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BetaFruit

65
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1
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5
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12
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A member registered Mar 11, 2021 · View creator page →

Creator of

Recent community posts

Good idea, glad you liked it!

Next year they should work with itch.io to try to stop all the branches, and make all the days have almost the same amount of people.

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To The Sky! (Unity)

Ow my ears... I muted it and changed the volume but regret turning the volume up the slightest amount a lot now...

https://betafruit.itch.io/day-4-to-the-sky

https://betafruit.itch.io/day-4-to-the-sky

https://betafruit.itch.io/day-4-to-the-sky

Same

It’s likely because it’s not compressed as a zip.

It pains me that you couldn't figure out how to refuel, you can collect the barrels with the net! I really hope you enjoyed.

Thanks!

Very dark, and therefore hard to even tell what is going on. Repetitive and boring gameplay, as well as not really a jump scare because you can tell when it will happen, right when your light fades out.

This game feels very unpolished, but I still fooled around with it a bit.

I absolutely love the art, except the arrow stretching instead of tiling really bothers me. The game feels really nice to play, but the ball can mysteriously get momentum after being launched straight up. Good work!

The itch app gets confused when I attempt to install it:

I agree, I think I should have made the spawn algorithm not linear. I think the swarm of fish can be really fun however, glad you enjoyed!

Thanks!

Thank you, I put a lot of work into the tiny details. I agree the screenshots don’t really capture the fun of the game. If I had more time the map would have had so much more decoration. Glad you enjoyed!

The game is not very polished, and while it looks great is quite confusing to play. Sometimes you can renter a room and its a different room, sometimes its the same but the enemies respawned, and sometimes it's nothing at all.

The leaderboard does not match the look of the game at all, but the UI feels very nice.

Very fun, but the grapple feels snappy. If you want players to be able to put names on the leaderboard in the future, all you need is this:

LootLockerSDKManager.SetPlayerName(playerNameString, (response) => {});

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The movement is really, really difficult for me to control, and it is very hard to steer towards stardust. The game looks very polished, but empty. The amount that the background spins is dizzying, and I know really the player and the camera are spinning, but it doesn't feel like that. It feels like the cameras rotation should be locked.

I would love to see this game go further and have more than just spacedust and astroids.

Way to difficult for me, but feels really smooth and a great concept. Those pedestrians are really stupid where they walk, and I think some cars tom run them and / or the player over would be a nice touch :)

You are pushing the definition of "collect" my man...

Fun, but simple

I really enjoy the game, but the assets and textures don't match up at all and clash with each other, it hurts me as a perfectionist. The sound, however is S-tier.

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The gameplay takes a while to get difficult, but is very fun. Upon losing the text in another language and the buttons don't have text. If you want the webgl thing to not be cropped out weirdly set the dimensions to an equivalent ratio of 960 * 565 in the edit game page. If you want it fully shown, 960 * 650 is ideal.

It's okay, neither did I! I figured it out with ChatGPT.

I got bored, and didn't feel like waiting on the slider to submit my score.

At first I wasn't able to play the game because my name was too long, and it didn't even tell me it was to long. That was annoying. Unity's built in input fields and TMP's both have a character limit built in that would have been better to use.

While I was playing the game it took me a while to figure out the movement, but eventually I got the hang of it. To me it feels there is to much sliding around. The blue squares showing you where they are behind you by snapping to the edges of the screen is helpful, but glitchy and confusing.

The last thing is the cyan circle. It has a great purpose, like showing you where you might land a jump.

Except it doesn't. In fact, it does the opposite, making it hard to see when touching the ground, and disappear when you need it the most.


Aside from this, I enjoyed the game a lot. The attention to detail on the level is stunning, and feels like something out of a published game.

Yes, the button vanishes and comes back. My name is 9 characters, I tried naming myself: "BetaFruit" I will try again as "beta"

I found this game quite difficult, however I enjoyed playing each level. I really like the way the player and its grapple is rendered. I did find the spike hitboxes tend to be inaccurate, and can be really annoying.

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Game does not load for me after I enter my name :(

EDIT: If you have this problem, use a shorter name.

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1: My AI works the same! It picks one of my 20 pre-defined spawnpoints/navpoints around the map, attempts to move there, and if the player enters its notice radius, attempts to move to the player until the player exits the radius.

2: I wanted the game to be about rescuing / collecting research from a space lab that is being invaded by aliens, and ended up scraping it 4 hours in! The current game uses the same movement as the rescue spaceship did.

3: The fish aren't ment to splash when they spawn, only when they die and float to the surface... yet they do anyways for some reason, and I like it!

This game is incredibly silly, and I enjoyed the first couple minutes. However there is no way to know how many bananas you have, and the same room is just looped over and over again. Without a leaderboard or a way to end the game this is not finished, but still amazing.

Thanks, I had the really silly idea for it in the middle of the jam and thought some really deep lore would be pretty funny. I hope you liked it!

And I just got it working if you want to try again :)

Thanks, glad you enjoyed it!

Thanks, I did actually put a lot of thought into making gameplay less repetitive by making different sections of the map, fish with unique abilities, and just more cool stuff in the background. Of course, we ran out time. I feel in the final product the gas barrels aren’t very balanced, and make the game start easy, and get insanely hard around the 1000 mark, meaning a lot of boring gameplay.

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After collected some stuff, right about when I realized I was supposed to  collect based on what the phone says (I think), the UI just quit on me completely. None of the buttons worked, (I was in full screen). And it was still broken on refresh. I don’t think this is your fault, I think it’s Unity’s. Therefore I rated the game on the gameplay I got to see. I think I understand the game enough.


Edit: I decided to read the description and changed this post because I realize you play as a collector, you got 5 stars on theme now. (And the UI still hates my browser or something)

The game worked at first, but then stopped working right about when I started to understand it :(

I like the concept

This game wont run!

To all Unity developers, you probably need to go to Project Settings -> Player -> Publishing Settings -> Compression Format, and set it to "Disabled"