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Close Encounters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 3.679 | 4.286 |
Presentation | #5 | 4.169 | 4.857 |
Creativity | #5 | 4.169 | 4.857 |
Story | #7 | 3.556 | 4.143 |
Gameplay | #8 | 3.556 | 4.143 |
Theme | #11 | 3.679 | 4.286 |
Horror | #12 | 2.943 | 3.429 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Thirst for Blood in your game?
Alien creatures are invading earth out of thirst for human blood
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Life Drain - player has a gun that allows to drain blood from other creatures
Out for Blood - player's blood is shared in a pool and can be transfered at any time between health and ammo
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Comments
I'm digging the alien aesthetics, with the neon HUD, the Silent Hill-esque graphics, the shooting is responsive despite the tanky enemies, but the platforming isn't that great with how precise you have to be to make some of those jumps. It become kind of frustrating to make those exact jumps multiple times in a row. That being said, it has potential! It's weird and that's amazing.
Introduction was pretty good. Not every day you play as a hobo with blood-charging alien pistol. I was a bit disappointed that this demo was so short, but still what we got is pretty good. Really dig the HUD. Reminded me of MGS Portable. Still, I have some complaints:
I can see the potential even for a cheap commercial run, as long as game will not be frustrating and upkeep the humor in its plot.
Very cool game and aesthetic! What engine was this?
Thanks! I made it in Godot 4
This was really good! I really enjoyed it! I really hope you're able to finsihs it!
Thanks!
The aesthetic for this game is amazing. It really achieved the effect of a PS1 game. All you would have needed is poor texture mapping and it would have been indistinguishable to a game from that era. The jumping part of this game was bad. Maybe that's a callback to its roots, but I just felt it was worse than the dream sequences from Max Payne. Reloading is slow, and as a consequence the whole blood mechanic was tedious. I do appreciate that this was a rather unique take for this jam. Fully realized, it would have made for the perfect game.
Per my son, "The story presentation creativity was amazing. The theme was pretty good. It wasn't very scary at all, sorry. And gameplay was pretty good except for one thing: you can't see things very far away. I'm not going to say that you are going to die alone."
Great overall game with several successess. Love the "homeless" character look, the PS style, the abduction and tutorial. Great fit for this jam. Kudos.
This is such a cool concept and nice execution, and a really well-made tutorial area! I agree with Animatey that the platforming was a little harder than necessary, but ultimately this is such a cool concept with a really good art style.
This is super creative. I was hooked from the beginning. The controls were pretty intuitive, but the platforming was hard for me.