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Amora Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1 | 4.333 | 4.333 |
Metroidvania | #1 | 5.000 | 5.000 |
Overall | #1 | 4.267 | 4.267 |
Execution | #1 | 4.333 | 4.333 |
Audio | #3 | 4.000 | 4.000 |
Visuals | #7 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team/Developer
Veralos
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Comments
This was a very enjoyable experience. The world was well routed and did a great job teaching me how to use the items I collected along the way. The muffled audio underwater was also a nice touch.
As for feedback I think it would feel rewarding if the sword impacted some enemies in more ways than just dealing damage. For instance the whale creatures could delay their ascent for an extra second after being hit or the frogs/mice could be knocked back. Energy could also build faster on enemy kills. The gun is so fun to use, I'd like to use it more.
Thanks for playing! Having a bit of knockback or something for the sword is a good idea.
I was going to point out that energy gain rate was based on Hollow Knight, but after going back to check the values for that game I'm realising that I must have mixed up the hits to fill a soul vessel with the hits the to fill the soul meter. Which probably means nothing if you haven't played it, but the point is that the energy gain should be a lot higher. Will have to try increasing it in future updates.
I really liked this! Level design, graphics, sound were all really well done! I had a lot of fun playing this. I think the only real thing missing was a "story" but you have the bones of something really fun.
Thanks, glad you enjoyed it!
Story is something I plan to work on more later, but yeah the game is kinda lacking context right now.