I love the gameplay and the semi rogue-like genre. The controls felt way too snappy, but once I got used to it the gameplay got much more enjoyable. I do have a mouse5 button, but I feel there should be consideration for those who dont have thumb buttons if you didnt include such an option. I the audio was very fitting too with the graphics. Rate my game too if it isnt any trouble: https://itch.io/jam/brackeys-7/rate/1420593
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Biometrics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #592 | 2.929 | 3.875 |
Graphics | #700 | 3.024 | 4.000 |
Fun | #704 | 2.835 | 3.750 |
Overall | #801 | 2.724 | 3.604 |
Theme | #858 | 2.551 | 3.375 |
Game Design | #864 | 2.646 | 3.500 |
Innovation | #957 | 2.362 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The player is contained within a simulation: A model that mimics a real-case situation for data collection.
Meaning that anything that will happen within its protocol, is not real.
But is it?
Did you write all the code and made all the assets from scratch?
No, Some art assets are free assets found online on various asset stores
Assets in PixelSimulation folder are created by https://limofeus.itch.io/ full credits to limofeus.
Lab tile set assets are created by https://exceptrea.itch.io/
Portal asset are created by https://ruxar.itch.io/
Font asset are created by Gazbriel https://www.1001fonts.com/exepixelperfect-font.html
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