Play Dead
River City - Final Dead's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Was the improvement accomplished | #2 | 3.333 | 3.333 |
How creative was the improvement | #2 | 3.000 | 3.000 |
Does the improvement move game in the right direction | #2 | 3.000 | 3.000 |
How sufficient was the improvement | #2 | 3.000 | 3.000 |
Overall | #2 | 2.933 | 2.933 |
Was the improvement free from bugs | #4 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Describe the improvement that you have been working for this jam
- Player and enemy sprites finished (idle and run)
- Fix bug with enemy bottom collision, they stick to the player
- Make enemy spawns
- Make a "companion" for the player that damages the nearest enemy.
- Make a "switch weapon" mechanic for the player (and have a different attack area)
- "Select language" system
- Global State Machine
- Create a shop system
- Create a pause system
- Create a wave system
Describe your game in one sentence
Distressing
What feedback are you looking for
Of all kinds: criticism, congratulations, excitement, etc.
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Comments
Hi,
I thought this was very challenging, I think the balance is way off at the moment, and it's not clear quite what you are meant to do at first. The enemies take too many hits to go down and they are also too fast, at least at first.
I could not see the feedback for hitting the enemies in the browser version - I didn't realise that they went a different shade of red until I played the windows executable version. I think that maybe you need to have some sounds and effects to sell the sword swing and the hits, and maybe add some knockback to the enemies.
I also found that in the shop you can click the items that are available for purchase but it will not buy them and I had to press space, so I was quite confused why I had the five souls but could not buy the ally.
I thought that the timer for the in-between waves time was quite good at creating a bit of tension of kinda "oh I have to be quick in the store"
Excited to see how this develops in the future!
Well, there are a lot of things I need to work on. I think the first step will be to investigate why the web version has bugs.
Regarding the store menu, I wasn't able to fix it in time for the project delivery. But rest assured, this will be improved in the next update.
Thank you so much for the feedback on the gameplay experience. Now all that's left is to keep improving it every day.
🐿️👍
Hi, the waves are very fast from the getgo, its kinda hard to dodge and shoot at the same time. I also noticed that after sprinting I couldnt walk upwards anymore? The controls should be shown before you start the game, the enemies all run at you and I had no clue what I had to do. Is there a reason you've disable click controls for the menus? If you decide to keep this Id say you need to remove the hover effect from the mouse. Also i see the hitfeedback being red on a red enemy is hard to see. Maybe make the souls blue? Ohter then that I like the idea of gathering souls as a survivor type game.
Okay, yes, the controls aren't entirely aesthetically pleasing and even clutter the screen. I'll keep that in mind.
Regarding bugs, it's likely a problem when transferring the project to other computers, as I've tested it and it's fully functional (at least on my computer).
Regarding the shop menu, I tried to make all menus accessible with the keyboard and mouse, but I didn't have enough time. At least it's something that can be fixed, and thanks for checking it out.
Yes, the damage effect isn't entirely visible to enemies. Originally, they were going to be something else, but I ended up making those sprites. I don't want to change their design colors, so I'll look for another way to make the damage more noticeable.
Thanks for the comment. This gives me an idea of what to work on first.
I am not sure this was updated? I tried both the web and DL in either one I could not attack the enemies. I could push 1,2 and 3 and text changed but no visual and could not attack. Shift worked for dashing. I wont give feedback as from your list I honestly don't think I am playing your new version.
That's definitely strange. I don't know what time you tested it, but yes, I did an update 3 hours after I first submitted the game. Although the issue you're describing is extremely odd since the update only changed the compatibility mode... Thanks for the comment, I'll have to work on it and do more testing.