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(1 edit) (+1)

Thank you for the feedback ikuti!
I have made numerous fixes, but they were made after the deadline so I'm waiting to push those.  

I had some ideas for some interesting uses of the warp mechanic.  However, time prevented me from honing it.  I have also considered a trigger-based warp which yes, is currently time-based.   Perhaps only using 2 warps, and allowing recalling through them after the 2 are placed (so you could place warps very quickly, then press the warp buttons again to recall on demand.

i was actually working on some legit barriers last night in Magicavoxel, as well as a new enemy ship.  :)

Kudos to you for playing through to the boss.  I was thinking I should have advertised that it had a final boss.  I was also going to try adding a few phases to that encounter as well.  

Thank you for the review!