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The Gunt

304
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A member registered Oct 11, 2021 · View creator page →

Creator of

Recent community posts

It's charming! Would you continue on this game if you made it to round 2? Ifso what would you do :)

I see that you changed up some little tweaks, great! A really strong entry!

maybe you were a bit more nude than originally planned at the start?

Thanks for playing!

Thanks, yes the shop needs some work so yeah who knows what I might do for round 2 ;)

Thanks for playing! Most things you mention are in the game but maybe not clear enough. More critters means more money, normally you gain 20 for selling but you get +10 for each active critter. Also adding more critters is possible but you need certain upgrades to do so, flesh helmet for example gives an extra set of eyes so you can keep an extra critter.

I'm curious where this is going to go, had a hard time with the movement is it possible to slow yourself down without needing to 360? Great job tho very cool entry

This is very nice! prob one of my favourites this round

Very unique and fun take on the theme well done! Only issue I encounters was that the letter M didnt fit in the paint, but I could just turn it so nothing big.

Its very fun! only got to about 2 min whoops. If I may give some feedback (i know this wasnt the type of game you were aiming for but) maybe adjust the ai of the enemies to avoid the gold cards? Wouldve made it easier to level up/upgrade and customize.

I did not expect the runway, great job!

Apart from UI issues the game was very clear and a really nice take on the theme! see you next round!

Thanks as always, you better make it to the dev vs dev round with me :)

A very cool concept! The ui pop-ups were a bit clunky sometimes, i couldnt see the item since it was blocked by a lot of text. Really curious to where youre gonna take this!

Thanks so much for playing!

There is a sell critter button when you get the choice to sell or keep another, you can only keep a certain amount based on upgrades.
The sound design does need some work. Thanks for the feedback!

I'm glad you put in all those extra changes since last time I played. The extra colors are nice and the water effect is way better. Good job!

This may win this round imo, its a great take on the theme and very original. The art is also amazing.

Curious to where you're going to take this! good luck!

Hi, thanks for playing. I'll play yours when I got time but I already playtested it. I know its going to be good :)

Hi, thanks for playing! I saw the customization more in a roguelike way where every run is played differently based on the upgrades you build on your character.

Hi, thanks so much for playing! The minigames are a struggle, I feel like the randomness is too predictable and I set some random ones on aswell to create wrong routes but that doesnt seem to help and just create extra easy routes.the props in the scene are ofscale a lot but Im planning on making a different map all together its way too open atm and very hard to shake off the monster atp.

Thanks for the feedback!

The monster will be controlled by the player so its pretty easy to dodge rn haha

Hi, just played trough all of it I think. It was fun and the combat system is cool but I felt like I did not use it that much. I just kept pressing attack abilities and when I was low I healed and that seemed to work so I didnt really play with the defend stance and stuff. The swapping out is very cool so maybe I just got lucky. For the story, I like it so far but I'm not a big fan of the travel animation, maybe a few fade in/fade out woudve been nice since going fast over the grass was a bit trippy for me sometimes tho I did like you going over a road.

Maybe add a fade in/ fade out show the area on top and then do the travel part? I think it will also help for the story since now you travel and it looks like 10 meters whilst if you do some camera effects you might feel more away from home.

The tutorial on the back pack was also a bit overwhelming and im gonna be honest with saying that I didnt read it. Maybe add some on hover effects on the buttons instead for the controls especially for playtesting/jams submission you gotta try to get as much playtime in as possible and most people (including me sorry)ussually skip trough tutorials.
I am very curious to what you are going to do with the combat tho cus it has some cool mechanics!

good luck !

Hi, nice idea. I did not see that you could go to islands for upgrades but saw this in a later post. Since I was on a ship I tried to avoid those and saw them more as an obstacle then as an upgrade part, maybe add some port in a later update to make it more clear? I also agree with Dragon about the mouse controls, whilst feeling okay I did have some times where I lost control and it just spun.I do like the idea and im curious what you'll do with it. Good luck!

Hi, find this hard to test but from the demo I've noticed when you look at the car and then just look away the e to mount stays visible,does unity have something to just show the UI on the car instead of having it as an overlay cus that could be annoying imo. Other then that it controls good, you do spawn into the car when exiting the vehicle but that all I could find.
Good luck!

DEMO IS ON MY PAGE!!

Its cool, nice voice acting lol. Balance felt right only catching the horns wasnt super clear at the start and a bit hard at the end. Im curious are you planning on making this a full game release or?

I do like the idea, ive been thinking of making a textbased game myself for a while. I do think some more clarity would be nice explaining what the colors and such mean. I was also just roaming around a bit but the world got me curious! To answer if its good or trash really depends on where you take it. Text based games are only good if you can make the player imagine the world they are in, it did feel a bit dystopian (wich was what you were going for reading trough your comments) so thats good. I'd say keep it up!

For bugs, I got stuck when I fel asleep on the floor and the go back didnt function anymore. Maybe show the last choice aswell since I prayed 6 times and nothing happend so I was curious if it was bugged or not finished but then I also had to go back trough 6 times of prayers (god loves me now).

Im curious to what this will become.

Hi, the waves are very fast from the getgo, its kinda hard to dodge and shoot at the same time. I also noticed that after sprinting I couldnt walk upwards anymore? The controls should be shown before you start the game, the enemies all run at you and I had no clue what I had to do. Is there a reason you've disable click controls for the menus? If you decide to keep this Id say you need to remove the hover effect from the mouse.  Also i see the hitfeedback being red on a red enemy is hard to see. Maybe make the souls blue? Ohter then that I like the idea of gathering souls as a survivor type game.

Thanks for playing! Yeah the design idea is that I learn blender lol, its a bit goofy rn cus its my first time doing 3d models. I completely forgot that the graveyard wasnt finished lol pretty sure some stuff is also floating so Ill note it down. Thanks for the feedback!

Cool game! Ive always wondered how you make this type of game and make the hitboxes feel fair.

This is fun lol, I love the take on the theme! The controls were a bit tricky at the start I feel like a d wouldve been enough. Also the butts are amazing lol

thanks for playing!

thanks for playing!

Really didnt think about the motion sickness thanks for bringing my attention to that! and thanks for playing!

Its fun it works and I had a blast. Actually managed to beat all levels! Only issue that I had where the controls, idk wich room but at a certain point I needed to go right catch bomb and throw but they all use the same finger. Other then that nothing I would change its great!

thanks for playing!

Thank you for playing!

I did tab out so might be an itch issue and not on your end.

Hi, im gonna sound like a broken record at this point but Audio wouldve made it so much better, ive also noticed you get points for shooting the hoops, you lose your combo but its not like i can lose in any way? I think you couldve added a reverse counter instead of counting up making it count down, or making it so that loops that are hit are gone forever. This wouldve ramped up the gameplay a lot more since rn theres not much at stake if that makes sense? I do like the graphics and I think with mixing up a few things this could be a pretty fun game