Awesome spooky vibes in this one! Cool experience! Definitely, this one could be a full game! I see here potential, there could be a voiceover or some communication with other dispatch and some conspiracy-themed story! The special effects during the travel between dimensions were awesome!
olkoGP
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I'm a Spider-Man! Cool game. I delivered all pizzas. The fences around the tops of the building where making delivery harder but overall an awesome prototype. The swinging mechanic needs some improvements, it is hard to aim, and sometimes pulling wasn't working but after fixing some issues this one definitely could full game on Queststore. Cool level design made some cool moments like swinging beneath bridge. The wind effect really adds to the experience!
Awesome experience! I loaded my car with all the food at first, but I was dropping it on the go, so during the next run first I went on up and checked what is customer needed and then delivered it! There were some little bugs on the way like glitching material on the building, seemed like the shader is not VR compatible but it could also be my poor PC ;) Overall cool game, with some polish could be an awesome cyberpunkish taxi game or police chasing, or multiplayer 3D bumper cars... possibilities are endless.
I was trying to get the Special Parcel in the gameJam version but I kept losing my hand and the level was restarting I think. BUT today I played a new version and I finally had my chance to deliver the Special Delivery parcel I was in heaven literally ;) The concept reminded me of the old C64 DonaldDuck level at the Airport where you were sorting luggage. Throwing parcels is a little bit hard to master but overall awesome experience with an extremally rewarding ending. With different locomotion options, this one could be QuestStore game ;)
At the start we implemented the T-Pose as Glide but we wanted to have the steering by the angle of hands to the headset. But the testing and math gave us a headache. So, we decided that: after the flap the bird glides for some time (I think it's 5s) and then starts to fall. The colliders were big, you are right! I think we played the game during this week like a 1000 times so we mastered it and before Jam ending I made the colliders bigger :P After the bridge section there is a cave and canyon section - simple obstacle course to get you a chance to drop the baby and then the tower to deliver the baby ;) So Bigger flaps next time please :P BTW. We dropped the 0.3 build with EasyMode ;)
Climbing, superpowers, logic puzzles. This game is awesome. I has a lot of features. There are some things to fix for the final release ;) The body weight is a bit to low so when I climb it's a bit motion sicky. The game is super hard. I couldn't find a path after climbing the first section in the second level but I was so excited about new superpowers so I cheated and climbed by smashing the ground with my hand (using low body weight) I found a new cool superpower! And awesome ladders puzzles. Unfortunately, I kept falling and gave up. Some checkpoints could be cool. But still an awesome prototype!
The biggest challenge was setting up the GitHub repo. I'm not gonna lie, it was a nightmare. Here's the link: https://github.com/bessi9/Remember-every-word.git I hope one day I and GitHub will find a common language.
Cool concept. The "placing dream in your head" mechanic was very satisfying. I played it about 50 times ;) and still couldn't find the first item or reach the red crystal chamber in 9 seconds. After a few losses, I went the other way but I just fell down and the timer didn't start so I thought that you should go straight. After another few attempts I decided to jump down into lava ( I thought maybe there could be the red crystal chamber and the first item), but after a few deaths and snooping I decided to go straight again... Cool atmosphere. Nice fire! I had also a little problem seeing the timer sometimes. Overall I had fun figuring out what was going on in this gorgeous environment ;)



