These graphics are fantastic! If I may offer a suggestion, make the sanity higher, I felt like I could barely use werewolf and bat mode for fear of running out haha. Great submission!
harrizzn
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This is probably my favorite game I've played so far. Perfectly balance, as all things should be. Really good use of the theme, counting down is truly the core mechanic. I played for so long that I forgot rescuing your friend was the win condition lol. Reminds me of the game Motherlode I used to play on miniclip as a kid. If I had one complaint it would be that once you get to the lower strata it takes quite a long time to get back to the surface. This is somewhat alleviated by the fact that once you have enough upgrades, drilling strait up costs pretty much nothing but it still takes a while. A possible solution would be if the player full clears a strata, they only have to go back to the strata above that one. That way the player is incentivized to full clear, though not having to spend as much time going to the surface might mess with the balance. The game is so well balanced already though that I have faith you could come up with something that works haha.
I love the concept of having to align these two values as they count down and I think you pulled it off quite well. The graphics look nice and everything feels very polished. I also really like the philosophical aspect of life/choices being more complex as the individuals accrue years/regrets, because life do be like that.
My constructive feedback would be that there isn't enough time to read the descriptions at each of the life events and/or the descriptions are too long. I feel like in a game about exploring morality the context/justification of those choices are important. I also felt that it became a bit too easy once the years and regrets became very high, it was basically "choose whatever will decrease by the most". Though I can see why you went that route because otherwise it would essentially require actually doing math haha. From that perspective I think you made the right choice.
Cool concept of making an atari game and I like your application of the theme haha. I had multiple instances of getting stuck on the wall, or trying to use the wall to line myself up before transforming only to die immediately after turning into bat form because I guess part of me was in the wall. Not sure if this is a limitation of the engine or if you were just prioritizing finishing the game. Either way, I enjoyed the game, just wanted to give some constructive feedback!
Nice submission! Feels very polished. Graphics are cute. I'd recommend adding a "controls" section in the description because it took me a while to figure out that I was supposed to kill the wooden dummies by hitting them with my flame. I thought I was gonna be shooting a projectile behind me based on the description. Also your nephew must be a capital G gamer because I couldn't top his score haha.
Very clean execution, this was a very polished experience. Only things I'd suggest is adding an undo button, or adding a more intuitive way to shift the rows/columns. It was a little frustrating being one move away from beating the level, accidentally shifting a row when I meant to shift a column, then having to restart the entire level again. Still a great submission though :)
A fun lasso-like! It seemed as though the lasso had a regen time, but there was no visual indicator. The player speed was maybe a little too fast, because its very easy to run into a robot that was off screen while I was just schmoovin. Don't get me wrong though, it was very fun and a really impressive first game!
As someone that also made a lasso-like, I really liked your implementation of the theme. Took a minute to get a handle on the controls, but once I got it I was zoomin. I did experience a bug in the first level though, I managed to not hit the zone that sends it to the next level. So I was just driving around out of bounds until I went through it from the opposite direction. Other than the bug, it was really fun!
I really like the concept, but I found the lack of momentum frustrating. I couldn't land on the button in level 3 to save my life. I think it would be less frustrating if the player could gain more momentum from a stand still in order to get a little more arc on the short jumps. Really like the art and your implementation of the theme! :)
Pretty fun game! Felt like a day trader sim haha. I guess for the sake of giving feedback about the game, its mostly just hitting a button, not much excitement or skill involved. Tbh that might even serve your implementation of the theme by capturing the mundanity and tedium of a corporate job lol. I really like the theming and the overall aesthetic of the game.











