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Pixel Blight

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A member registered Jul 07, 2017 Β· View creator page β†’

Creator of

Recent community posts

Couldn't been a more perfect day indeed πŸ˜€πŸ‘»

Thank you for trying out the demo, SuprisedParrot!!

"The secrets" are more referring to what the final game will offer (~40 rooms), and you seem to 100% the demo! There is one Relic to collect though, and another secret that is more relevant for the full game. 

We appreciate the feedback πŸ™Œ

Thank you for trying out Phantom Bound!

There is a mouse sensitivity option actually. Maybe we made it not clear enough.

The OG game is a big inspiration ☺️

Thank you for playing my game, dobsy!

Sorry for the buggy doors at the end πŸ˜… It were indeed some time constraints πŸ™

Thank you Shrimp, and thanks for playing my game! 😊

Thank you! Do you mean the movie? Haven't watched it πŸ˜…

Haha, I just had too πŸ˜‚ Thanks for trying out my game!

Thank you for trying my game MrBiggles1! πŸ˜€

Thank you for playing πŸ™πŸ˜€

Awesome idea and well executed! Only had some trouble aiming. Tried aiming from different eyes and/or from hip but still couldn't aim predictably. But hey made it more challenging :D

Cool game! Some additional variation and this is a real solid TD! Had fun aiming for the balcony as well! Whenever I tried to grab two books the controls would glitch out. Maybe something with my controllers though.

I'm finally contributing to society, making our future a better place haha :D

Great fun :D Felt like PG Hitman, but with cheese haha!

Thank you for trying out my game, gamedalphin! πŸ™

The smaller objects were originally going to integrate into the puzzles, however I ran out of time πŸ€·β€β™‚οΈ So now they work as another way of introducing the Time World, and how the juice works.

And I agree on the progress flow, that were definitely next on my list to polish the Aha moments and player direction.

Haha thank you for playing my game, Javicobos 😁 Hope it didn't hurt too much πŸ™ˆ

Good luck πŸ˜ŠπŸ™

Aha, the hint is: Saving goes a long way.

And you don't feel particular thirsty yourself on this level.

Thank you for trying out my game Nerien! πŸ’―

Do you mean the level with the gate and turret?

Thank you for playing my game, Adam!

No definitely not slow. I knew that it were not super obvious, however I had only time to put in some subtle voice over hints. If i had more time this was definitely my next thing on the list πŸ™πŸ™ƒ

Thank you for playing my game CrazyFisch!πŸ™

Youre right, I would have like to buff the walk speed a bit.

As for the door level, it's almost as if you touch the bullets. They're so slow, they couldn't hurt a fly πŸ˜‰

Yes! You're on to something πŸ˜‰

Thank you so much for playing, endenis! πŸ’―πŸŒŸ

I definitely need to play Trover now!

Thank you for playing!! 🌟

Just curious, did you try taste the juice? Might help with progressing πŸ˜‰

Haha only the good kind πŸ˜πŸ’―

Thank you for playing my game πŸ˜ƒπŸŒŸ

Big thanks for playing my game β˜ΊοΈπŸ™

I agree with you 100% as I wanted to streamline the direction for the player but unfortunately didn't have time. 

Thank you so much for playing Vlad!

You're right, I wanted some contrast between normal and when you are sped up but the normal could definitely need some buff!

Where do I start operating it? I found two cubes that I could grab as well. Also tried pushing the green indicator, but did nothing.

Cool retro+voxel combo! But where is the last piece? I ran around a lot and best i could fit three pieces in the turret? Any hints? Great job all of you πŸŒŸπŸ˜ƒ

...do not miss your chance to blow! 😁

I did miss though, but restarting again was a blast! Amazing what you made in one week! Fun to play around with all the tools. Great job Javicobos!

Like other said, super cool reset "button"! I need some hints, I got all the notes in first level but can't open the piano? I'm guessing the scale might be a possible solution? But everytime I put more that 2 objects the scale starts twitching around. Maybe it's a red herring?

Also super cool gold shader! Unique and interesting!!

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Very cool and unique concept! Need some hints for level 3 i think it is with rings. Can't seem to throw that far even when I throw my arms really fast πŸ˜… Also 1/3 like in unit circle or clock?

Love the button interaction, though some sound or haptics would fit nice to get some feel when you hit em, but that's minor ☺️🌟

I think I need some hints ☺️ I guess I can only use each orb once? But after that it spawns like a 100 enemies and I can't seem to die. Some hints and I'll try again πŸ™ But so far very enjoyable and love that the enemy sound like grumpy men πŸ˜‚

Very unique idea and fun gameplay! As others said, the UI was a bit sensitive but doing a hand tracking VR game jam is super cool! Well done!

Amazing! I feel oddly thirsty now πŸ˜… Feels very polished with fade and physics and even level events! And not to mention intense boss battle! The UI movement where great and never in the way, did you code it or was it an asset?

Also poor surfersbros getting slapped πŸ˜‚

God Job on the game! πŸ˜ƒ Nice touch with flashlight cookie and the shining arrows!

Some minor feedback, I think you forgot to put the timestep to 1 / 72. To avoid grab able lagging behind. Also you can use XR Grab able instead of ray interactor if you want short distance pickup πŸ™β˜ΊοΈ

Thank you Valem πŸ˜€

Thank you so much Rito for "playing with time" πŸ˜ƒπŸ™ Your game looks very cool, I'll have to check it out!

thanks for playing! πŸ™

Did you drink the whole juice?