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River Roundup's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2706 | 3.208 | 3.208 |
| Creativity | #3467 | 3.375 | 3.375 |
| Audio | #4220 | 2.708 | 2.708 |
| Artwork | #4951 | 2.750 | 2.750 |
| Narrative | #7174 | 1.708 | 1.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You draw loops around fish like a lasso.
(Optional) Please credit all assets you've used
See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
3E Partners
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Comments
Polished game - I'm very bad at it though. The water animation looks really nice, and the fishes' head shapes was a very clever visual language.
Really fun and addictive game! I had a great time drawing ropes around the fishes, and it was cool that many fishes required multiple lassos to take down. Having your lassos be at risk of breaking was also a fun mechanic, too! Overall, this was a satisfying game that i enjoyed playing. Congrats on this submission!
The game is fun, looks so chill and very addictive. I think the game can add more variety after a few minutes. I like the game <3
It would be nice to have some indicator of how much lasso you have left (like a color change or something), but it's a really fun and creative game!
Quite good, the simple design works well with the scaling difficulty; you can start to loop much faster once you get better upgrades, and then the fish gain more sides to match pace.
Surprisingly hard to draw perfect circles under pressure! Fun and easy to pick up, nice job
Of all of the games I've played where you loop enemies with your mouse I thought yours had the most balanced mechanics, I also like the roguelike aspect but wish it didn't hit you with the same three options as often as it does.
Overall great job!
-Critcop
Feels limiting at first, but it quickly opens up once you get upgrades! The gameplay loop is pretty satisfying, it's very fun to loop around many fish once you have more of them on screen and better means to tackle them.
Increase number of lassos > Increase lasso length > Increase fish spawn rate = Increase max fish capacity btw
Also how's THIS for beating the dev high score :D
- Miju
this game's very fun and well made!! (≧∇≦)ノ
Never knew that quickly drawing a complete loop is that hard XD. The game is very interesting with lots of potentials. I would love to see more upgrades and the moments that I can circle the entire screen and catch all the naughty fishes. Well done!
Took me a minute to figure out how to get going! Roguelike seems like a good cross with your lasso mechanic. Nice submission! :D
very nice
I've seen a couple of "draw a loop" games but the way you integrated the upgrade mechanics is really interesting! It makes my mind swim (ha) with ideas on what other upgrade possibilities there could be.
i always love seeing the godot logo as the first thing to appear! cheers from another godot dev.
this one is really well made, ive seen a couple lasso based games in this jam, but i really like yours!
I like the water effect you put in! I was playing on a touchpad, still fun, but way harder lol.
I am a big fan of the roguelike style! The hexagon fish take dedication haha! Really fun idea, and great execution, great work!
i got to 46. I do understand how i got to 46, but it's a number i'm happy with. good job!
So size does matter! 😅 I really love the roguelike style. This is definitely something I’d play more of if it gets further polished. Great work!
Try and beat the dev high score!
I like the idea a lot, I was also thinking about a lasso to loop enemies
It's fun but I think it’s a bit too hard, especially since the lasso length feels so small and the fish move so much, still had fun tho
Oh, and the water shader seems to be glitching making seams
Really fun game - great job! The pink fish are soo difficult hahaha, they always break my lasso XD