Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

harrizzn

140
Posts
3
Followers
7
Following
A member registered May 30, 2020 · View creator page →

Creator of

Recent community posts

These graphics are fantastic! If I may offer a suggestion, make the sanity higher, I felt like I could barely use werewolf and bat mode for fear of running out haha. Great submission!

Fun game! Reminded me of those sim games where you control the hands individually. Loved the voice acting and the emotional support turtle lol

Really love this concept, our team discussed a similar mechanic. We couldn't figure out how to make it work but y'all did a great job with it! The art and sound are fantastic as well. The controls felt a bit clunky to me, but that's my only real complaint.

Fun game with cute graphics and good sound effects. Personally, I didn't like that the cactus slides a bit when it lands. Caused me to run into a lot of stuff unintentionally, which is frustrating if you were aiming for a precision platformer type game. Great submission!

Nice submission! I liked the variety of minigames. I feel like the tutorial is a bit long though

This has pretty much been my life for the last few days, including dying bc I didn't use the toilet

This is probably my favorite game I've played so far. Perfectly balance, as all things should be. Really good use of the theme, counting down is truly the core mechanic. I played for so long that I forgot rescuing your friend was the win condition lol. Reminds me of the game Motherlode I used to play on miniclip as a kid. If I had one complaint it would be that once you get to the lower strata it takes quite a long time to get back to the surface. This is somewhat alleviated by the fact that once you have enough upgrades, drilling strait up costs pretty much nothing but it still takes a while. A possible solution would be if the player full clears a strata, they only have to go back to the strata above that one. That way the player is incentivized to full clear, though not having to spend as much time going to the surface might mess with the balance. The game is so well balanced already though that I have faith you could come up with something that works haha.

I love the concept of having to align these two values as they count down and I think you pulled it off quite well. The graphics look nice and everything feels very polished. I also really like the philosophical aspect of life/choices being more complex as the individuals accrue years/regrets, because life do be like that.

My constructive feedback would be that there isn't enough time to read the descriptions at each of the life events and/or the descriptions are too long. I feel like in a game about exploring morality the context/justification of those choices are important.  I also felt that it became a bit too easy once the years and regrets became very high, it was basically "choose whatever will decrease by the most". Though I can see why you went that route because otherwise it would essentially require actually doing math haha. From that perspective I think you made the right choice.

Very impressive! Similar concept to my team's submission but yours is executed much better haha

Cool concept of making an atari game and I like your application of the theme haha. I had multiple instances of getting stuck on the wall, or trying to use the wall to line myself up before transforming only to die immediately after turning into bat form because I guess part of me was in the wall. Not sure if this is a limitation of the engine or if you were just prioritizing finishing the game. Either way, I enjoyed the game, just wanted to give some constructive feedback!

Nice submission! Feels very polished. Graphics are cute. I'd recommend adding a "controls" section in the description because it took me a while to figure out that I was supposed to kill the wooden dummies by hitting them with my flame. I thought I was gonna be shooting a projectile behind me based on the description. Also your nephew must be a capital G gamer because I couldn't top his score haha.

Every game jam there is many games inspired by snake, and this is one of the best I've played. Very creative use of the theme, lots of levels that are non-trivial. Great work!

Very clean execution, this was a very polished experience. Only things I'd suggest is adding an undo button, or adding a more intuitive way to shift the rows/columns. It was a little frustrating being one move away from beating the level, accidentally shifting a row when I meant to shift a column, then having to restart the entire level again. Still a great submission though :)

Really fun game! Played this one for a long time. Pretty impressive that it was made in vanilla Javascript! Only feedback I could think of that the controls aren't super intuitive. I found myself drifting off into the void somewhat often.

Very silly and fun concept. Had a lot of fun with it! 

Very unique concept and implementation of the theme! Controls well, graphics are cute, narrative is silly and charming. Only wish there was more levels!

Fun puzzle game! Pretty challenging too. As for feedback, I would suggest letting the player remove only the last command, rather than having to input all of them again if they fail.

Solid game! Only possible feedback I could give is consider putting some kind of chill/study icon on the tapes themselves, that way the player knows what kind of tape to look for. Glad I could help Emma pass her math test!

A fun lasso-like! It seemed as though the lasso had a regen time, but there was no visual indicator. The player speed was maybe a little too fast, because its very  easy to run into a robot that was off screen while I was just schmoovin. Don't get me wrong though, it was very fun and a really impressive first game!

Really cool combo of deckbuilder and roguelike shooter. Also very creative implementation of the theme. This is one of my favorites I've played so far. 

I really like the idea here, it definitely has that Islanders vibe. It got pretty laggy for me once the road network got to a certain size. Other than that, it was really fun!

Really like this one, I love a good physics based platformer. Even if the platforms are just little knobs. Definitely nailed the Jump King/Getting Over It inspo.

Very fun little platformer! Really solid level design, appropriate difficulty curve. The only time I felt even slightly frustrated was when I missed a cycle and had to just stand and wait for the platforms to come back. Great job!

I like the concept, the controls felt good and the art is cute. Would love to see what you had planned for the gameplay!

This is one of my favorite ouroboros themed games from the jam. The aesthetic is really cool, kinda reminds me of Rainworld. Controls feel good, the levels were cool!

Very cool concept, and well executed! These puzzles are challenging, I like that they require a good deal of forward thinking. The art is very cute too!

Very cool concept, and the controls feel natural and intuitive

Cute game and great execution of the classic ghost player. Idk if this is a bug or a feature, but at one point I landed on one of my ghosts heads. I expected to die, but he was actually carrying me lol

Very cute and fun game. I like the inclusion of a speedrun timer after you beat it. I also really liked the last level, very creative!

Great game! Love the lasso-like element. Very cute story and art to match. No notes!

As someone that also made a lasso-like, I really liked your implementation of the theme. Took a minute to get a handle on the controls, but once I got it I was zoomin. I did experience a bug in the first level though, I managed to not hit the zone that sends it to the next level. So I was just driving around out of bounds until I went through it from the opposite direction. Other than the bug, it was really fun!

I really like the concept, but I found the lack of momentum frustrating. I couldn't land on the button in level 3 to save my life. I think it would be less frustrating if the player could gain more momentum from a stand still in order to get a little more arc on the short jumps. Really like the art and your implementation of the theme! :)

Really well made puzzle game. I was impressed by how many levels you were able to make in such a short time. The difficulty curve was perfect, and I experienced no bugs. Good job!

This is such a creative concept, and really well executed. One of my favorites of the jam. No notes!

Very fun game! I can get down with a game where the challenge is in the controls. There's a lot of mechanics packed in for such a short dev time. 

Pretty fun game! Felt like a day trader sim haha. I guess for the sake of giving feedback about the game, its mostly just hitting a button, not much excitement or skill involved. Tbh that might even serve your implementation of the theme by capturing the mundanity and tedium of a corporate job lol. I really like the theming and the overall aesthetic of the game. 

Such is the game jam experience haha

Really love this concept! You executed it quite well. I think this could be really special with some polish.

Try and beat the dev high score! 

This is really well done! As someone that also made a lasso-like, I love your use of the theme. I've got no notes, this is super cute and super fun!