The enemies are very durable for how quickly they can just kill you on the spot. While I recognize the want to have leaning as a mechanic to shoot around corners, the fact the machine gun enemies are on the same corner and the door closes behind you makes a scenario where there's no place to take cover and you're dead before you have a chance to kill them. I tried it three times before I decided I couldn't deal with it
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Flesh and Bones 2: Saints and Sinners's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 4.110 | 4.222 |
Story | #4 | 3.677 | 3.778 |
Presentation | #9 | 3.893 | 4.000 |
Overall | #11 | 3.425 | 3.519 |
Horror | #13 | 2.920 | 3.000 |
Creativity | #15 | 3.244 | 3.333 |
Theme | #22 | 2.704 | 2.778 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Thirst for Blood in your game?
There is a lot of bloody moments and combat.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
1: The monsters are out for blood
2: Enemies have health that depletes in combat
3: In the fourth level the player has to follow a pool of blood.
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