Wow we're at #1? Thank you SO much for the love and support :D
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Great entry! BEAUTIFUL presentation! The core mechanic is a lot of fun too. I'm curious what was your inspiration for what gave different musical notes their respective effects.
Overall, I had lots of fun playing this one. Great work!
Overall a really great game! The puzzles were challenging but fun – definitely scratched that puzzle itch of mine. While the main mechanic is really smart, it may need a little bit of love if you decide to do a post-jam version. Hitting space over and over to get to my desired number was a little tedious, and I think can be more smartly executed when you're not restricted by the jam's theme. But hey –that's jam games for ya! Overall that's a really small gripe.
There's definitely potential for a fuller version of this game! Could include more environmental stuff that manipulates your movement (like maybe 'rough terrain' that takes 2 movements to move over 1 space). Or maybe there's levels where you have to use the dice in a certain order (like you have to do a 3 move, followed by a 1 move, followed by a 6 move, etc. ). Or maybe even some dice in your arsenal that isn't centred around movement (like a key dice that you have to use only when next to a door).
Lots of potential with this one, and a really fun experience! Awesome job :)
Wow thanks so much for your comment! lt's awesome and VERY appreciated :D The spawn rate of the dice is something we'll be giving more love to for the post-jam version, so definitely keep an eye out for that! Also, the nuke is a little buggy and will work on all enemy types. So lots to look forward to! Thanks again for your amazing comment – and thanks for playing :)
Wow thanks so much for the in-depth review! Really appreciate you taking the time, and so glad you enjoyed the game! :D You're right about the nuke, it's a tiiiiny bit buggy, but will be fixed for the post-jam version of the game. Thanks again for playing :D
Had fun with this one! It was challenging at times – it really messed with my brain. But that was part of the fun! I think it'd be cool if you added a dice-roll animation at the start of a level, to show how the controls are being randomized. Overall, great job!
Had a blast with this one! The battle system was superb. The only thing I didn't like was how the entire game reset if I wanted to heal. I think that would have been a good opportunity to make me sacrifice some of my dice in order to regain health – like a risk/reward sort of thing. But honestly that's a minor complaint. The game was a blast! Awesome job :)