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Kkhav

295
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A member registered Apr 30, 2021 · View creator page →

Creator of

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Hey! Added you. My discord nickname is badik1

My portfolio: https://kkhav.itch.io/

Link your portfolio too

Thanks for your feedback!

Hello, Bruno. I still didn't understand if this video is mandatory or you already removed it from the requirements? I didn't find any mentions of it except for this post. 

This game is pretty good, good job!

Thanks for your feedback. Yeah, everyone who decided not to implement smart NPCs made a right call :D It was a nightmare to work with. But kinda what I wanted from this jam: to learn some new technology. 

Also, lack of music was kinda artistic choice, thought it wouldn't bring to the atmosphere. Maybe I was wrong, don't know

checked it out, now its ok

Why no discord link?

ill try it later and let you know

it didnt flag it, I just couldn’t download it. My defender said there was a virus inside.

My antivirus is screaming. I won't risk it, and probably many other people won't aswell, but they won't say anything. I would advice you to try to fix the problem somehow :)

Yo, would love to join your team if you need more programmers

Glad that helped. Hope seeing your upgraded version on my smartphone! :D

Awesome game. This needs more ratings!

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Probably the most polished game on this jam.

Pretty good writing and concept. Despite the fact that I'm not really the biggest fan of visual novels, I was pretty attracted by the story. Gotta admit tho, that it didn't hook me up immediately. I like how different characters speak, that they all have their own personality. And I love that you can literally see their personality from their lines. The art seems simple but very well balanced, so the game doesn't look bad. Sound design is amazing. Overall, great job.

You could actually solve the problem by showing the intended amount of rotations for solving the level. 

"I guess we might have overdone that a bit"

Probably. I just gave the game another shot and gotta admit, its quite addictive. I spent like 20 minutes on it and was pretty good at it this time :D (can't believe how many levels there are). But on the other hand, it doesnt progress at all. Its quite cool how you managed design so many levels with simple rotations of the cube, but I guess it also confuses a bit. 

I really believe that this game has a huge potential and wish you best of luck :D

Good job on the game, felt pretty nice while playing. But since this a post jam I'll try to be as critical as possible with my feedback.

Art. Despite the fact that its pretty cute, it lacks something. First of all, Fungus shouldn't be green. That could be count as an artistic choice, but real problem is that it has exact same color as the background. It kinda blends. Then, there is total abscence of background. I think this kind of game should have one. Also animations, I'll also cover this in gameplay section, since it relates with the enjoyment of the game, but yeah, game feel a bit static.

Gameplay is pretty fun, kinda reminded me of a fruit ninja, same kind of clicker. But there are major problems with that comparisson. 

Firstly, Fruit ninja's whole selling poitn was juicyness, you feel satisfaction when you get that clean cut of many fruits. You can easily add that satisfacton here too. Maybe by adding some mechanics, like capturing multiple flies at once, or by adding more animations and sfx. 

Secondly, mechanics. For now there is nothing to a game, except for just simple clicking around. You basically just have to aim good to get the score. Yes, you have a little progression here, when flies become a bit faster and spawn more frequiently, but there should be more to it. Maybe some kind of bombs, that blow up green flies, maybe some buff-fruits that let you eat even protected things, or maybe some kind of slowmotion effect. There are a lot of things that could be added here)

Overall, for now its too "jam" game. For it to be considered something more, you should definitely add more things. But given enough time its very doable. Good luck!

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Thanks for the feedback :)

Wow, what an awesome idea for the game. I got kinda stuck on the "No way out?" level. I guess there was much easier solution, but after beating that i felt like i solved a rubik's cube. This was pretty satisfying experience. But then next level is 1-mover. I either couldn't find the right solution or the difficulty ot the game isn't progressing right. Controls felt a bit cluncky. Clicking the arrows is quite tedious. Maybe adding some kind of button controls (4 for choosing a side 3 for choosing which part of a cube you want to move) would be good addition. That or some kind of a swipe detection. 

This game lacks mechanics. That need testing ofcourse, but since this is a platformer, some usual platformer mechanics like jumping platforms or spikes could add to a depth. Right now, the game gets boring as soon as you finish 1 hard level. You need to have some kind of progression during playthrough to keep people engaged. I would definitely recommend you make it more obvious which blocks are traversable and which aren't. Maybe adding some kind of an edge to them.

Music is good but gets annoying pretty fast, so few more musical compositions would be nice. Voicelines sound rather unprofessional. Its ok for the jam but I'm already thinking of this game as a full realease, so I'm a bit too crititcal here.

Overall, this is really cool idea for a hypercasual game. Good job

I'm writing this comment as I play through the game.

First of all, I like story in a games, don't get me wrong, but there's a problem. You don't want to overload a game with a story before player gets attracted. Because first instinct of any player (especially in a jam) is to get to the gameplay as fast as possible. You probably want to create a tutorial level first to explain how mechanics work and then add a story. Second thing, your music is way too epic for a story that is written. 

Story: "Bard goes to the tavern and plays a sad song" 

Song: "Epic adventure"

Maybe a switch to more calm song would do the trick.

About the tutorial, you shouldn't remove the text before the button is clicked. Sometimes I wanted to read the text twice to understand how the mechanic works, but then it just faded away. Also, I think tutorial should be a bit less "texty" and a bit more "try it out for yourself" kinda thing. 

Gameplay:

I don't think that I understand the game fully even though I'm pretty far into it. Up until now I randomly placed cubes and haven't felt any trouble doing that. But now I'm kinda stuck on "Hal Fork". I don't get how the mechanics work and why exactly do I die. And I can't really play a tutorial level one more time now. I'm guessing that every player gets random stats and then you roll random amount of cubes that have random numbers on them. But I still die even when I place like 20 defence and Hal has only like 8 attack...

I like the interface in the game, but its a bit out of place. I think when you do 1v1 battles, enemy health and player's health should be placed somehow opposite to eachother.  Maybe since your player's interface is at the bottom-middle, enemy's should be placed at the top-middle.

Presentation:

The art style is freacking amazing. I love it. Really great job on that part. But if you dig into that, I think main character shouldn't be less attractive to look at and less detailed than the enemies. Also there is no visual represantation of the fight whatsoever. You hear some sounds get cool first animation and then everything else happens behind the scenes.  So, basically, everything that's happening after you placed your dices is a mistery. Need some feedback for the fight. It would add like 100 points.

I like how the game starts. That menu zoom-in is pretty neat.

Regarding the gamedesign you have few problems. First of all, is a lack of mechanics. You have like what, 2 weapons and 1 shield? At least I coudn't find anything more than a pistol and a machine gun. I kinda like the idea of an upgrades system, but when my machine-gun is taken away from me because I picked an upgrade for a pistol isn't really a way to go. Maybe you have weapon switch mechanic here, dunno, but I couldn't really find it. Also about the dice switch. You either should make some trigger to change the level or make it more like "waves". Right now that "dice roll" feels really weird. The fact that you die from a single hit doesn't make game more fun either. These kind of games should have health systems. Potential thing that could make pacing of the game more intuitive: slightly faster running speed, dash ability, some kind of obstacles/covers on the levels. 

Also, could you send your discord?

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Hey there, thanks for your detailed portfolio. You're character artist too, right? Do you have any work on the environmental art?

Update: team of 1 artist and 2 programmers are looking for another artist and 1 sound designer

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Hey there :) Do you guys need 1 more programmer in a team? I can do gamedesign, leveldesign, have good Unity and C# knowledge so could add mechanics to a game and willing to work hard. You can check my games at my itch page. You can also check my performance on last game jams (Brackeys and GMTK). I never got good score for an art part, but got decent results on the gameplay. 

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Yoo, thanks a lot!) I was aiming to more like speedrunning, neon white/ trackmania type of game, but I like what you see :D

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Heyo, I'm relatively experienced unity programmer, participated in 3 game jams. These are most recent ones: 

GMTK 2022

CathoBot by Efe.Bektas, Kkhav, IAmNotGameDev, BronsonBragg for GMTK Game Jam 2022 - itch.io

Brackeys 2022.1

Stuck by Kkhav for Brackeys Game Jam 2022.1 - itch.io

Looking for a team ready to work their butt off to create something worthy! My timezone: UTC+3, Discord: @Baudi#4631

Given more polish this idea could be turned into something. I really like how drifting works in this game and I like the ideas behind your concept. But they way they are currently presented, let's just say I have to turn on imagination to appreciate some parts of the game. Given that you made shooting satisfying and a better art, make enemies slower maybe or even static and get rid of this randomization that doesn't bring anything it could be pretty fun to play.  I mean it. Also, I like the fact that I haven't seen anything similar. Good job on your entry.

Thanks for your feedback! 

Yeah, we had really good audio designer :)

About difficulty, yeah, we had similar criticism. Game was much harder initally, I changed it last minute, cause didn't want someone to get stuck. I had complaints in my previous jams about game being too difficult, so this time I bit overdone it. Someday I'll get it right :)

Thanks!

Thanks a lot for your feedback!

Wow, thanks for your increadible feedback. Your ideas on buffs are pretty creative :D 

I liked the concept, but you definitely needed to change these import settings on your pixel art, because they are blurry as hell :D

Creative, but too random. Game plays itself, I don't feel that I can cotrol any of it. 

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Cool puzzle design, I like it. But sounds are hurting my ears and I've probably seen this gameplay 10 times by now. But you have some unique mechanics like teleport. Good job anyways.

Pretty fun hypercasual game. Played it longer than expected. Good job!

Amazing puzzle game. Everything in it is very simple, from art to gameplay, but also so tasteful. Nothing superfluous in here. Every piece is where it needs to be. I mean, given the same asset quality, most people would make a terrible looking game, but you managed to make it look and feel good. Sound effects aren't annoying like in most of the jam entries. Gamedesign is very polished. You made so complicated puzzled out of one mechanic, gotta give you that. Also the concept is very unique. Haven't seen similar game to this, and I played a lot of them. Great job! 

Wow, what a creative game. Although walking speed is way too slow.