Thank you for trying out the game. Apologies it was confusing. We have fixed some issues in Patch2, which should allow you to advance to the next wave once all enemies are defeated. You should also have an inventory of orbs (infinite supply for now).
Recent community posts
I found the implementation of the theme to be very elegant. Sticks to the theme in a way that naturally adds to the game concept, without saying so overtly "I'm sticking to the theme!!". Awesome job!
I find it interesting that the gun drops really influence the traversal of the level, since you don't want to get into a bind without a weapon. Really solid concept and execution. Amazing job ALL AROUND (visuals, sound, concept, level design, etc)
Thank you for playing! We actually did some rebalancing in Patch2, if you would like to check that out. Also, the scepter will have an indicator as to what orbs you have "loaded". We hope it's a little more playable, and curious what you think.
(Yes, indeed: Beware the wisps, aka, lost souls of grumpy men. 😂)