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ascpixi

87
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1
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15
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A member registered Aug 17, 2019 · View creator page →

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pretty cool! love the execution, the movement felt a little bit unresponsive at times, but nevertheless very nice concept! it would be nice to see it expanded upon more! :3

love the simplistic design! pretty challenging, but i've found out that you can just spam at all the circles without thinking what color it is (that strat breaks in the later rounds though :P)

good job! :3

pretty cool, love the puzzles! the way you can control two versions of yourself kind of reminds me of my game :3

controls felt really responsive and it felt pretty polished, good job! ^^

very cool and polished! i love the fact that you aren't forced to do one thing and you are allowed to freely explore rooms and such, i love these kinds of things :D

good job! ^^

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this is amazing! can't believe this has only 15 votes... T-T i absolutely love the concept, the music works beautifully with it, the black background with the neon colors are a perfect combination! the scripts themselves that handle that much objects must have also taken a lot of effort, because i have no idea how you guys managed to handle so many objects without any framerate drops o.O

very cool concept, reminds me a lot of TAG: The Power Of Paint, good job!!! :D

very cool mechanic! the controls felt really responsive and i really like the concept, good job! :3

pretty cool! the game is pretty good overall, but i saw on your game page that you want feedback, so here we go!

the bullets had low contrast compared to the floor, meaning they blended in (i didn't really notice the bullets until i looked closely) - the graphics were pretty good overall, but the only problem i saw was the contrast/colors... i would recommend using a limited color pallete (i recommend Aseprite's DW32!), using one can make your game look way better!

there are also some quality-of-life improvements that can be made, for example, your gun shooting automatically when holding down left click - you probably used 

Input.GetMouseButtonDown(0);

but, you can easily change it to

Input.GetMouseButton(0);

so that it will automatically shoot again when you have your left click pressed!

overall it's a pretty nice game, good job! :3

i love the art style! very good execution, the contrast between the rifts and the world was perfect! looks very polished and the controls were nice :D good job! :3

sooo cute!! love this game and the art-style :3

i had some issues playing it because of my screen resolution (some elements were outside the game view), but i was able to play it by upscaling my resolution from the NVIDIA control panel, so if anyone is having issues playing it, you should try it!

I inquire about the type of activity in which the four-legged creature known otherwise as a canine is currently partaking.

love the graphics! really makes an interesting ambience! the gameplay was also pretty puzzling but it's very rewarding when you come up with a solution! good job! :D

this game goes so hard... feel free to screenshot...

i love this game. you can buy an infinite amount of peporoni. simply astonishing

wow, this was VERY high quality and polished! looks really professional and the ragdoll mechanic is pretty fun to play with! the only problems i encountered were some minor bugs, but it's a game jam after all, and a game like this is hard to pull off in 7 days with no bugs! so, overall, very solid job! :D

nice game! love the mechanic, it feels really nice painting over the level! feels very well polished, good job! :3

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thank you so much for the feedback! the 1x1 platforms were created since the play-testers complained about the levels being too easy (they can still complete the whole game in 2 minutes ^^')

the flying enemies can actually lose sight of you! in the last level you can out-run them, but I understand how that can be unclear since it wasn't explained anywhere in the game :P

i'm glad you had fun playing my game, and thanks for playing! :D

i love the art-style! reminds me a bit of papers please, which is one of my fav games :3
looks very well polished, overall a very solid game! good job!!!

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very nice game! it creates a nice atmosphere, and i really like how the music changes to a more disturbing one! i must ask though, what happened to the cat? o.o

i love the spooky vibe this gives off! it creates a lot of tension, and I was pretty scared something was gonna jumpscare me at any moment XD good job!

very interesting idea! the way that you can drag the memories around is pretty impressive from a technological and gameplay standpoint :D

amazing! really immersive, great survival gameplay while tying in to the theme with the hallucinogen mechanic! i really liked the graphics :D 

very cool and challenging! the controls are nice, but checkpoints would make it better, but it's a game jam after all, so no worries :3
overall, great job! :D

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very nice game, love the 4th-wall breaking! also, the sound design is just perfect XD

very cool, reminds me of earthbound (which is one of my favorite games, always a good thing in my book :3c), i loved the "corruption" phase where the whole world became a garbled mess, i feel like that can be expanded into a very epic story! overall, good job! :D

very cool! i love the mechanics and movement, feels really solid, but yet challenging!

nice! the juice in this game was really nice, the camera shake and the particle effects just made even clicking on an object really satisfying :3 good job!

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woah, this really defied my expectations! really nice turn, and it got really meta with breaking the 4th wall, which i love :3c
good job! i would love to see this idea of the game not being finished and the dev helping you through it being developed further!

very nice game! love escape rooms, and i was panicking and key mashing when the timer was count down from 10 XD definetly builds a lot of tension, good job! :3

the game won't load for me, it gets stuck on the loading screen :c

here's the game log: https://pastebin.com/1k1JjbR

this game seems really interesting, so it's a shame i can't play and rate it :(

very cool concept and execution! hopping from platform to platform feels very nice, good job! :D

very cool game!! the controls feel really responsive and you can slide from platform to platform comfortably, i also liked the glow on the lights!

looks very cool and polished! love the art style, and the responsiveness + things like the particles etc. just tie it all together. very solid game, good job! :D

very cool! i love the art style and how responsive the controls are! feels really polished, good job! :3

looks really cool! the models were really high quality and the shader + post processing work was superb! good job! :D

i'm having the same issue, how did you fix it?

very cool! the concept is really interesting and ties in very well to the theme, and it feels very polished! good job! :D

it doesn't work for me...  you (probably) didn't disable web compression in unity (I think that itch.io doesn't support it :c)

to do that, you have to do project settings > Player > scroll down and find publishing settings> Compression Format > Disabled.

after the jam, feel free to update the game with a working version and notify us, we'll gladly play it! :3

i love the art style!! it feels really professional (i actually see this as something that can be sold on Steam XD), and the story is well written, definitely one of the my favorites in this jam! good job!! :D

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very cool! the controls were a bit difficult, but it's a game jam after all, so that's understandable :)

if you're planning on doing a post-game jam release, be sure to check out this video by Jonas Tyroller on how to make nice adjustments to your control system so it feels fluid and nice!

looking forward to you making more games! :3

this game goes so hard... feel free to screenshot...