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A jam submission

Car-PGView game page

Hack-n-slash with a Honda Accord
Submitted by ix_vix — 9 hours, 54 minutes before the deadline
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Car-PG's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#31112.4442.444
Creativity#32472.6672.667
Overall#36552.4202.420
Presentation#42852.1482.148

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player control is randomized. Dungeon and enemies are randomized

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Given more polish this idea could be turned into something. I really like how drifting works in this game and I like the ideas behind your concept. But they way they are currently presented, let's just say I have to turn on imagination to appreciate some parts of the game. Given that you made shooting satisfying and a better art, make enemies slower maybe or even static and get rid of this randomization that doesn't bring anything it could be pretty fun to play.  I mean it. Also, I like the fact that I haven't seen anything similar. Good job on your entry.

Submitted(+1)

Game is cool, the stat randomization was neat but that's pretty common interpretation of the theme. The gameplay and graphics were a bit plain, but I do really like the drifting, and also how running into walls decreases your health. I also really like the idea of driving a modern car in medieval times Lol. In general, the game isn't bad, it could just use a bit of polish.

Submitted(+1)

Cool little game. Doesn't really match the theme go.

Feel free to try out my game if you have a minute. Thanks!

Submitted(+1)

A fun concept, but the controls/camera hold this back a bit. It is cool to just smoosh stuff with ur spiked car, though

Submitted(+2)

Cool game, had fun just driving around, but doesn't use the theme that much.

Yeah, we kind of anticipated that reaction as the project went on.  In retrospect, I think the plan was to have the randomization of the player control play a larger part in the final product.

Glad you had fun with it at least though!  As long as it's fun that's what matters, in my opinion at least.

(+4)

Cool game but it felt pretty unrelated to the gmtk game jam theme

(+1)

More or less my thoughts as well.