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Unstoppable Capy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #636 | 4.067 | 4.067 |
Enjoyment | #1773 | 3.244 | 3.244 |
Overall | #1944 | 3.341 | 3.341 |
Creativity | #4388 | 2.711 | 2.711 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
With each fruit consumed the height of the Capybara tower increases, which also determines the score at the end
Development Time
48 hours
(Optional) Please credit all assets you've used
Sound Effects from Pixabay
Music by Vlad Krotov from Pixabay
Lonely Cake Font by Khurasan
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Comments
Nice cute! I got 25 capybaras in 15 meters. Great music and visuals. One thing is that the gameplay feels a little slow, I think either the character should move faster or the obstacles get harder to dodge more quickly, maybe some obstacles requiring low jumps by just tapping the jump button. Aside from those small things, great game!
Thanks for your feedback! 25 is a good number! I'll let more people playtest it to get more feedback and maybe add more depth to the gameplay since it is quite simple at the moment. Thanks for your feedback and I'm glad you liked it! :D
really cute and original graphics. too bad sometimes two shits happen very closely and you can't win, also you have to wait too much before trying again after you lose. also hitting a shit or a cactus should make you lose just a capybara maybe? instead of immediately losing the game? i dunno. by the way capybara is a nice big rodent but not very much unstoppable, i found it to be pretty stoppable. nice work
Thanks for the feedback! Yeah, there is a bug where two obstacles can be too close to each other at the start of the game. A fix for the delay was already implemented with an input buffer and will be uploaded right after the jam ends! :)
I really like the style, it's cute and simple. The issue is with the controls - sometimes I would press the jump button after landing, but it felt like there was a 1-second delay. Also, once your stack is tall enough to reach offscreen you can pretty much end the game.
Thanks for your feedback! :)
Yeah, the delay comes from the game waiting for the animation to end which happens when both wheels of the skateboard are on the ground. In hindsight this is not clear to the player and I understand the frustration with the delay. A fix is already implemented with an input buffer which I will upload once the jam is over. There are things hidden in the sky you can see when the games over :p
Biggest gripe I have is that this game needs an input buffer. I think that the time it feels like you've landed and the time you've actually landed are two different things and it means that it feels like you're jumps are getting eaten sometimes when having to make consecutive jumps across obstacles or getting fruit between obstacles. Anyways cute coconut doggies.
Thanks for the detailed feedback! :)
I've heard this issue a few times now so I already added an input buffer to the current build which I'm going to upload whenever the game jam unlocks uploads.
cool capybara auto-runner game!
Thank you!
The Difficulty Spike is weird, sometimes there is no way to survive as there isn't much space.
At the start you are able to restart the game without out even starting it(Small bug but fixable with an if statement)
Overall the music and SFX is really great and the Endless system works well. The Art also suits the Main idea so that's great . Idea is neat with some more core mechanics and a slightly better gameplay loop will help IMO. A really decent game for a first Game Jam
I really appreciate the feedback! Yeah I agree, there are a few things I still need to work on, especially that bug with the distance. I'll make sure to fix them right after the jam. Thank you! :)
Super addictive, I managed to get up to 33! It's super polished, I love the staggered little flip going up the tower of capys. Great job!
Thank you for playing! Glad you liked it :D
Very nice and polished art. The game is cute and fun!
Thank you so much! Glad you enjoyed it :D
Got 34 capybaras, but still didn't get to see what's far up in the clouds...
Fun game!
Not bad, 34 is a really good score! Beyond the clouds are of course the stars and the void of space... and what's after that is unknown :p Glad you liked it though!
Really good game!
Thank you! Glad you liked it :D
Capy moring, capy midnight, capy late night, capy all day, all night capy, just capy
EXACTLY!
Love that little dudes!!! nice style and fun gameplay
Thanks, glad you liked it! :D
Fun, silly little game. Loved the art, super cute and simple but that made it amazing. Very well done, and complete experience.
Thank you! Glad you liked it! :)
What a lovely main character ahaha. Love the art and very fun gameplay. Congrats!
Stacking capibaras on a skateboard was not something I expected to ever experience, but I sure am glad I did :D Great job!
Thank you! Glad you liked it! :D
Great art!
Gameplay is super simple but works well.
The minimum distance between obstacles could be a little bigger because landing delays the next jump quite a bit.
Love the chill capybara vibes.
Great job!
Thank you so much! Glad you liked it :)
Haha, this is awesome. The art looks super cute, especially the capybara. This is what the internet dino game should be. I also really like the fact that you get more capybaras over time. I can't really tell if it changes the gameplay, but even if it doesn't, it's funny and silly nonetheless, and I am all here for it! I also love the fact that you plan on releasing this on mobile.
Good job!
Yeah the more you have the faster it becomes, but only slightly so it's hard to notice I guess. Glad you liked it, thank you! :D
Oh, no, I did realize that, but I thought that's just because the game gets faster over time. I didn't realize it had to do with the amount of capys.
It looks really hard, but hitboxes are smaller than you would expect. Don't be fooled, it's easy, fun, and very silly :)
Thank you! Glad you liked it! :)
Simple but cute. I love that some of the pickups are in impossible places for you to get.
Thank you! :)
Great artstyle, the fruits are sometimes impossible to grab tho
Thank you! Impossible fruits were not intentional when I implemented them but after a while, I thought it could lead to a decision-making situation where greed would kill the player, so I left them like this to make the game a tiny bit more interesting. I understand that it's probably a bit annoying to just let some fruits fly away :D
I see, yeah its okay but it was the first fruit sometimes, if youd changed that I think it would feel more fair.