Thank you for playing my game, dobsy!
Sorry for the buggy doors at the end π It were indeed some time constraints π
Thank you for trying out my game, gamedalphin! π
The smaller objects were originally going to integrate into the puzzles, however I ran out of time π€·ββοΈ So now they work as another way of introducing the Time World, and how the juice works.
And I agree on the progress flow, that were definitely next on my list to polish the Aha moments and player direction.
Like other said, super cool reset "button"! I need some hints, I got all the notes in first level but can't open the piano? I'm guessing the scale might be a possible solution? But everytime I put more that 2 objects the scale starts twitching around. Maybe it's a red herring?
Also super cool gold shader! Unique and interesting!!
Very cool and unique concept! Need some hints for level 3 i think it is with rings. Can't seem to throw that far even when I throw my arms really fast π Also 1/3 like in unit circle or clock?
Love the button interaction, though some sound or haptics would fit nice to get some feel when you hit em, but that's minor βΊοΈπ
I really like the concept, and physics based games thrive in VR! Felt like a child π
Some minor feedback that would make it less finicky. Put the objects on another layer and disable collision between the player to not fly up.
When you grab object, especially the bigger ones, changing the attach point to the hand makes the placing easier. Occasionally when I grabbed the object, it snapped and pushed other things around.
But this is just minor, very good jam entry!