Very clean execution, this was a very polished experience. Only things I'd suggest is adding an undo button, or adding a more intuitive way to shift the rows/columns. It was a little frustrating being one move away from beating the level, accidentally shifting a row when I meant to shift a column, then having to restart the entire level again. Still a great submission though :)
harrizzn
Creator of
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A fun lasso-like! It seemed as though the lasso had a regen time, but there was no visual indicator. The player speed was maybe a little too fast, because its very easy to run into a robot that was off screen while I was just schmoovin. Don't get me wrong though, it was very fun and a really impressive first game!
As someone that also made a lasso-like, I really liked your implementation of the theme. Took a minute to get a handle on the controls, but once I got it I was zoomin. I did experience a bug in the first level though, I managed to not hit the zone that sends it to the next level. So I was just driving around out of bounds until I went through it from the opposite direction. Other than the bug, it was really fun!
I really like the concept, but I found the lack of momentum frustrating. I couldn't land on the button in level 3 to save my life. I think it would be less frustrating if the player could gain more momentum from a stand still in order to get a little more arc on the short jumps. Really like the art and your implementation of the theme! :)
Pretty fun game! Felt like a day trader sim haha. I guess for the sake of giving feedback about the game, its mostly just hitting a button, not much excitement or skill involved. Tbh that might even serve your implementation of the theme by capturing the mundanity and tedium of a corporate job lol. I really like the theming and the overall aesthetic of the game.
I had a lot of fun with this! I like the amount of variety you can get when building your monsters and I love their cobbled together look. If I had to pick something to give feedback about, I guess I would say the bullet homing is a little strong, and sometimes the office buildings can spawn really far away. Those are really the only two things I can think of. Great job!
It took me a while to understand what I was supposed to do, but now that I've figured it out, I think you have a really cool and unique concept! The jump height feels a little too short imo, its really difficult to get over the little brambles. I really like the slow time controls, they feel very natural and are very useful.
Love the way you re-imagined a timeless classic and integrated it with the theme. The camera is a little wonky, its often difficult to see where your tail is, and thus where you need to go. I think the walls could be a little more forgiving as well, quite often I found myself just slightly unable to make a turn and getting stuck in a corner or even on the section of my own tail that is just prior to the cone section of the end. Having to reset that close to success was a bit frustrating. But I think you've got a really good concept here if you can iron out the kinks. Also love the name!










