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The Gunt

319
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A member registered Oct 11, 2021 · View creator page →

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or a pause button for the video would do wonders

Hi, Cool game so far just some minor feedback; The intro goes by way too fast, I could not read all of it. The font of the general text is a bit small imo makes it hard to read. You have a lot of space for the text but only like 20% is used. When I went to the map and selected a chapter it was the intro and I could not skip it so had to rewatch. afterwards I also couldnt go back to chapter 2. I also feel that the UI is all over the place, the yellow and black gave me the idea oh tactics game or something war especially with the epic intro. then the first scene is this scifi bedroom followed by an old library with then drawn characters. All the art in itself are great but the total package feels like a bit of a mix and match imo. The Ui itself is impressive tho and everything works smoothly!

Fun little game but I'm curious to what your goal is?  Some sugestions, I would change the level menu, you have the level buttons on these chains and my brain imediatly went those are locked. Maybe changing the color on them or smth would help. zoom out would be great. I also think you could stretch the levels, since you are a wheel I would like to go speed but i got to stop every 3 seconds to open a door. just give some race track stuff or just space out the buttons a bit more

thanks, you found all the bugs i found ahahah dammit. The movement and attack loop is still a todo it will prob be action points based but thats for later. Thanks for playing 

1 and 2 yes but now I bring more feedback :)
There is a scrollbar without a scrollbar symbol which I found weird. Next button on the left feels odd also this button apears instant whilst the karate school takes a bit of load time. This might make people missout on the karateschool. I had 2 voicelines playing at the same time once. I also dont like the way buying kicks works, you need to deliver the package on time so you kinda try to make it with as less kicks as possible but then kicks are a currency. I do love the ceiling/wall/object currency and would actually capitalise on that? just make the new kicks achievement based like kick the ceiling 20 times in 1 run or smth. This opens up replayability and an actual challenge. keep the currency to buy new boots or smth idk maybe change the package skin with money? Id love to kick an amazon package like they do with my actual ones

Fun game! I filled in the form aswell, if you got any questions let me know!

Dont know if you ever played bloons but they have this type of button that you can switch on and off

I saw that you changed the kick and I gotta agree with the comments, It felt like they didnt work half of the time but you need to look at the box right? Your building this kind of chaos game I dont think you should restrict something like this. Physiscs wise everything felt good imo and the map was easy to navigate. The artstyle is great but I would add some more stuff to it? the main menu the buttons grow bigger but stay under each other this bothered me lol. With the level clear maybe add some sort of splash effect to the amounts of times you hit a wall etc to increase visability
Funny game tho!

A bit late sorry put heres some feedback. The hide show on the tower is a bit clunky imo the hid/show stays visible but doesnt do anything . Also a period missing from text of level 1 at the end. Levle is locked instead of level is locked. The speed up is great but maybe reset it after each wave? I really like the concept of torturing to get souls to build new towers very cool idea! 

Thanks for playing! Great feedback <3

The art is very charming! I did miss some feedback on critical hits or just hits in general but other then that the qte are very fun and well implemented!

Very polished, well done!

Cool game, the jump was sometimes very hard since it was very high compared to the corridors. Other then that I think everything worked as intended!

Thanks for playing! Sadly you played an old version but the game requires 2 players atm, I might add a single player version tho for testing.

It's charming! Would you continue on this game if you made it to round 2? Ifso what would you do :)

I see that you changed up some little tweaks, great! A really strong entry!

maybe you were a bit more nude than originally planned at the start?

Thanks for playing!

Thanks, yes the shop needs some work so yeah who knows what I might do for round 2 ;)

Thanks for playing! Most things you mention are in the game but maybe not clear enough. More critters means more money, normally you gain 20 for selling but you get +10 for each active critter. Also adding more critters is possible but you need certain upgrades to do so, flesh helmet for example gives an extra set of eyes so you can keep an extra critter.

I'm curious where this is going to go, had a hard time with the movement is it possible to slow yourself down without needing to 360? Great job tho very cool entry

This is very nice! prob one of my favourites this round

Very unique and fun take on the theme well done! Only issue I encounters was that the letter M didnt fit in the paint, but I could just turn it so nothing big.

Its very fun! only got to about 2 min whoops. If I may give some feedback (i know this wasnt the type of game you were aiming for but) maybe adjust the ai of the enemies to avoid the gold cards? Wouldve made it easier to level up/upgrade and customize.

I did not expect the runway, great job!

Apart from UI issues the game was very clear and a really nice take on the theme! see you next round!

Thanks as always, you better make it to the dev vs dev round with me :)

A very cool concept! The ui pop-ups were a bit clunky sometimes, i couldnt see the item since it was blocked by a lot of text. Really curious to where youre gonna take this!

Thanks so much for playing!

There is a sell critter button when you get the choice to sell or keep another, you can only keep a certain amount based on upgrades.
The sound design does need some work. Thanks for the feedback!

I'm glad you put in all those extra changes since last time I played. The extra colors are nice and the water effect is way better. Good job!

This may win this round imo, its a great take on the theme and very original. The art is also amazing.

Curious to where you're going to take this! good luck!

Hi, thanks for playing. I'll play yours when I got time but I already playtested it. I know its going to be good :)

Hi, thanks for playing! I saw the customization more in a roguelike way where every run is played differently based on the upgrades you build on your character.

Hi, thanks so much for playing! The minigames are a struggle, I feel like the randomness is too predictable and I set some random ones on aswell to create wrong routes but that doesnt seem to help and just create extra easy routes.the props in the scene are ofscale a lot but Im planning on making a different map all together its way too open atm and very hard to shake off the monster atp.

Thanks for the feedback!

The monster will be controlled by the player so its pretty easy to dodge rn haha

Hi, just played trough all of it I think. It was fun and the combat system is cool but I felt like I did not use it that much. I just kept pressing attack abilities and when I was low I healed and that seemed to work so I didnt really play with the defend stance and stuff. The swapping out is very cool so maybe I just got lucky. For the story, I like it so far but I'm not a big fan of the travel animation, maybe a few fade in/fade out woudve been nice since going fast over the grass was a bit trippy for me sometimes tho I did like you going over a road.

Maybe add a fade in/ fade out show the area on top and then do the travel part? I think it will also help for the story since now you travel and it looks like 10 meters whilst if you do some camera effects you might feel more away from home.

The tutorial on the back pack was also a bit overwhelming and im gonna be honest with saying that I didnt read it. Maybe add some on hover effects on the buttons instead for the controls especially for playtesting/jams submission you gotta try to get as much playtime in as possible and most people (including me sorry)ussually skip trough tutorials.
I am very curious to what you are going to do with the combat tho cus it has some cool mechanics!

good luck !

Hi, nice idea. I did not see that you could go to islands for upgrades but saw this in a later post. Since I was on a ship I tried to avoid those and saw them more as an obstacle then as an upgrade part, maybe add some port in a later update to make it more clear? I also agree with Dragon about the mouse controls, whilst feeling okay I did have some times where I lost control and it just spun.I do like the idea and im curious what you'll do with it. Good luck!

Hi, find this hard to test but from the demo I've noticed when you look at the car and then just look away the e to mount stays visible,does unity have something to just show the UI on the car instead of having it as an overlay cus that could be annoying imo. Other then that it controls good, you do spawn into the car when exiting the vehicle but that all I could find.
Good luck!