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Juddleys

112
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6
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A member registered Jan 02, 2021 · View creator page →

Creator of

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Thanks so much for playing, yeah I did experiment with some teleport anchors but for some reason they didn’t like working with a teleport area in the same scene so they were more of a pain than useful, probably with a bit more time I could get that working! 

Oh dear! Sorry you came across that, I’ll have a look into it and see why it’s doing that 

Wow nice work! And thank you for providing a detailed breakdown it really helps, totally agree with your comments though, and really nice to hear some pros too! 

Thanks for playing! I’ll try make it a little clearer but glad the diagram helped in a way :)

Thanks so much, that’s impressive don’t think I’ve got past $200 hahah, thanks for playing! 

Thanks! That means a lot coming from someone who’s experienced that side of life, I hope I did it justice. Love the idea of giving more control to the player

Thanks for the feedback! Yes I think you’re right, perhaps swapping materials isn’t quite enough to cut it, needs more of a mesh change perhaps? Thanks for taking the time to play :) 

Really cool, I loved the box closing mechanic and the fact that each box had a slot. I was trying to implement something similar in my own game but couldn't manage it in time and these features would have made it a much smoother ride. Great job! 

I managed to get the car stuck between the first two ramps hahah, a reset or respawn button would have been helpful for that! Also felt quite queasy while driving. But I love how simple and easy it was to drive and the mechanics were well done :)

The flashlight effect was really cool, I can imagine this in a sci-fi survival horror game. I liked also the fact you had littered batteries around in places, made me constantly be on the look out! 

Airlock was a nice touch, portal effects were cool too! Would have been really cool to have a 3D version of what was going on on the screen so we could see the items being delivered, nice job either way!

Really great concept, took me a while to work out I was meant to be grabbing packages, I thought I needed to swing between the riggings hahah! Nice effects, really good looking game

Took me a while to realize the light needs charging, my original comment was going to be 'it's a little too dark' but I see why now! Nice spooky entry, would love to see more of this

Nice Job! I liked that you could run this stationary, I get bad motion sickness so that helped a lot.

I loved being able to fly around and live out my pigeon dream! The white shader was really cool effect and would love to know how you managed that! 

Really cool concept, egg destruction was cool - I thought the cannon at the start was the music for a moment, could have done with some more ambient sounds perhaps! 

Really nice job on the rod mechanic. I did manage to lose the line attached to the rod when I got a box! 

I wondered where all the zombies were then I turned around and they had all grouped together and were chasing me!! I got to the house but nothing happened? 

Nice concept, struggled to get some parcels to hit the chimneys but otherwise looked and felt great! 

I thought you had created some crazy rainbow shader for this, turns out its just my headset bugging out ahaha. I wouldn't have noticed unless I compared the photos you uploaded... it was a little laggy for me too 

This was fun! Enjoyed playing this, The conveyor system sometimes had items get caught on it and some towards the back were hard to reach. But otherwise managed to nail a few deliveries! 

I really like the approach of this one, it's a good concept well delivered. I was also having some issues with loading next levels but restarted nonetheless!

Really cute game, I noticed that there was snap rotation and movement on both joysticks which meant I span and moved at the same time, managed to work out a workaround by constantly moving. Got to the slime part but didn't know how to get rid of them! Nice job either way :) 

I can't imagine doing anything close to this when I was 8, really great work :) 

Really like the look of this one! - I did watch the tutorial video, but couldn't progress past the placing the cakes. There wasn't a plus sign there and the boxes were not in the places shown in the video, not sure why!

Really great concept and had fun playing the bits I could - the frame rate was a challenge for me on my OQ, nothing a bit of poking around couldn't sort out though - nice job :) 

I really enjoyed this, quite simple but well executed. I actually quite liked the controls in a weird way, like you had to anticipate the movement and felt very 'Battlefield Helicopter Pilot' where you felt really pro at it once you got the hang of it hahah. Looks beautiful too, nice job

Great concept, really like this idea. I had to try a few times to get the collision to work when disposing the food from the spoon but it worked in the end! Great job :)

Quite a stunning game with a lot of features added in such a short space of time. The little lines to indicate speed really helped with the motion sickness and had lots of fun playing this!

This was a fun little game, must say I was buried under parcels pretty quickly, if there was a way to control that in game would be cool - maybe like a Tetris style thing like 'what's coming up next' icon and it auto loads or something! Just an idea

So straight away I shot the baby, not sure why, it felt like the right thing to do.  But once I restarted it I enjoyed protecting it with my life. Was very laggy on my OQ but not unbearable and could do with an in game restart button rather than turning the app on and off again, either way nice job :)

Great work, a challenging game too, I actually really liked the starting bit where you could speak to all the characters, you didn't need to do that but did anyway and it added a bit of Humor to the game so nice touch! 

I've updated the description with a bit more of a step by step guide and a few more images, hopefully this helps others with the playthrough! 

Ah gotcha, thanks for letting me know. I was having some issues with colliders on the last day of the jam, it was working fine all week in Unity and as soon as I built it everything started falling through the floor hahah! I changed the collider settings on most of the colliders for the machines and surfaces but not for the floor so that's probably why.. Either way, thank you so much for playing and glad you enjoyed it 

I totally get that, there's quite a lot going on and making so that it's easily understandable can be a challenge. If I had more time I would probably add a tutorial run through which explains the process better. Thanks so much for playing and for sticking it out by the sounds of it!

This is really great work! The tutorial was helpful but I couldn't seem to get out of it so I restarted the app, probably me just not looking hard enough for a button hahah

My name is Alex so you can probably imagine my reaction to this game hahah, great work! 

Great concept! Really well polished too. Took a while to get used to throwing the briefcase but that's on me, nice job! 

Really fantastic work, really simple but effective concept well executed, and props for using hand tracking too! I did accidently bump into my ducklings a lot pushing them around but otherwise great stuff

Really nice concept and enjoyed playing this! I did feel like I was waiting a while for the babies to arrive, otherwise great job!

Managed to install the APK and after mashing the open restaurant button I managed to get it working! Had fun throwing drinks at customers. Some more audio would be helpful and a feedback loop for when a table is complete/a successful drink has been delivered.