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Euclidia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1493 | 3.596 | 3.596 |
Enjoyment | #2055 | 3.149 | 3.149 |
Overall | #2932 | 3.050 | 3.050 |
Style | #4919 | 2.404 | 2.404 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rescaling All of the level's platforms to solve puzzles.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits.
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Comments
Interesting concept! It seemed simple at first, but once the concept of pushing the player was introduced it became a neat challenge trying to figure out how to proceed. The trick for the last level seems a bit unintuitive, but it was easy enough to figure out through experimentation so it's not a big deal. My one complaint is that the fixed camera angle can sometimes make it hard to figure out the relative depth of objects,
Thank you! And about the camera angle, I just couldn't find a way that *actually* works to make the camera move freely, so there's that...
This game is so good! The level design is amazing. Really well done!
Thank you so much!
Love the application of the theme here, very creative! I'm impressed with the levels you made, would love more in a future update :)
The ironic dev comments at the end of each level were so good hahahaha.
Removing from the player the option to scale each one of the platforms or being able to increase or decrease at will was, probably, the best choice you did for this game. Otherwise it would be too easy.
You know, literally both mechanics you mentioned were going to be in the actual game, but it felt too easy, as you said.
Anyway, thank you so much for playing!
Really cool take on the theme. Also, really appreciated that dev note lol
Yeah, I figured people would think that was a bug lmao. Anyway thanks for playing!
very cool concept and take on the scale thing! At first I was wishing that I could rescale each block manually, but now that I've finished, I like that scaling every block at once forces you to figure out the patterns and when the optimal time to do stuff is
There's definitely a good core idea here, and a type of puzzle that I don't think I've ever really seen (having to use external objects to push you in the 3rd dimension).
I think others have mentioned the camera. The lack of controls in that regard made it difficult to confidently make jumps and see where I was going sometimes, especially when jumping to a lower platform.
But yeah, definitely like the puzzle concept. Nice work!
Cool concept for a game !
Nice game, just add a camera and checkpoints and it would be way more enjoyable, but it's already pretty fun and creative imo
Yeah about the checkpoints, I didn't have time to add them 😅
Also, wdym add a camera?
I couldn't move the camera and sometimes it was annoying. Unless I actually could and didn't know how ?
I dunno, I never remember implementing manual camera movement. It just follows the player.
cool game
lol
I'm impressed by what you managed to create in a puzzle game with basically one way to interact with the game world. I'm curious how you figured out that clip that happens in the last level cause I was legit looking at it like "how the heck do I do this??? There was one puzzle with the first stage where the pushing block where the top block was extremely slow and the bottom was fast that meant if you messed up your timing you'd be stuck under the platform for ages and you're just holding Z for ages which was the most frustrating puzzle in the game.
If you want keep developing this, I feel like maybe mapping the rescale button to something else as well as Z, especially if you end up needing to sprint jump or move while rescaling for a puzzle because the keyboard controls might be a bit uncomfortable.
Tiny gripe with conveying information thought. I think having "LMB/Z" as "Action" on the game's description page should probably be changed to something else or have a signpost in game that explains the thing below about the action button rescaling the game world in the first level? I know it's a case of I shoulda kept reading the description page but once some people (like me) have scrolled through the controls and see anything that isn't controls when playing short games I'm probably gonna open the game.
Sorry if this sounds overall negative I genuinely loved this and the nitpicking is more because I want to see it become even better than it already is.
For the first paragraph, yeah... I'm not a good puzzle designer at all... I just kinda threw out some platforms here and there, if they were fun, I keep them, else I delete... I guess now you can see why the level design is bad.
For the second paragraph, you're right... Z and LMB aren't really the most comfortable controls. I just figured having both arrows/z and wasd/lmb would make it more accessible but after the jam ended I realized it was a a bit bad.
And for the third paragraph, I just liked it to be a surprise what the action button does. I didn't want to show what the whole game is about BEFORE the player begins playing, so I did that. Apparently most people who play tested it didn't agree but I kept it there anyway.
But anyway, thank you for playing! It's nice to know that some people actually didn't get bored after the first/second level. Thank you for playing!
I don't think you're a bad puzzle designer at all I think even that one that I had a gripe with was clever too just a little too slow. You've got a strong idea here if you don't have much background in puzzle design.
Oh, and also, specifically talking about that part you found frustrating...
After I made level 4, I -somehow managed to- brake the entire platform-scaling mechanic, so I had to redesign all the puzzles from memory, so here we are. Yeah... sorry about that.
Very fun little game, played it all the way through! :)
Yay! Thanks you!
Fun game . I liked the intentional edge bug near the end haha
Phew! I was scared no one would get there to see that part!
The concept is cool and clever. cool game!
Yaaay! Thank you so much!
Really interesting concept! It was really fun but also not that easy! Overall great game!
Thank you so much!
Interesting concept and simple, easy to use controls - had fun with the puzzles but couldn't make it past level 3. Maybe I'll give it another go later. Music gave me elder scrolls vibes - can't really go wrong with that! Worth giving this one a try.
Yay! Thanks!
Activate Windows, Please.
no. what's your point?
clever! I liked how slowly new ideas were introduced, it helped me understand and kept my interest. was a little frustrated with no checkpoints on a slower paced game, however
thank you! and about the checkpoints... i kinda didn't have time to add them 😅
This is some really good puzzle platforming! I also love how witty it was! Short and sweet but had a great time :))
Oh yeah, the music choice was very good.
Thanks!
Fun but challenging! I enjoyed it! Keep up the great work
Thank you so much!