Awesome game. It felt really good when things got crazy with a lot of enemies and powerful attacks. You did great and keep up the good work
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Dice Gun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #181 | 3.900 | 3.900 |
Presentation | #292 | 4.192 | 4.192 |
Overall | #386 | 3.772 | 3.772 |
Creativity | #1752 | 3.225 | 3.225 |
Ranked from 120 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice Gun is a roguelike shooter, where every shot is randomly rolled. Also the player and enemies are dices.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Awesome graphics but I think there's a room for improvement regarding the music and sound.
The gameplay is very engaging. Didn't know you can win this game until I did it. I think difficulty was just right, not too easy, not too hard. And yeah, I liked that you have to pick up the coins, it really requires you to go try to clear the stage and go into the crowd.
Also, I liked having two weapons at the same time even though I didn't get it until the third attempt or so.
Great job!
The soundtrack/sound effects are a bit lacking, but damn, I love this game's spritework. The animations are juicy, the lighting is effective, the sprites are well-made. In terms of gameplay, I do like the concept, but some powers do end up vastly more powerful than others at times, and without a way to predict or control what I'm going to get, I'm mostly incentivized to just keep shooting regardless of what weapon I have. So yeah, it might need a couple more passes in terms of design... but I still a lot of fun with this game.
Here's my level when I died:
Thank you, I learned a lot about pixel art animation in this jam, glad you like it. You're right about the music. This is only the second time I've made music for video games, but i learned a lot through feedback. Unfortunately, we've had a very difficult time balancing this game, which is why some weapons are stronger than others. Thank you for your feedback and playing our game.
This is one of my favourite games that I've played so far in the jam. The mechanics are beautifully simple, but play really nicely into the game, forcing you to adapt to the weapons given. Also, the fact that you have to pick up gold to progress is also a lovely way to encourage players to get into harms way.
My only feedback is likely something you've already thought about and couldn't do because of time, but I think the game would be great with some more enemy variety. But I could genuinely see this becoming a bigger, fuller, game.
In summary: I loved it. Great work. (I even forgot to mention to cute little character and animation)
Thank you for your feedback. There are actually 6 different enemies. However, they only differ in a few parameters. Due to time constraints, I didn't manage to give each enemie a face of their own. The idea was to add a range enemy, but we didn't have the time for that either. Thank you for playing though.
The game reminds me a lot of enter the gungeon great game that was fun to play
Soooo fun. Vampire survivor vibes. I like how you incorporated the dice with the attacks.
A fun mechanic and a beautiful art style! Had a lot of fun with this one :)
I loved the game but I feel like the map could bring more then what it does now, however the upgrades are nicely done and the visuals are stunning
Really great game overall!
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