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A jam submission

Higher than FireView game page

Build a path to the exit while staying ahead of the rising lava!
Submitted by Almost (@AlmostMatt), Adafheyesh — 1 hour, 5 minutes before the deadline
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Higher than Fire's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#22563.0873.087
Overall#28393.0723.072
Creativity#30233.1303.130
Style#31653.0003.000

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about building a structure that you will then climb (scale). The player can also scale down to fit through small gaps and the tetris blocks are sometimes scaled up to be super sized.

Development Time

96 hours

(Optional) Please credit all assets you've used
all assets made by us

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Comments

Submitted

This is such a cool idea! I like the way the blocks work and how interact with them! Very nice! 

Submitted(+1)

creative concept! the hand drawn + notebook art style is very charming and i like how the tetris pieces kept falling even while you were controlling the rabbit. nice job!

Submitted(+1)

Very interesting, enjoyed it! One thing I would change/add is a "next" display or "hold", like in regular Tetris, so that one could plan their build/staircase as to not be completely on the mercy of RNG. However, I like both Tetris and platformers, so this was a very enjoyable experience for me :)

Submitted(+1)

Our team once thought about tetris too to adhere to the theme of scaling, so seeing someone executed that idea is always a cool thing! Kudos to make the way out of the fire is creative and up to players. Make a solid puzzle game mechanic with repeatability. Good job on the game! :)

Submitted

fun little game! cute art style 

great work :)

Submitted(+1)

This is a really cool concept! Planning out my route to the goal was a lot of fun. I do think the connection to the theme could have been a bit stronger, though - the game really isn't about the resizing mechanic, it's about the Tetris blocks, and while they were a fun mechanic they didn't fit the theme quite so much. Still a fun game overall, though. Good work :)

Developer

Thanks for the feedback!

Our main interpretation of the theme was building a structure that you will then climb (using scale to mean climb, like scaling a cliff). We also allowed the player to resize themself and tetris blocks to appear in multiple sizes, but I agree that the player resizing was a smaller part of the game.

Submitted(+1)

Those scaffold blocks were a great idea and made the building way more fun!

Submitted(+1)

The Tetris puzzle is actually challenging and I like it. The cartoonish artwork fits so well with the game. I have no complaints. Good job!

Submitted(+1)

This is interesting, the style is really unique and I love the bunny, I do feel like the Tetris mechanic overtook the resizing mechanic so honestly having both is redundant, I love the execution and music. Again the art is pretty cool and unusual.

Nice entry!

Developer

The bunny is cute indeed :)
I agree that our current levels don't make much use of the ability to shrink down. I think it might have been better if we had some more hazards and terrain obstacles for which it is useful to be small, so that you resize yourself more often.

Submitted(+1)

Really fun game! Reminded me of Ultimate Chicken Horse with a singleplayer tetris twist. I did end up running into an issue where my pieces got stuck at the top of the map leading to an unavoidable death. Overall great entry!

Submitted

Really cute game! I like the super sized tetris pieces :D

Submitted

I love this!! This deserves more ratings haha. Very nice job

Submitted

You made it work! Combined two different genre game in one. And did it well.

Submitted

The tetris pieces are a really cool mechanic! Love the cute rabbit. Great work!

Submitted(+1)

This is creative! Hit boxes need some work though; I kept dying when placing pieces next to me. I especially liked the little critters, and the wireframe pieces were an interesting mechanic

Developer

Thanks! Yea, it would have been nice if the squish-detection was a bit more forgiving for cases where the falling block just lands on the player's tail.