're totally right about the visual cue, the audio works but can be easy to miss. I’ll definitely improve that.

Messages like yours give me the energy to keep going in game development. If I update the game after the Jam, I’ll let you know for sure!

Thanks! The art came straight from the depths of my mind :). Not my usual style, but the Jam pressure pushed me into this abstract vibe... and I'm really happy with how it turned out! (⓿_⓿)

Thanks! Glad you had fun playing it! :) 

I really love the atmosphere you created — it’s very immersive. The game really gets on your nerves in a good way! It’s a bit tricky to figure out how to progress, but that makes it all the more intense. I’ll definitely keep an eye on this one to play more when I have time. Congrats on the work, and best of luck in the Jam!

Thanks a lot! Glad you enjoyed it. Haha, the maze can definitely get confusing. I’ll keep in mind adding more pressure to make it even more intense. Appreciate the feedback!

hahaha go go go! Thanks for all, Juanky!

I really love the game and its aesthetic. This kind of first-person investigation adventure is one of my favorites. It’s a relaxing experience, perfect to play calmly. Too bad with so many entries in the Jam it’s impossible to spend more time on it. Congrats on the work, and best of luck in the Jam!

Thanks a lot! :) Glad you had fun playing it. Really appreciate the kind words.

Really nice retro vibe, you nailed the aesthetic. Congrats, and best of luck in the jam!

As a bit of feedback: watch out for the player being able to climb walls, looks like the Game Object's friction isnt fully controlled :)

Really enjoyed the game and the effects you applied to the retro aesthetic, they work great! It’s been a while since I played an on-rails shooter… this one brought back memories of Time Crisis. Congrats, and I hope the Jam goes well for you!

Really funny how you implemented Unity’s assets into your game. Loved that touch! Addictive gameplay and a solid finish overall. Congrats and best of luck in the Jam!

Fun and engaging game. I really liked the jump + dash mechanic to reach distant areas , it adds a nice touch to the movement. Best of luck in the Jam!

A really addictive game. Even though I’m not usually into this kind of game (clicker), I was surprised by how hooked I got. The atmosphere is great — not sure if there are more stages (I tried to reach zero, but I need to test other entries haha), but the one included is really well done. Congrats on the work, and good luck in the Jam!

Hi, thank you for your comment and support. I’ve added a Windows build for download. Please try it when you can and let me know your feedback, as this is the first Windows version I’ve made. At the moment, it runs in full screen and can be closed by pressing ALT + F4 — I’ll fix this in future updates. Also, I’d like to ask you—out of all the games I’ve published, which one would you prefer I continue working on? Last Stop, perhaps? Thanks again.

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Un juego curioso, la mecánica para controlar los sobres y las manos de sobres no debe haber sido fácil de construir. Enhorabuena por ello. Mucha suerte en la jam!