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A jam submission

Dead PixelsView game page

Submitted by DatriKS, Cheez444, JorgeCastellonJr, xaviarsly, TheAverageTon, MrBiggles1 — 11 minutes, 16 seconds before the deadline
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Dead Pixels's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation - How well executed the game is.#443.0003.000
Enjoyment - How much you enjoyed playing this game.#462.9292.929
Overall#632.8042.804
Concept - How interesting or unique the game is.#722.7862.786
Use of Theme - How well the game incorporated the given theme.#732.5002.500

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
Voxel Arsenal
Zombie Free Character Sounds
Magic Spells Sound Effects V2.0
Thaleah Pixel Font
Invector Footsteps (sounds only)
Aim-IK (Github)
Top assets were from Unity Asset Store

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Comments

Submitted(+1)

Cool game! The enemies are quite scary and the environment is good too. By reading other comments i found that the green one is the indicator and not the gem. I walked a lot in search of the last one and instead i was already able to use the cannon! I will try it again.

Submitted(+1)

After being scared by Final Light I though, ok no more jumpscares in this jam, then this game came and a bunch of voxel zombies scared the **** out of me! Nice work on the setting and SFX. Quite hard to make it, congratulations!

Submitted(+1)

Catch five guys! It turned out to be atmospheric gameplay. Solid teamworks on this jam, I hope in next time I will collaborate with someone

Submitted(+1)

Cool eerie, spooky climate! It was really hard to get some space between myself and the enemies, but I managed to get the turret working after about 10 fails ;) Had fun, good job!

Submitted(+1)

It was scary and hard! I like the art and sounds. The smoking something is awesome :D

Developer

Спасибо, дружище

Submitted(+1)

Cool retro+voxel combo! But where is the last piece? I ran around a lot and best i could fit three pieces in the turret? Any hints? Great job all of you 🌟😃

Developer

The green one is an indicator, not a gem socket. So you were already able to operate the cannon, try it again if you interested, and thanks for playing, man.

Submitted

Where do I start operating it? I found two cubes that I could grab as well. Also tried pushing the green indicator, but did nothing.

Developer

So, those two yellow cubes are controllers, you can operate the cannon using them. But don`t forget to click one of your thumbsticks first to enable cannon aiming mode and freeze yourself in place for a more persice shot. Click one of them again to enable movement and leave cannon aiming mode.

Submitted(+2)

I didn't realize voxel art could be so spooky. I was stressing out running from those things!

Developer(+2)

  I was hoping to have a bit of a spooky vibe, so I'm glad to have it the note a bit. :) 

Submitted(+2)

Love the logo and UI.  The sound effects are also a bit creepy (in a good way). Scary ghost guy is custom? Pretty sweet looking.  While collecting the gems is there a way to ward off the bad guys?  The premise seems solid.

Developer(+1)

Thanks!  The ghost was custom, inspired by some masked character one of our teammates liked.   
The main mechanic is actually to kite the enemies around until there are enough of them in the level to be able to attempt to kill them with the big cannon.  :)