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harrizzn

128
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3
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7
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A member registered May 30, 2020 · View creator page →

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Very clean execution, this was a very polished experience. Only things I'd suggest is adding an undo button, or adding a more intuitive way to shift the rows/columns. It was a little frustrating being one move away from beating the level, accidentally shifting a row when I meant to shift a column, then having to restart the entire level again. Still a great submission though :)

Really fun game! Played this one for a long time. Pretty impressive that it was made in vanilla Javascript! Only feedback I could think of that the controls aren't super intuitive. I found myself drifting off into the void somewhat often.

Very silly and fun concept. Had a lot of fun with it! 

Very unique concept and implementation of the theme! Controls well, graphics are cute, narrative is silly and charming. Only wish there was more levels!

Fun puzzle game! Pretty challenging too. As for feedback, I would suggest letting the player remove only the last command, rather than having to input all of them again if they fail.

Solid game! Only possible feedback I could give is consider putting some kind of chill/study icon on the tapes themselves, that way the player knows what kind of tape to look for. Glad I could help Emma pass her math test!

A fun lasso-like! It seemed as though the lasso had a regen time, but there was no visual indicator. The player speed was maybe a little too fast, because its very  easy to run into a robot that was off screen while I was just schmoovin. Don't get me wrong though, it was very fun and a really impressive first game!

Really cool combo of deckbuilder and roguelike shooter. Also very creative implementation of the theme. This is one of my favorites I've played so far. 

I really like the idea here, it definitely has that Islanders vibe. It got pretty laggy for me once the road network got to a certain size. Other than that, it was really fun!

Really like this one, I love a good physics based platformer. Even if the platforms are just little knobs. Definitely nailed the Jump King/Getting Over It inspo.

Very fun little platformer! Really solid level design, appropriate difficulty curve. The only time I felt even slightly frustrated was when I missed a cycle and had to just stand and wait for the platforms to come back. Great job!

I like the concept, the controls felt good and the art is cute. Would love to see what you had planned for the gameplay!

This is one of my favorite ouroboros themed games from the jam. The aesthetic is really cool, kinda reminds me of Rainworld. Controls feel good, the levels were cool!

Very cool concept, and well executed! These puzzles are challenging, I like that they require a good deal of forward thinking. The art is very cute too!

Very cool concept, and the controls feel natural and intuitive

Cute game and great execution of the classic ghost player. Idk if this is a bug or a feature, but at one point I landed on one of my ghosts heads. I expected to die, but he was actually carrying me lol

Very cute and fun game. I like the inclusion of a speedrun timer after you beat it. I also really liked the last level, very creative!

Great game! Love the lasso-like element. Very cute story and art to match. No notes!

As someone that also made a lasso-like, I really liked your implementation of the theme. Took a minute to get a handle on the controls, but once I got it I was zoomin. I did experience a bug in the first level though, I managed to not hit the zone that sends it to the next level. So I was just driving around out of bounds until I went through it from the opposite direction. Other than the bug, it was really fun!

I really like the concept, but I found the lack of momentum frustrating. I couldn't land on the button in level 3 to save my life. I think it would be less frustrating if the player could gain more momentum from a stand still in order to get a little more arc on the short jumps. Really like the art and your implementation of the theme! :)

Really well made puzzle game. I was impressed by how many levels you were able to make in such a short time. The difficulty curve was perfect, and I experienced no bugs. Good job!

This is such a creative concept, and really well executed. One of my favorites of the jam. No notes!

Very fun game! I can get down with a game where the challenge is in the controls. There's a lot of mechanics packed in for such a short dev time. 

Pretty fun game! Felt like a day trader sim haha. I guess for the sake of giving feedback about the game, its mostly just hitting a button, not much excitement or skill involved. Tbh that might even serve your implementation of the theme by capturing the mundanity and tedium of a corporate job lol. I really like the theming and the overall aesthetic of the game. 

Such is the game jam experience haha

Really love this concept! You executed it quite well. I think this could be really special with some polish.

Try and beat the dev high score! 

This is really well done! As someone that also made a lasso-like, I love your use of the theme. I've got no notes, this is super cute and super fun!

I had a lot of fun with this! I like the amount of variety you can get when building your monsters and I love their cobbled together look. If I had to pick something to give feedback about, I guess I would say the bullet homing is a little strong, and sometimes the office buildings can spawn really far away. Those are really the only two things I can think of. Great job!

Love this idea, really great job. For the sake of giving constructive feedback, and this is a nitpick, once the jump is upgraded a few times, it becomes really difficult to avoid taking damage from the blue stuff. Other than that, I really enjoyed this! I 100%'d it :)

Nice cozy slice of life game!

It took me a while to understand what I was supposed to do, but now that I've figured it out, I think you have a really cool and unique concept! The jump height feels a little too short imo, its really difficult to get over the little brambles. I really like the slow time controls, they feel very natural and are very useful. 

Very polished game. Solid memory game, my best score was 5 lol

This game is actually so fun. It feels like a gamified aim trainer lol. I also appreciate the comedic storytelling.

Love the way the game integrates the theme. Felt a bit too difficult imo, maybe having a few more HP would help, or some more space per room to move around in, or some kind of delay of the enemies attacking you upon entering a room. Other than that, the game looks and feels great!

Love the way you re-imagined  a timeless classic and integrated it with the theme. The camera is a little wonky, its often difficult to see where your tail is, and thus where you need to go. I think the walls could be a little more forgiving as well, quite often I found myself just slightly unable to make a turn and getting stuck in a corner or even on the section of my own tail that is just prior to the cone section of the end. Having to reset that close to success was a bit frustrating. But I think you've got a really good concept here if you can iron out the kinks. Also love the name!

Good concept, the controls feel a bit awkward. I love the idea of spawning a bomb to get a little boost, but at the cost of destroying what might be a useful platform when the bomb falls.

I like the concept, but it feels a bit too cryptic to learn from your mistakes and find the intended solution.

Pretty impressive that this is your first game and game jam. Its fun, looks and sounds good, and is really well executed overall!

Pretty fun game! Very creative use of the theme, and good execution on the concept. Feels Vampire Survivor-esque