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BetaFruit

167
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A member registered Mar 11, 2021 · View creator page →

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Thanks!

I wish the loop set me back one question because boy does she like to pull out her gun every time I say anything slightly offensive. Great job on the art :)

Looks super cool, but I can't seem to shoot and am definitely experiencing the aim bug. No matter where I move my mouse my shield thingy is always in the top left quadrant.

You know, when the theme was announced, we did a lot of brainstorming. Among our sea of loop-related stuff, someone wrote "Froot Loops"... how stupid was I to brush it off. This is amazing, and I suck at it. But it's still amazing.

Great job! The puzzle design was clever and the art looks amazing. I did find some of the timing with the boomerang difficult however as it sometimes bounces back and sometimes pauses.

It did not quite click for me, felt more tedious than fun. Would love to see more of the story and how it relates to the theme, but the boss is quite mean every time I get a couple pixels off. I think I'd chalk this up to great execution, mediocre concept.

I absolutely love this. Not much of a bullet hell guy, but when I'm my own enemy? That's a strategy game. The gun that shoots an x/+ is my favourite because you only have to deal with the bullets that remain after you hit something successfully. Also love the game of life-esc-ness, whether it was intentional or not.

Some of the earlier puzzles were very linear, just making me go around and around until the cycles lined up, but once I got the mechanic and the puzzles got a bit more complex, it was a nice challenge.

Boy do I love cutting off my ghosts. Might have been better to make them just obstacles and not let me push the off the track, but either way it's super fun!

Love the game! The broken reset button is such a shame, especially because I can briefly see the car on the left whenever I press "r" like it's taunting me. Made it pretty far but then the police crashed in the middle and made the loop orb unreachable.

Would love a tempo or bitcrusher dial, but I still made some downright horrible beats (which my clients loved of course). Cool take!

Thanks for playing! The suspension problems are my nemesis >:, but at least we got it to not happen constantly.

I love the notifications! I did have some problems with audio/input delay, but that could also just be a skill issue. I found button mashing the spacebar the best solution and only died because I struggled to estimate where the crushers would be coming :)

Great concept, would love if I could move with keyboard and aim with mouse so I'm not stuck running towards my enemies. I tried to freeze a whole bunch of enemies and encircle all of them in a big loop, but it seems like the loop only counts to your current checkpoint. Still had some good fun though!

It was a little laggy on the web build, but I found it smooth enough to play. Love the silly characters but hate the damn trees! Good job.

Thanks for playing! We definitely hit a roadblock with the bike physics, unable to make too many changes or else we would risk making every level impossible.

Thank you for checking our game out! When I pitched this idea to the team I said “what if we took Moto X3M’s driving mechanic, bonk.io’s grapple mechanic, mixed them together, and added ziplines?” I know we didn’t quite nail it, but I’m proud of it.

Sorry about that, we did make some performance changes in our final build but it would not load on itch.

Thanks for playing! Our #1 goal was making sure we had enough loops that people would pick up on what we were doing.

I’m glad you had fun! We would love to have had more time for level design and tweaking, but you know how it is :)

I love it. Silly, fast-paced, and deceptively difficult.

P.S. Love unscrewing bolts that are screwed into thin air or other bolts.

In hindsight, I can’t believe none of us thought of that. That would be an amazing improvement. Thanks for playing!

Thanks!

Thanks for playing it live!

We are aware that the game doesn’t get harder over time, rather as you build your ship. This was an oversight that we will correct soon. As for the camera, we didn’t have much time to ensure it worked correctly, so we just figured it was good enough. We also have a fix for that coming. Thank you for playing!

Thanks! And... wow. That is like at least 45 minutes of playing there. Good job!

It's coming after the voting period, we didn't have time. Thanks for playing!

Good job! It got pretty repetitive pretty fast, but I still enjoyed exploring. I lost my first round to rng because only one fish spawned in the first room.

Good job! I wish there were more small-scale games submitted to this jam. It is a bit annoying that you cannot grow when touching a wall (even if there is space to grow on the other side and push against the wall).

I really like it! I just wish I could hold down the mouse buttons instead of repeatedly clicking them.

Thanks!

We are planning to fix this after the jam. Thank you for playing!

Thanks!

First off, if you got to the point where you could create fuel faster than you were using it, but still didn’t have a tier two grabber, it means you kind of missed the main mechanic. This is partially because the game isn’t fully balanced.


As for progression being in massive jumps, our mistake was squaring the prices as if you were building 9 tiles when you build a 3x3.


Thank you for playing and leaving feedback! We will push an update after the voting period.

Really fun! I wish it didn't end. Well done!

I like the poem, I like the game :)

It does exist, but large junk will only spawn once your ship is large enough. There is a good chance you saw a hotdog stand during your playthrough, which cannot be picked up by smaller grabbers. Thank you for playing!

Not super on-theme, but is super hard. Good job!

This is amazing! It needs more levels! The play hitbox is a bit bigger than it should be and it's hard to get cubes on buttons, but for some reason I love this game. My first 14/15 (you lost one style point).

The platforms can sometimes squish you when they spawn and the movement is a little to fast in my opinion. I struggled to make it very far up at all. Nonetheless, good job!