Great game, the world and mechanics were well made and I had some good fun catching babies. As many have pointed out the main problem was too much wait time for the pelican to appear, also a big indicator on where the next couple is would have helped. At least after the first one right next to the start of the game it wasn't clear where I was supposed to go, or even if had to go somewhere else after catching the first baby. Other than that I enjoyed the experience very much. Nice game
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The Adoption Agency's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme - How well the game incorporated the given theme. | #5 | 4.100 | 4.100 |
Overall | #22 | 3.513 | 3.513 |
Presentation - How well executed the game is. | #25 | 3.450 | 3.450 |
Concept - How interesting or unique the game is. | #27 | 3.600 | 3.600 |
Enjoyment - How much you enjoyed playing this game. | #40 | 2.900 | 2.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
Awesome Cartoon Planes - Unity Asset Store
DuoDraconis Dungeon Set Wizard Laboratory - Unity Asset Store
Fantasy Skybox Free - Unity Asset Store
Hayq Art - Unity Asset Store
Low Poly Environment Start Kit - Unity Asset Store
Mesh Baker - Unity Asset Store
Pelican - Unity Asset Store
Butterfly Net - CGTrader.com
Stroller - 1-3d.com
Tiny Toony City - Unity Asset Store
ToonFX - Unity Asset Store
Toon People - Unity Asset Store
Fonts - 1001Fonts.com
Sounds - https://www.zapsplat.com
Speech - https://www.ttsmp3.com
Comments
PS: I got perfect score and didn't drop any babies, also I had the idea that maybe you could fix wait time by making the pelican come in a certain fixed order and time forcing you to move across the map to quickly get there before the Pelican does, I feel it would add a lot to the experience, though you would have to clearly define maybe with a light from the sky or something were the next drop zone is.
I like your worldbuilding: in concept (delivering "bouncing" babies) and the environment of the city. The gameplay is clear, but it is a little slow, lot of time waiting on the pelican. Might speed that up or add mini challenges. But the execution and mechanics are solid, nice sound. Love that you had options available to change settings. Unique way to do the scoreboard--very cool. Great representation with the parent y'all! And their reactions--the one Dad's reaction had me laughing. Solid game, might add some speed settings.
Good job on finishing the game.
Here's some suggestion:
The net is in a weird orientation when I grab it (using Oculus touch controllers btw), just doesn't feel natural. Also I believe the convention in VR games is to use the middle finger button instead of the index button to grab things.
The pelican should be make more obvious when it appears, like a glowing arrow or some sound effects pointing towards it or something similar. It also took a while to arrive and leave, I suggest increasing its speed, and only slows down when it approaches the drop off zone.
Really amazing idea!! Was funny to try to catch the baby falling! Sometimes i had to wait a bit before the prlican came with the baby, but i really enjoied it! Also really well made game for the environment!
Very funny game, good job guys!
Great art and animation choice!
Any chance of adding teleport, I can't play long without it...
Also I noticed that the net was at an awkward angle, I had to bend my wrist to make it level...
Fantastic game with a perfecting fitting art style, environment and concept. Especially like that sense of humor (pelican joke, bouncing babies) and this is probably the best ingame-environment-connected main menu I've ever saw.
I think that is a perfect fit for the jam's theme. If this is not a special delivery, then what is^^
There were just 2 little things (if you plan to continue maybe) :
- It needs pretty long when you enter the target until the pelican arrives. Was especially at the very first delivery not sure, if I have to do somehing else or just wait... But maybe it's just because it's an pelican and no stork :-D
- At some point ambience sound stopped. First thought it's maybe just not looping, but then later noticed, it seems just to be muted at some positions (e.g. in the whole area between 2nd and 3rd target)
Interesting concept and style. Pelicans are somewhat slow to arrive, nothing to do while waiting. Also sounds are like from busy city and actually the city appears quite still in background. Implementation is good anyway.
Excellently theme aligned. The city was cool to walk around. The models of the parents, baby, and characters were nice too. I let the first baby bounce and i felt really bad, the rest I caught in nets. It did get a bit boring waiting for the pelicans. Maybe adding an element of frogger with traffic combined with the pelicans catching would be cool. Could it be done in any order? Very enjoyable experience.
Funny prototype! It was a bit too long to wait for pelicans, I started to walk around on the last baby and I fell down through the building, but overall cool experience.
Very cool concept. Lighthearted game, I enjoyed it. Got a bit tired of waiting so long for each baby though.
What a cool take on the theme! Complete opposite from what we had even though it's in the same vein of storks delivering babies. Nice use of text to speech AI! I think we'll see more and more of that in more gamejam games, its a great way to add a lot to your game. I especially loved the score flying above you in the hot air balloon! What a great concept to display a score in VR! Gonna have to yoink that idea for something of mine in the future.
I haven't played this but the screenshots look funny asf 5 STARS
This game is so cute! Also, the graphics are pretty well done. I just wish the stork was a little faster.
Children are gorgeous. Cool, original idea, but I'm not sure about this net for kids xd
I feel so bad when I miss the baby and it bounces on the ground 😔
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