Thank you
RicoTV
Creator of
Recent community posts
It cracked me up because going on the home page I wasn’t sure there was even a game (do those in future). Once I played I actually got hooked and played all the way to the boss and beat him even though you forgot to tell players how to lol.
Music was great but I also like that you colided and and were stopped for a frame when you jumped on coins I hadnt seen that before and it felt suprisingly good.
Loved the music, this was a very cool concept and well done. Really like the art and the buzz sound was well implimented. It felt like the arena (hive) needed more walls/platforms to navigate and make it a little more intersting. Not that the game was not just to give it a boost and maybe the attackers exit points could be more defined like holes which again would make the chase aand visuals more interesting.
This had great music, art, gamefeel and was right on theme. The only feedback I will give is something someone gave me in case you take this further. Pixel art should maintain resolution across all sprites or it loses some of its magic. For you it looks like the title needs scaling down and player sprites and the odd bush could use a little detail. I only say this because I am 90% (if not 99%) sure this will make a noticable difference.
It’s meant to be a social game where you rank things and can compare with others. See who or what rises to the top. Simple choices like rabbit vs velociraptor through to more co.plex batman vs Fear. You simply pick tge winner from each of 5 preset matchups from there the remainder are paired and you choose eliminating to one.
It was designed to leverage firebase (databases) and I had had planned for more social elements comparisons abd tables etc but didn’t quite get there.















































































