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Phil Gathany

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A member registered Aug 02, 2017 · View creator page →

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Hey, did you ever make a video on it? Would love to check it out!

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Cool game! Very creative concept and well done. Some of those driving sections were brutally long. If they were trimmed down a bit it'd really improve the experience. But overall really well done! Great game!

I talk to the first NPC and progress through the dialog but then it says something like the following and I can no longer progress, no matter what I press.

"<F1> Do we know who they are? <F2> Roger moving out!"

This was good! Felt creepy walking alone in the park, especially when all the lights started to pop out. Visuals were nice. Cool short experience. Nice job!

I unfortunately keep running into a bug talking with the NPC. It just completely locks up after a couple dialogs. Even though that happened, the shooting and animations look fantastic! If your able to fix that bug, definitely let me know. I'd love to play this, it looks like a lot of fun!

I've never been much of a FNAF person but this game was well done. For some reason I really loved the fan shadow rotating around :D. Voice acting, sound, and visuals were all great. Well done!

You managed to get quite a few game mechanics in a jam that were pretty neat. Art style was a bit inconsistent but had some cool stuff in it. I agree with others that even if you all created something rushed by yourself (heck even in MS Paint) it would give it a bit more personality. With that said though, you created a lot of interesting mechanics in your game and put together a neat project with some cool horror elements. Congrats, well done!

I really liked this! Was setup nicely. Ending was creepy just standing there staring at the monster.

Models were really cool and interesting, were they custom? Especially that demon toy model. I wanted to both look at it and not look at it at the same time :D

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This was extremely well done! I'm genuinely impressed on how much game/mechanics you got into a jam game. Had a lot of fun playing. I was cracking up when I had to drive the car into the boulder to get into the shed. That was clever :D. Driving felt and looked great too. Puzzles were cool. Loved looking at the mirror to get the code.

I did get stuck at the spotlight part where the cop car drives up to you. I would get pushed halfway to the rock and then would clip through the car and get spotted. However I saw a youtube playthrough of the rest so I still got to see the endings.

 Congrats on putting together a great game though! This game is practically Steam ready. It's a full experience. Great job!

Thanks! Would love a video! Unfortunately there aren't really any secrets I can think of. We thought about adding some but just ran out of time in the jam. Maybe a future update!

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Look closely at the credits scene to see the whale's fate 😉

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This is awesome! I'll have to create something for my son with this. He loves word searches.

I really liked this! Level design, graphics, sound were all really well done! I had a lot of fun playing this. I think the only real thing missing was a "story" but you have the bones of something really fun.

Thanks! I agree with all your feedback. First wall walk and jumping sequence are too hard. Roll also needs to be adjusted. Music and (almost all) sound effects were custom made so it's great to hear that they fit the game well. Glad to hear you liked my models too! Thanks for playing and leaving feedback! 

Woohoo! Congrats, I remember this from the jam! It was a great game!

Cool game! Loved it!
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Beautiful professional looking game with great voice acting! I can't wait to see how this progresses! I love the carrying of the mannequin. Very creepy, kept thinking it would do something. Which made it scary. I swear it was moving slightly, right? If I had to give any suggestions at all, maybe make the pickup of items like the key and blood more apparent that you picked them up. Just have "You picked up the key" text appear for a couple seconds then fade away. When I picked up the key it took me a second to realize it was the key I picked up because I clicked immediately when the hand appeared without seeing what it was :D. But that's just a minor nitpick, game was great!

I liked the visuals and the "mario galaxy" planet walking. Very cool! The meter on the guy filling up was a cool touch. I think this game would really pop if you added more feedback to the drilling and attacking enemies. More effects and animations for the enemy to really make drilling and attacking fun. Since those are the things you do most, make them as cool as possible!

Fantastic and beautiful game! My only complaints are that there's no sprint and it takes to long to encounter an enemy BUT both can be said about my game :D. So great job! I really hope you continue working on this. It has a lot of potential!

Very cool game and aesthetic! What engine was this?

Aiming should be fixed in latest build!

Yeah, I updated the AI. Way less buggy. They don't detect you through the doors/walls anymore. I did up the sensitivity a little but it might still be low for some.

Glad you liked it! Sorry you had difficulties with the sensitivity. I'll try to figure out something better for that. I think you played the older more buggy version though

I  just posted updates and the AI has been significantly improved. I'll look into your other feedback soon.

Thanks! Glad you had a good time!

Thanks! I'm glad you had fun! Everything you mentioned was planned but you know how it is in a game jam ;). This was a pretty ambitious project for our skill level.

Thanks for playing and recording it! Hope you had fun!

Thanks for your wonderful feedback! I'll try out your suggestions.

wow very cool, good job!

Thanks for the wonderful feedback! Thanks for hosting the Jam! It was fun!

wow, very cool

Thanks! Joey makes great music!

Very unique theme interpretation! paparazzi was a great enemy idea!  I also liked how it almost seemed like you were running around a wheel. How did you do that effect? It looked really cool.

Sounds were A+! I loved the page flip sound when you moved to the next screen and the ghost sounds. Nice touch. The AI was cool too.

I love the whistle animation of the guard. I almost did a prison break game, I'm glad someone did. Very cool!

Yup, they are! I'll play around with that sometime and see how it feels. Thanks!

wow, that art was beautiful! And there was a whole town of it! Cool concept where taking the gun out also attracted the enemies.

Wow, I love the style! Very fun too. I wasn't able to beat it but it was still a lot of fun trying! Death scene was very cool

Beautiful game!

Angry lightbulb guy was cool :D