Thanks for the feedback. This was made in 48 hours for a game jam, and the post-jam version will have many quality of life fixes for stuff like this. Hope you get a chance to play it again once it's out!
Zachary Richman
Creator of
Recent community posts
There is music! Sorry that it didn't work for you. You can listen to an extended version of it here: https://twitter.com/Cw33d420/status/1677874224759820288
Overall a really great game! The puzzles were challenging but fun – definitely scratched that puzzle itch of mine. While the main mechanic is really smart, it may need a little bit of love if you decide to do a post-jam version. Hitting space over and over to get to my desired number was a little tedious, and I think can be more smartly executed when you're not restricted by the jam's theme. But hey –that's jam games for ya! Overall that's a really small gripe.
There's definitely potential for a fuller version of this game! Could include more environmental stuff that manipulates your movement (like maybe 'rough terrain' that takes 2 movements to move over 1 space). Or maybe there's levels where you have to use the dice in a certain order (like you have to do a 3 move, followed by a 1 move, followed by a 6 move, etc. ). Or maybe even some dice in your arsenal that isn't centred around movement (like a key dice that you have to use only when next to a door).
Lots of potential with this one, and a really fun experience! Awesome job :)
Wow thanks so much for your comment! lt's awesome and VERY appreciated :D The spawn rate of the dice is something we'll be giving more love to for the post-jam version, so definitely keep an eye out for that! Also, the nuke is a little buggy and will work on all enemy types. So lots to look forward to! Thanks again for your amazing comment – and thanks for playing :)