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jackietd

18
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A member registered Apr 24, 2020 · View creator page →

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Everything involving firing that gun felt really good.

The art is good and the AI seems to be able to find it's way along the dungeons pretty well. Great first jam.

The way the ripples move the boat and logs is really well executed.

This is a really creative puzzle game. The art looks really good and I like the heroes expressions.

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Nice, this seems very polished. I like the art style and lighting. It feels a little like if you could play the cellular automata in creeper world 3.

A nice take on the genre. The circling weapon is my favorite.

Nice, I found it fun and challenging.

At first I missed the "evade" part of the description and kept trying to defeat the enemies which made it feel dark soul-esk XD.

The concept was very cool and I really like the art style. 

The die shattering is satisfying.

Great and fairly challenging puzzle, it has very peaceful vibes.

Nice, I ended up playing it over a couple times :D

Fantastic. This game felt aesthetically pleasing and complete.

Awesome, a very polished game.

Nice, this one was addicting. The upgrades made me feel very strong (the longer the game went on it got easier). The enemies did lose their hurt boxes sometimes which could be annoying if it was like 45 seconds in.

The fighting mechanics are nice and rolling for the stats is hype. I think the concept is really cool. I did find it felt like I was on the stats portion longer than the game play portion, it'd be nice to have a way to skip the 6 second for each stat. I was just trying this single player, so it may have had a different feeling if I was playing with more people.

Nice, the game felt very functional (not buggy) and polished.

Cool concept, the combat system is very unique. I really like the art style for the game as well.

For the first 4 levels there didn't feel like much choice and no way to actually lose. I would suggest something like unlocking 2 things at the end of each level instead of 1 maybe, or something to allow for more choice early on.

On a side note I also ran into a few bugs that forced me to restart a few times (these things happen in game jams a lot), for 1 if you accidentally select a spell that doesn't lead any where then it could freeze and also randomly at level 2 sometimes it would freeze up completely as well and I would have to refresh the browser.

Nice, it was a fun game. I found dealing with the larger boulders it was easier to ram myself into them rather than the rock because of the health regen (which was fun in it's own way :D).