The title of the game and premise of a Bloodsport makes for a great pun. But you did manage to make a game out of it though! I felt that the gameplay wasn't very balanced. I didn't get that urge to keep playing again and again which is what I want for an action/arcade style of game. It was pretty hilarious to see the character's body contort in weird ways while you strafe and run. I can sympathize though. Making a true top-down game with appropriate art is hard to achieve. As for the performance issues: I'm not sure how it works in your engine but typically games preload audio for short sound effects so the game won't pause the first time you try to play it.
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BLOODSPORT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #9 | 3.000 | 3.000 |
Gameplay | #10 | 3.300 | 3.300 |
Creativity | #10 | 3.600 | 3.600 |
Theme | #16 | 3.300 | 3.300 |
Overall | #16 | 3.000 | 3.000 |
Presentation | #17 | 2.900 | 2.900 |
Story | #22 | 1.900 | 1.900 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Thirst for Blood in your game?
To get a higher score, you have to kill enemies, mainly bats and vampires, to get their blood. The blood counts as the score, which will be tallied at the end on death
Did you implement any of the optional Bonus Challenges, and if so, which ones?
We included a vampire enemy for the Vampire theme and the main score mechanic uses blood for the Out for Blood theme.
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