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A jam submission

Order UpView game page

Place it ASAP or It's a Wrap!
Submitted by BBIT-Solutions (@BBIT_Solutions) — 3 hours, 19 minutes before the deadline
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Order Up's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation - How well executed the game is.#83.8673.867
Concept - How interesting or unique the game is.#84.0674.067
Overall#93.7333.733
Enjoyment - How much you enjoyed playing this game.#183.4673.467
Use of Theme - How well the game incorporated the given theme.#223.5333.533

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
ApartmentKit, MegaPropsStreaming, FreeFoodPack, FrenchFriesFree, PartyPack and a video from Valem

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Comments

Submitted(+1)

The intro to this was fantastic. Doing a VR jam and having Valem's video pop up was top notch. I really enjoyed the exploration of hand tracking in this game. You fit a ton of features into this and the scalability of the objects felt right. I was a little confused at the entire game resetting after putting in the wrong pin code. I thought it would just let me have another go at it. Besides that little bit, I thought this was a terrific submission! It's really inspired me to do more hand tracking things.

Developer

Thank you very much. Glad to read that :-)

About resetting the full game: Yes i know, can be a bit surprising. My inspiration for it was mainly "I expect you to die". So that each decision you make should be really well thought, else you totally fail, and have to play again... Just to avoid player only trying around^^  But good to hear that feedback, maybe should have made that a bit more clear. 

Submitted(+1)

This was cool, was exciting to see a video popup on the computer at the beginning of the game. 

I had some minor issues with the handtracking and grab system - the tablet kept flying around the desk area haha, and opening drawers tended to take a few tries. Maybe more snapping or distance grab would help.

The teleporting concept was unique, fun to catch the icon and snap into a new room. It might be nice to have more visual cues along with the sound - it wasn't super easy for me to follow in the small spaces and got a bit frustrating hearing the tech gadgets on repeat (although maybe part of the concept haha)

Developer(+1)

Glad that you liked it. Thank you for the feedback.

Yes, the whole hand-tracking stuff needs some finetuning. Was the first time i tried grabbing, and i agree with the problems, also had them when playtesting. Actually even put nearly one full day of that short week just in trying to fix that flying-around bug, but somehow could not really find the problem yet. Definitely something have to improve in future.

Also understand the visuals thing and the same sound all the time. Actually planed a few things alreay, but time was just too short unfortunately. But hope it was not too annoying in the end^^

Jam HostSubmitted(+1)

Where is the phone?!?! LoL! I went all over the house, all the way to the bathroom and I couldn't find the phone! That being said, hand tracking games are like magic to me. It's so cool to see my hands in VR and interact with stuff like the drawer and the tablet. So cool! Plus that intro with Valem! LOL! Great job! Just wish I could find that damn phone that keeps ringing! Awesome entry!

Developer (1 edit)

Thank you :-) 

Do you have sound enabled? Actually it's "3D-Sound", just follow the ringing ;-)

(Hint: you can "open" some furniture/drawer/cupboards)

Developer

or addition: If you really can't find it (because actually should be pretty obvious as soon as you found the spot), then maybe you touched it accidentally and it did flow somewhere behind or so. Tried to avoid that as good as possible, but time was just bit  too short to completely finetune all colliders^^

In this case you maybe  should restart the app. 

Jam HostSubmitted(+1)

I'll have to give it another go! It did feel like it was RIGHT in my ear but I was looking all over the place and couldn't find it. I may have knocked it lol.

Developer

Hmm, that is good to know actually. Maybe it layed accidentally on your head or so. Have not thought about that option. Would be a bug probably... have to investigate that, thank you.

Hope this time you've more luck^^

Submitted(+1)

JimmyTwoShoes discord. Holy hell, hand tracking is new for me, really awesome experience and fun little puzzles, fun humour aswell. Definitely a 5 for concept from me :D

Developer

Thank you :-) 

Submitted(+1)

Holy **** was that nice! im always impressed when i try handtracking out. it worke out pretty well and was alot of fun with some interesting puzzles. i like the grabing and the touchscreens the most.

I realy need to learn and try out stuff with handtrcking too. For the future  it will be interesting to see how to solve the two small issues i had. 

1. movement is difficult with hand tracking. i liked the teleporting and how you visulized it, but my playspace is really limited (always those poor students c:) so i had to open a drawer in real life so i can access the teleport

2. solving the "bad" tracking of the cameras. so sometimes the tracking got lost and they teleported which causted objects to launch through the room. (i like the respawn systm so it wasnt a big issue)

Again these two points arent realy critsizing you and more the overall topic of handtracking. I think you solved it really elegant for this short amount of time and im really looking forward to see more from you. Keep it up!!!

Lg elbodomo

Developer

Thank you very much, always glad to hear such positive feedback :-)

To your feedback:
Sounds kind of "fun", that you even opened the physical drawer. But i understand what you mean. Already tried to place everything game-relevant as close as possible, but i agree with very limited space it unfortunately has problems. Have to think about how to handle that even a bit smarter... Not sure if you know, or if it would have helped in your situation but you can also recenter a game with hand-tracking by pinching index finger and thumb  in front of your eyes and select re-center (not sure about the exact naming). 

About the tracking, i totally agree. There are unfortunately still some limitations with the hardware. One of the reasons why i extremely look forward to Quest 3^^

Submitted

Hey I said I'd try this out but I have an Index so I guess I'm out. I won't be rating as it would not be a fair judgement. Sorry, if you make a PCVR version of your next game I'll be able to try.

Developer

No problem, thank you for at least consider to play it :-)

Submitted

Any chance of a PCVR release after the jam?

Developer

I guess rather not. I personally actually only play Standalone Quest games, and have never developed a PCVR one so far. I'm also using OVR-Rig for the hand-tracking. So guess it probably won't work that well with other devices. But if there should be a bigger demand for it, could investigate bit more how to port it.

Submitted

I see, that is unfortunate, I'm not a huge fan of "exclusives" haha, but I use OpenXR and XR Interaction Toolkit so it translates well for me. The funny thing was we weren't even planning on making a quest version of our game, so in a sense it was exclusive to PCVR, but one of my team members said just build it anyway and we'll see what it's like and by some miracle it works just as well even on a Quest 1.

Developer

Haha, cool. Yes, i think that is definitely one lesson learned for me to also go bit more deeper into OpenXR stuff. And probably use that then for the next jam

Submitted(+1)

I liked it, and I think it's a very creative and original game.

Submitted(+1)

I really enjoyed playing that - escape room style games are just down my street!

I did find it a little easy, but I understand that it has be made quite easy generally for a game Jam as people have to rate a lot of games so it can't be too time consuming as people might get annoyed by that - it's a hard balancing act... I did finish it on the 2nd go. For me it could've done with more challenging puzzles, but it's hard to gauge the difficulty level on these things as the audience level is so varied.

I really liked the look and feel of the environments, you did a great job there! 

Kudos for adding hand tracking, and I see that the tracking implementation would have been quite challenging, however it might have been good to have the option to use the controllers too. Not that it was down to your implementation, but hand tracking in general I did find it really hard to pick things up and press the buttons on the table.

All in all - great entry, I really enjoyed playing it, nice style and presentation. 

Developer

Thank you :-)

Yes, that was really the point actually. The more difficult it is, the faster people would probably stop and/or the more of a hint-system would be necessary (for what i unfortunately had absolutely no time anymore^^). So like you said, aiming for 1 or 2 "game-overs" before you actually finish it (what results in ca. 5-15 minutes play-time) is probably best for a game-jam when people want also to play lots of other games.

Good idea, that i actually just could have added controllers additionally. Not even thought about that to be honest, for me it was just a this or that decision^^

Submitted(+1)

Fun experience, the humor on the concept of login confirmations got me, and I congratulate you on a well done implementation of the hand tracking mechanics. Although I'm not a big fan of hand tracking and I feel that it didn't add much to the game, but that could be just my personal dislike of hand tracking. 

Developer

Thank you! 

Yes, i understand that, hand-tracking is really not  in a perfect state yet. But i think it could become more important in the future, when you e.g. see, that the apple device won't come with any controllers at all (at least at the beginning). So wanted to experience with it a bit more. 

I also agree, that there was in the end nothing in the game, what not also have worked with controllers. Still thinking about real useful features for it. So just out of curiosity, do you have maybe any ideas, what i could have integrated, what would have only worked with hands?

Submitted

Personally my biggest problem with hand tracking is that I don't feel anything in my hand when I'm grabbing something and that breaks the immersion a little bit for me. In your game holding thin stuff like the tablet work a little bit better on this, but I feel things like paper or stuff you don't generally feel in your hand while grabbing would be a lot better for this input method.

Developer

Ah ok, yes that's actually true, good points, thank you.

Submitted(+1)

Ha-ha, very fun! And very well executed. I liked the puzzles and humor about a lot of stupid confirmations. And I'm starting to hate hand tracking, my dog and son make it a bit crazy :)

I'm not very experienced in hand tracking controls, grabbing with touching middle finger with thumb is unintuitive for me, is it kind of standard now? I automatically tried to grab by gripping my hand.

Developer

Thank you :-)

Oh ok, have not tested with other people or animals in the room. Guess that is currently a bit a problem how the device recognizes hands. Should be (hopefully) ways better as soon as we have depth sensors (like in Quest3 and the apple device)

Where exactly was the problem? It actually should support (more or less) natural gestures (in the way Meta defined them^^). So you can grab stuff, as if it is real and e.g. poke buttons with index finger and thumb (not sure about other fingers so far).

But i also noticed a strange problem (spent nearly one day with it and still not really sure why it happens) : When you e.g. grab the phone, you can normally lift it, when your thumb is on the "glass", and the other fingers are under it. But strangely if you grab it so, that the thumb touches the downside, it gets extremely heavy for a moment and afterwards you throw it around uncontrollable. Definitely have to investigate that bit more.

Submitted

Ah, so it depends on device settings, good to know. I could grab phone and tablet only when touching thumb and middle finger. Tablet jumped away strangely when I opened the drawer, possibly due to head too close.

Poking worked very well, I almost didn't notice it is virtual.

Developer

Yes, i think it's not necessary a specific setting, it's rather the limitation which comes with the used sensors (camera's). Even though they already made huge improvements on the whole tracking stuff (when you compare quality from last year with today) they still have to calculate everything on software side at the moment, which  has unfortunately some limitations, especially when it e.g. comes to depth or "covered/crossed" hands and so. 

But cool, glad that poking at least worked. Because usually they just recommend on single objects to use either poking or grabbing. Or if  having both, then there should be a specific area where you only can grab. But i tried for phone and tablet to combine it, think that makes more sense (from user perspective).

When it jumped randomly, could maybe also happen, that your room was a bit dark? Unfortunately currently this whole hand-tracking stuff is very error-prone if the room is not well-lit.

Submitted(+1)

Enjoyment: I enjoyed the game overall. The escape room style gameplay was fun, and I found the puzzles to be challenging but not too difficult. I also enjoyed the fact that the game only uses hand tracking, which made it feel more immersive.

Concept: The concept of the game is fun (it started with Valem’s video HA!). Played an escape room game in VR is always very immersive. Also, the game does a good job of hiding things in the house. The sequence of the rooms to visit did give away the solution though. Good sense of urgency here due to events.

Presentation: The presentation of the game is good. I especially enjoyed the tiny door 3D icons, which were great visuals and felt good to interact with.

Use of Theme: The game uses the theme of special delivery well. I was panicking to get the deal but I forgot my password. I also remember that I left the password somewhere hmmm. The environment is well-designed, and it feels like you’re in house that is lived.

Overall, I enjoyed the game. It was a fun and challenging experience, and I thought the use of hand tracking was a great addition instead of normal Controller.

Technical Notes: Due to limitation of hand tracking the password I input was typed wrong. There could have been a Backspace button.

Developer

Thank you very much for the detailed feedback  :-)

About the backspace button: I totally agree with the limitations, and actually exactly for that reason i introduced the "C" button on the numpad, with which you can "clear" your existing input. But good to know, probably have to make that bit more obvious or recognizable next time. 

Submitted(+1)

Amazing game. Incredible use of hand tracking and in-game interfaces. It took me three tries but I eventually got the pizza with 2:22 left. My favorite parts were finding the phone using sound and finding the second half of the pin number on the corner of the painting. Very well thought through and polished for a seven day jam. 5 stars!

Developer

Glad that you liked it, thank you very much for the feedback :-)

Submitted(+2)

I love the Valem video at the beginning 😂