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MrBiggles1

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A member registered Mar 22, 2019 · View creator page →

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Hi all!

I'm mostly a Unity person but I'm also interested in UE5!
I can do C# programming, and I can do voxel graphics (Magicavoxel).    If I do a UE5 game I may lean more towards graphics, assuming you like voxel graphics.  :)

If you'd like a team member or want to join forces, hit me up.

Youtube channel (which has some examples of my babysteps:
MrBiggles - YouTube

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if you need a voxel artist feel free to hit me up.  I also know how to code and can create Unity assets.   


https://mrbiggles7719.artstation.com/

Hi!  if you need a voxel artist I am available and open to joining a tram..  I am also very familiar with Unity and C#

See my itch page and my artstation for portfolio.

https://mrbiggles7719.artstation.com

Very cool experience.  I liked the sound, the atmosphere was very clean.   I liked the low-gravity scenes.  :)    Just an all-around cool game ;)

Super clean, love it!  

  I was hoping to have a bit of a spooky vibe, so I'm glad to have it the note a bit. :) 

Thanks!  The ghost was custom, inspired by some masked character one of our teammates liked.   
The main mechanic is actually to kite the enemies around until there are enough of them in the level to be able to attempt to kill them with the big cannon.  :) 

Well done!

Cool little game with an interesting mechanic too it.  Well dome!

Aww geez, that stinks.  Hopefully it doesn't take that long.  :/   

If you need someone and like Voxel art, I could hoin you.   I do C# but have been learning more about Magicavoxel.    I also have a ton of Unity assets to help make assets.     You can see past projects on my profile page and recently created a new artstation profile here:


https://www.artstation.com/mrbiggles7719

Hey, if anyone needs a 3d person, I'm interested in taking a break from coding and working on graphics.  I use MagicaVoxel.
Some stuff I've done on ArtStation: 

MrBiggles - Portfolio (artstation.com)

Also, see my profile page for games I've worked on. 

if anyone needs a voxel artist,  I am interested in helping on a project.  

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Hey all,

I'm interested in helping out anyone who needs graphics for their game.  I'm decent with Magicavoxel and like working in it.   I'm also f experienced with Unity/c# and can help with programming if needed, but prefer to do graphics.  

MrBiggles1 - itch.io

I think there is a bug with the framework I used (VR Interaction Framework).  I noticed it too - sometimes when you play the game, it doesn't appear to raycast correcly. :/

Thanks Andy!  I didn't have time to polish, so sorry about that.   And kudos for getting through it. :)

Very nice!

US-bassd intermediate-ish level Unity dev (and possibly an artist friend) looking for a team.  In the past I've lead but I'd like to just help on this one if possible.

I am very easy-going and like working with others.  I do jams to learn and have fun creating things.   I use git (I usually use sourcetree).

I've done about 5 jams now, 2 of which were VR projects.    I use an Index.    Some of my (relatively simple) experiments:

https://www.youtube.com/playlist?list=PLotljCOvNk5gyMoJt4aUfNyByxBkQ7IVr

Also, you can view my itch page for previous games.   

My artist friend has Blender and Magicavoxsl experience.

I'm in the same boat as you regarding job and time.  Also, I'm 42.  :)  I have done many small projects with Unity, but all mostly like tech demos.  I've done a vr game for the global game jam the past 2 years, and I did this jam last year, but we were too ambitious and didn't get to submit. 

I'm interested in someone else leading and I can just code or possibly make assets if voxel art is needed.    I also have an artist friend who can work in  blender or voxel art as well.   

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Me again!  So we have a team of 3: 2 artists, 1 code/lead.  We are looking for another coder to handle enemy AI coding and other tasks.  

It is our intention to do some type of  procedurally generated dungeon crawl type game, provided theme permits it. .  I have some proof of concept code working already, but will need help with the AI.  

I am a Unity coder still looking for an artist and possibly others.   I am Xedius#7028 on discord.  

VR-Jam 2019 community · Created a new topic VRTK4?

Is anyone planning on developing using vrtk4?  

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Thank you for the feedback ikuti!
I have made numerous fixes, but they were made after the deadline so I'm waiting to push those.  

I had some ideas for some interesting uses of the warp mechanic.  However, time prevented me from honing it.  I have also considered a trigger-based warp which yes, is currently time-based.   Perhaps only using 2 warps, and allowing recalling through them after the 2 are placed (so you could place warps very quickly, then press the warp buttons again to recall on demand.

i was actually working on some legit barriers last night in Magicavoxel, as well as a new enemy ship.  :)

Kudos to you for playing through to the boss.  I was thinking I should have advertised that it had a final boss.  I was also going to try adding a few phases to that encounter as well.  

Thank you for the review!


Sounds like a good match maybe!  I can do some stuff in Magicavoxel and Blender.  In fact, just finishing up a gam jam game called Spwarp today where I used these tools.   Id love to focus on game code though.   Do you know how to use git or can you learn?    I would like to work with someone who can use git to be able to access and update the project.

Hi!  I have done a few very small projects, and also did a wave-based shooter VR game in the last Global Game Jam (Shooty bird house).  I'd be interested in pairing up with someone else.  I'm especially interested in voxel art.

Just wanted to say thanks!