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RicoTV

1,978
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A member registered Mar 21, 2021 · View creator page →

Creator of

Recent community posts

Thank you

Some surprising dark horse have been found, good job every one.

I will try and keep going but 22 is respectful I feel.

It cracked me up because going on the home page I wasn’t sure there was even a game (do those in future). Once I played I actually got hooked and played all the way to the boss and beat him even though you forgot to tell players how to lol.

Music was great but I also like that you colided and and were stopped for a frame when you jumped on coins I hadnt seen that before and it felt suprisingly good.

I checked out your back catalog - looks like you have only been making games on itch for a year and a half? great progress. I am pleased to see you went a little weird and dark I have followed you as I am sure there is cool stuff to come ;)

Wow this was really good needs more feedback, sfx and juice. The creature design rocked and the story and compelling music was a well done.

Normally I am all for a load banging bg track yours was perhaps to crunchy. The game was not bad but once I got stuck I was ready to move on.

Loved the music, this was a very cool concept and well done. Really like the art and the buzz sound was well implimented. It felt like the arena (hive) needed more walls/platforms to navigate and make it a little more intersting. Not that the game was not just to give it a boost and maybe the attackers exit points could be more defined like holes which again would make the chase aand visuals more interesting.

Lol I really liked this nostalgia overload :)

This had great music, art, gamefeel and was right on theme. The only feedback I will give is something someone gave me in case you take this further. Pixel art should maintain resolution across all sprites or it loses some of its magic. For you it looks like the title needs scaling down and player sprites and the odd bush could use a little detail. I only say this because I am 90% (if not 99%) sure this will make a noticable difference.

The music was great, getting moving through the level took a bit and then I was the WINNER. I waited for a bit was not sure if there was more but never changed to a new level?

I liked it but, sometimes there is a major disconnect these days between lead in and the actual game would have been nice if you kept the same style throughout (I.e. like the game play)

Was cool but a little hard.

Solid game music part was a little clunky but once i got it I could get going. I liked the animations and different movemene feels i experienced for the transformations I got got to try.

Thanks really happy you caught the vibe I was going for 😀

This game was pretty good just needs better sign posting. I started trying to move and found tapping space i moved a millimeter - thankfully it clicked eventually and then the game was much better. Needed checkpoints or if you had some more checkpoint for noobs to keep us engaged.

I liked this alot great art style and even a paralax bg. Loved that you had a satisfying ending too just the audio letting you down :)

I left the loader on screen for a while but it was just stopped dead at 75%, I tried a few times sorry couldnt play.

Nice game

Keep it up dude you made an awesome start look forward to see what you you come up with next.

That was an original take - good job

I liked this was quite addictive and you nailed the movement feel.

Need a little more indication when you start to let you know about the buttons / switches. I thought the moving platform bit looked neat but couldn’t get to it like others have said. The jump was a little floaty and I could walk through some wall (which i thought was cool expected a secret though).

Great game and good level design it was cleverly laid out and challenging enough to beat me - for now.

I just went to look if you had other games…. no way this is your first? right? crazy anyway, I have started following you.

Wow that was tops great design and narrative, well done mate.

Really solid game took me a while to build hand eye coordination and I dont think I came close to finish but a nicely polished and well executed game. Really on theme exept for veritical platforms from what i saw, also thought the music was great.

Thanks i made the mistake of using animated small tiles for everything.this early on was not a huge issue but when I tried to build it out fast on the last day I noticed some issues.

Good learning for me for future jams.

Oh no sorry bout that

Possibly I should have better optimized it.

The death sprite was great this was a cool original idea.

Solid entry I liked the art and general design.

Good job on all the food combinations and nice artwork.

Good job on your first game.

Great UI and ambience.

I didnt quite get it, but was ok some more context or info on game page would help.

This is true i wanted to collect reasonings from players and present them in newsflash kind of way as you play. I think this would have added lots but sadly was out of scope time wise and to my abilities.

This is true i wanted to collect reasonings from players and present them in newsflash kind of way as you play. I think this would have added lots but sadly was out of scope time wise and to my abilities.

It’s meant to be a social game where you rank things and can compare with others. See who or what rises to the top. Simple choices like rabbit vs velociraptor through to more co.plex batman vs Fear. You simply pick tge winner from each of 5 preset matchups from there the remainder are paired and you choose eliminating to one.

It was designed to leverage firebase (databases) and I had had planned for more social elements comparisons abd tables etc but didn’t quite get there.

Your welcome but you should really try and personalize your responses and comments on other people’s games. Feel like copy and paste?