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The Obsidian Flame's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme - How well did this game stick to the theme of the jam? | #1 | 3.600 | 3.600 |
Enjoyment - How much you enjoyed playing this game. | #3 | 3.200 | 3.200 |
Overall | #4 | 2.950 | 2.950 |
Presentation - How well executed this game is. | #5 | 2.600 | 2.600 |
Concept - How interesting or unique this game is. | #6 | 2.400 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
I used several free assets. They are all listed and credited under the game's page. But in general: the VR game jam template, 3D models, textures, music, sfx, and vfx.
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Comments
Nice game - I liked it!
The throwing mechanic was really cool - however, I felt the knives always went too high and could've been better to have them aim slightly lower.
I would've liked the enemies not to have gone too close to the platform you're on when going up the ramps, it felt a bit unfair because I couldn't hit them from there as they were going up.
Was well presented, the environment was cool, although it could have done with a bit more lighting - seemed a bit too light for being in a dungeon.
I was playing seated, which worked well and like I say the throwing mechanic was really cool - but turning around to see the flame was a bit awkward while seated. It's just a minor thing, just a little something to consider...
Overall an enjoyable game - great job!
That's a cool prototype of a defense game, it reminds me of the "Elven Assassins" or In Death (defense mode). The throwing mechanic is simple but the monsters were a bit too small so I fought just a few waves and I did have some fun. Excellent use of theme ;)