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Veralos

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A member registered 62 days ago · View creator page β†’

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It's an interesting idea that's presented quite well, though I'm not sure it fully works. At the very least the difficulty could be toned down a lot - what's trivial as one character becomes incredibly difficult when you add a second. The visual style is quite nice and provides a nice contrast between the two versions of the level, though some sound would be good.

It's simple, but it works well. The colour scheme is quite cool. I really like the sound that plays while you're waiting to fire. For such a simple effect it enhances the mood a lot.

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I'm glad you thought it looked interesting.

Thanks! It's good to know you managed to reach the end.

The graphics and music are pretty neat (though the blood and double jump animation violate the 64x64 limit. I like getting new abilities and the gameplay can be pretty fun.

I'm not sure if was just the lighting or something, but a lot of the time it felt like the game was lagging which made precise jumps difficult. The "pulse"-ing in general was also a bit annoying.

Nice puzzle game. It uses some interesting mechanics which lead to some very tricky puzzles - I couldn't manage to beat all of them. The visuals and audio aren't spectacular, but they do the job pretty well.

It's a strange idea that makes for a pretty interesting game. The use of audio is cool and works well. There really needs to be a way to restart once you fail, though. If there is one, I couldn't find it.

Really nice game. The visual style is cool, and the atmosphere is surprisingly good considering it's simplicity. Out of the 3D games I've played this felt the most like it was designed with the resolution limit in mind (rather than just squashing something that would have worked better at a standard resolution). The gameplay is fun too and the sound effects add a lot. The one gripe I have is the camera - It's very awkward when in tight spaces. While the character sprite is cool, I think the game could have worked better in first person.

Neat game. It's simple but it's also pretty fun. The graphics look good and the sound effects work well. It needs to get faster as you go on, though. On easy and normal mode you can basically go forever.

The atmosphere in this game is very well done, especially for such a low resolution. Both the visuals and audio do a great job of creating a spooky feel. The gameplay mechanics are interesting, too. I like the idea of blocking your ears and eyes to stop getting scared. Unfortunately, I could never survive for long. I also encountered a bug where I would get stuck in the walking animation when trying to interact with stuff.

It takes a bit to get used to aiming at the targets, but once you do the game is pretty fun. The visuals and audio are both fairly simple, but they work well. I like the explosion when you hit an enemy. The main thing that sours it is that the energy bar thing doesn't adhere to the 64x64 screen.

The graphics and music are super good. I really like all the visual details such as the main character's idle animation. The controls also feel very smooth (though the run button seems unnecessary). Unfortunately, the view is quite small and makes the game rely a bit too much on trial and error. However, I do like how the ghosts have a sound cue that helps to mitigate this somewhat. I'm also not sure what the coins do.

The graphics are really nice, especially the title screen. The audio is also great. I like the detail of sounds when you walk in the water. The gameplay works pretty well, but it feels a bit bland. It could use something to make the combat feel more satisfying. At the very least the enemies could have a death animation.

The toilets look really nice (well, as nice as a toilet can look) and I like how the setting changes as you level up. Other than that, there really isn't anything to the game. Perhaps there could be upgrades to buy or maybe you have to manage multiple stalls and switch back and forth depending on which needs the most cleaning. Just something to make the game more interesting. I'm not sure if there is an end, but I had to give up at level 36.

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I'm sorry this is so critical, but there are a few flaws that I really have to address:

  • Don't use installers. Please export your game as a zip file or executable as it makes it much less of a hassle to play.
  • Don't bind sounds directly to key presses. A sound plays whenever you press the shoot button even though there appears to be a delay between shots. This is both confusing and annoying.
  • If the menu options are vertical you should use the up/down keys instead of left/right keys. This was especially confusing since the up and down keys still make noises when they do nothing.
  • If you're going to use such pixellated fonts, turn off high quality and anti-aliasing. This will make the text look less blurry.
  • Try not to use jarring pop-up messages. This is a bit more understandable as it offers an easy way to do text entry, but there are better ways. I suggest looking up "keyboard_string".

Now, onto the actual game. The gameplay seems to work well enough. I like dodging and shooting. The spreadshot powerups are really cool, but I would've liked to see more of them. I only got them on one of my several attempts. The gameboy green colour scheme is also cool though you should keep it more consistent (the grey background and black score text look a bit out of place). The plane sprites look pretty nice.

Neat game, though perhaps a bit simple. I would've liked to see some different types of obstacles. My best score was 479.

Cool game. The graphics are nice, the music is great and it's fun building a world. It seems a bit unfinished, though - there doesn't seem to be much of a goal.

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Very interesting game. I really like the atmosphere and feel it has. I don't know if the low resolution really benefits it, though. It does add to the feeling of vague wonder but it's hard to appreciate these abstract landscapes with all the blocky pixels.

Decent game. The gameplay works well and it's neat how some new mechanics are introduced. The music is nice, though the graphics are a bit bland.

The visual style is simple but it works really well. I also like the mechanic of hiding in the light.

It's way too precise for me, though. I had to give up on the level with the purple enemies all across the top and bottom.

Neat game, though perhaps a little simple. The graphics are pretty nice - I like the animation of the background and the curtain. I'm not a fan of the music, though.

Nice little game. It's cool upgrading your sword and I like how old enemies continue to spawn so you can feel how much more powerful your new sword is. Unfortunately, I can never get passed the bit with the skeletons

The graphics are pretty cute, but I feel there could be a bit more detail. I do really like the animation on the red sword, though.

I like the bit of music at the start and the graphics look pretty nice, too.

I couldn't make it very far, though - there's way too many enemies. I would have preferred it if there were less enemies and a bit more enemy variation.

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Neat game. I was imagining a series of puzzles to reach the beer, but I like how it didn't go where I was expecting. The graphics look great -  there's a lot of detail given the resolution. The music is nice too.  If there's anything to complain about, it's that I wish you could hold down the button to walk so you don't have to keep clicking.

I really like the graphics, especially the main character's sprite. The game seems cool (though I don't like how it closes when you die), but I'm not exactly sure what the goal is. Could you add more instructions on the game page?

Also, for some reason the health text is tiny and in the center of the screen for me (unlike the screenshot).