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ChemisORB's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept - How interesting or unique the game is. | #47 | 3.214 | 3.214 |
Presentation - How well executed the game is. | #54 | 2.857 | 2.857 |
Enjoyment - How much you enjoyed playing this game. | #57 | 2.786 | 2.786 |
Overall | #66 | 2.768 | 2.768 |
Use of Theme - How well the game incorporated the given theme. | #80 | 2.214 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
https://assetstore.unity.com/packages/3d/environments/fantasy/castle-interior-construction-kit-94382
https://assetstore.unity.com/packages/2d/textures-materials/sky/allsky-220-sky-skybox-set-10109#description
https://assetstore.unity.com/packages/vfx/particles/spells/100-special-skills-effects-pack-171146
https://assetstore.unity.com/packages/audio/sound-fx/magic-spells-sound-effects-114628
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/monster-bundle-6-medusa-minotaur-troll-cobra-snake-175595
https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041#description
[Non Copyrighted Music] @Miguel Johnson - Good Day To Die [Epic]
Adventure - Royalty Free Medieval Fantasy Music
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Comments
Combing spells is cool idea, but you have to use a lot of buttons and can get confused.
I think you can get rid of the trigger button for activation the spell and make auto-activation with a delay!
Maybe a Main menu scene with a simple tutorial (even if only written) could help to know hot to play the game. On Oculus Quest 1 my height was low i think because i couldn't even read the UI on the table.
But after i managed to understand the game, i can say for sure that this game is awesome!
I like to combine magics and cast different spells! Amazing work!
I think I didn't manage to make the game works.
I could only dammage the first green orb by going melee with the scepter and nothing happend after it died.
Tested on occulus rift with 1060 3g
Thank you for trying out the game. Apologies it was confusing. We have fixed some issues in Patch2, which should allow you to advance to the next wave once all enemies are defeated. You should also have an inventory of orbs (infinite supply for now).
Ok, I'll try to test again tomorow :)
Love the effects you implemented! I also like how well the UI was done, something I super struggle to do. Can I ask what the blue orb did? I think the VFX didn't completely render on my Quest 2 so maybe I missed the ability lol.
When casting with 1 blue orb, it gives you a speed boost! Be sure to "pull the trigger" on the scepter to activate.
I think I need some hints 鈽猴笍 I guess I can only use each orb once? But after that it spawns like a 100 enemies and I can't seem to die. Some hints and I'll try again 馃檹 But so far very enjoyable and love that the enemy sound like grumpy men 馃槀
Thank you for playing! We actually did some rebalancing in Patch2, if you would like to check that out. Also, the scepter will have an indicator as to what orbs you have "loaded". We hope it's a little more playable, and curious what you think.
(Yes, indeed: Beware the wisps, aka, lost souls of grumpy men. 馃槀)
Looks like the PCVR downloads don鈥檛 work? First one doesn鈥檛 even have magic with one enemy (that I killed with melee). Second one has infinite magic but again only one enemy.
Does the quest version work correctly? If so, I may try it out later, since I do like the idea and how the spells worked.
Sorry about the PCVR one not working. I'll take a look at that. Thanks for letting us know.
In the meantime, Yes, the Quest version should work.
The PCVR and Android versions have both now been updated (patch 2) with better balance and an indicator showing orbs that have been "loaded". Hoping this will improve gameplay!
I liked the gameplay, as trying to combine different orbs was really cool! My only suggestion is to limit the number of enemies, as after I killed the first one, I was ambushed by too many of them.
Thanks for playing, and for your feedback! We'll look into balancing the enemy count for each wave. We agree it's definitely something the game needs.
I dig the environment, would love to see this made into a full featured game. I'll be honest though, I spammed enemies with the scepter more than actually casting spells sometimes haha
Haha the balance definitely needs to be looked at, but glad you liked the overall idea! You can look forward to more updates in the future :)
Thanks for playing!
We just updated the game (patch 2) with tweaked balance and an indicator showing orbs that have been "loaded". Hoping this will improve gameplay!
Looks super clean! After defeating the first orb, my game froze for a moment and then resumed as normal, but after that, I was not able to find anything else. The tutorial paper is well done as well, and the best part is that you can use it to fly, just hold it close to your heart and watch yourself ascend into the heavens!
Hahaha... the flight ability was fully intended,... of course. :) /s
Thank you for playing! In PATCH1 (apk) more waves will spawn after defeating the first wave. But please note it was uploaded after the deadline.