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Re-Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #858 | 3.371 | 3.371 |
Overall | #1297 | 3.314 | 3.314 |
Presentation | #1377 | 3.457 | 3.457 |
Creativity | #2083 | 3.114 | 3.114 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character you play as is a die. When you get hit by an enemy, the die is rolled and you get a different weapon depending on what you roll.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Well done with this small, but polished arena shooter! I didn't understand at first that I had to get hit to be able to swap weapons, it would've been nice to swap more when it isn't too hard off the bat and you're not getting hit. I really liked the weapon that teleported you to the killed enemy, it made for interesting gameplay. Great job!
Fun simple game that was really enjoyable to play I like how you teleport to the enemy you kill which adds a bit more strategy to the game
Very well done! I loved all the little details, like the enemies being card symbols, the player sprite changing depending on the weapon,...
Also, the gameplay was fantastic! Every enemy and weapon was unique. I loved the weapon with the explosive projectiles, having to bounce it off walls with correct timing proved to be really challenging and entertaining. Only nitpick, I would have personally preferred the game to be faster paced. Just increasing the player's and enemies' speed would have been enough.
Overall great game!
Great vibe and cool gameplay idea !
Just a note: it maybe just me, but when the first enemy spawned, the little blue diamant moving around, I tought it was an item to get (because of the shape and color...) and I got hurt when I did catch it haha
Maybe the design could be more "agressive" to convey better the idea it's a dangerous object to avoid ?
But nice work!
This style of games are one of my favorites!! Great job!
This is a great game! I love the art style and the shooting and moving mechanics are really fun! I was a bit confused at first, because I couldn't tell what and what wasn't an enemy but apart from that awesome job!
Making the shots have AOE makes for some really satisfying moments. Great work!
That was a lot of fun. The idea of getting a different weapon each time you got hit is very creative. Unfortunately, it has the disadvantage that it quickly becomes very repetitive for good players. Despite that i think you did a good job with this submission.
I made it to round 10! My favourite weapon by far was the bouncy gun, that was super fun to use.
Nice game!
Nice game! The mechanic of switching weapons when you take damage is pretty original. This game was quite fun to play!
This is a nice take on a shooter, it definitely need some tweaks or balancing, but it's really well made!
Pretty okay, the movement without the dash feels a bit sluggish, everything else is really cool :O I also like the enemy design!
just random weapon
just random weapon
Neat mechanic - initially I was adamant on not getting hit at all but it's way more fun getting hit to get the different weapons.
Really well made, 5/5/5 from me. When I realised you could hold down the attack for the grenade launcher, that was a game-changer.
Very competent twin-stick shooter, art is clear and music fits perfectly.
The trade-off between getting hit/healing and being able to use a new weapon is so interesting, I let myself get hit just to try out a new cool weapon! The explosion effect is also very satisfying. Great job!