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Kamataya

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A member registered Dec 23, 2021 · View creator page →

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thanks for playing and yeah, the frustration is sorta the point.

It's based on other rage games after all. I'll keep it in mind though 

The slowing of the punch before acceleration was my attempt at a hitstop.

I got a lot of criticism, saying that they wanted more oomph in the punches, but, like you said, it's kinda awkward.

In Unreal, physics objects ignore time dilation unless the entire world is affected, so the reason it takes a second to accelerate is that I'm altering the flow of time the moment you punch.  I might have to put an option in the menu to try and ease that so thanks. 

And yeah, I'll look into more air control.

Would you  believe when I say that pushing the ball is actually the harder way to do things.

As for the ball being slippery that's sort of the point.

It's a rage game, it's supposed to be difficult to control. Sorry if it's not your cup of tea but thanks for playing

This game was a lot more relaxing, albeit there were horror elements, but taking my time making a meal without a time crunch felt nice.

The biggest gripes I had with the game are the abrupt ending, which left me more confused since I wasn't sure what was happening.

And the fact that the game was too dark even when I had full brightness on my laptop on, making it a struggle to reach the breaker box in the fridge.

The sound design definitely made me paranoid at times though so props to that since good horror games need strong sound design to flourish.

Overall, weirdly relaxing game that can make you jump at times.

Game is pretty cute but a lot shorter than I expected.

The concept is interesting but the items feel limited and the lack of sounds killed a little bit of my experience.

Like the cute style though

I wish I could say I had fun, but this game feels extremely unpolished in terms of design despite how good it looks for a low poly game.

The process for collecting treasure is unintuitive, and the game feels like it expects you to know what to do even though you have little to know knowledge whatsoever. And on to the fact that you need to do absolutely nothing in order for stamina to recover, and the questionable control scheme for everything, it's a constant struggle just to walk around.

There's also a certain level of uncanniness to the voices and style that I feel like was half-baked almost as if whatever was used, wasn't human.

Overall, it's like a tasty-looking meal that feels undercooked. I feel like the game could work but it requires some severe overhauls

Thanks, and as a fellow Unreal Dev, I tip my hat to you

I did not even know that was a button.
As for being hard to see, it was mostly in weird turns, especially when I'm bumping to other racers.

I got disoriented since I'm suddenly looking at the side sometimes, which throws me off when I'm turning.

Thinking about moving the Tutorial so yeah

Thinking about music, and the yeah the frustration is kinda the point (It's a rage game after all

Thanks for playing

You ever seen Cobra Code, I have a feeling you watched some of his content.

The graphics of the game are immaculate, and I see a lot of potential for worldbuilding and mechanics, though it sometimes felt clunky in combat. My main gripes were with the jumping, the enemy projectiles feeling unintuitive, and the terrain sometimes being unclear because it feels like I can scale some slopes but can't, or walk on slopes I feel like are walls.

The cooking mechanics were honestly the worst since it came out of nowhere and I had no idea what to do, so I had to restart (and if wasn't bad enough, restart put me in the beginning of the combat phase)

Game has a lot of potential though, and with some tweaks I'm excited to see what can do in the future. As a fellow Unreal Dev, I appreciate what you can pull off with the engine.

A really fun game but the camera angles and lack of instructions made my time in the game a little more difficult.

I really love the way the boards get smashed up and how colorful the world is though, and as a fellow Unreal Dev, I tip my hat to you

A pretty simple game to play for a short time, though the controls felt off and the intructions were unclear

A really solid puzzle game from beginning to end. 

I was mildly confused at what to do at first, but once I figured it out, it was smooth sailing from there.

The art wasn't my thing, but I really appreciate how well built all of the puzzles were, and it made me curious how the story unfolds after Olaf loses the thing in the box

This might be one of the top games in the jam in my opinion.

The style is so unique and quirky, and there's so much worldbuilding as well.

I only had time to do 4 concerts, but my run was really good, and I really wanted to play more if I had the time.

This is a personal critique, but I wish the feeding system was more intuitive.  As though I was able to manage feeding the boys well, I wasn't sure what foods they liked once I got new foods to buy. 

I'm also not a fan of time management games, but I'll make an exception since I had a lot of fun.

Really wish I could've saved my progress though.

A pretty basic game, but had a lot of charm

A Really Cute Game, albeit the rules of Solitaire are followed loosely, But it's a minor pet peeve as it comes from someone who actually likes playing the original solitaire. A good short fun game overall.

Oh you mean that, it's honestly up to you, I usually download my vods to save to youtube so I think it's a good idea

Thanks for the feedback and a Highlight reel would be great.

What exactly is a console, though?

In my defense, the ball being hard ot control was the point. It's a rage game after all. 

The fact that it's hard to keep it in control means it's working

Thanks, I will say, the frustration is intentional, the game is based on "Getting Over It" and other platformer rage games.

As for pushing, I've put some thought into it and from a lot of observations, pushing can actually be a lot harder than punching depending on the situation. I've tried to limit it, of course, but it just didn't feel right in the end, and I personally don't mind if people do "No Punch Runs" if they want. Those types of challenges will be even more frustrating in later levels, especially the new ones I'm currently designing.

Anyway, thanks again for the feedback, and I hope you play my game again once I hopefully release it this winter.

Interesting Story but the game felt flat to me.

Sorry, but the open world felt empty and I saw no point in walking around after while since there wasn't much to do. Combined with the fact that I moved so slow, the lack of running, and how far some of the waypoints were, it just felt like a prolonged walking simulator at times.

The story was the most gripping part of the game so that's good at least, but it could be better. It lacked the rpg elements I was expecting, and I didn't feel threatened by your supposed bad guy.

Kudos to the Voice Acting, if it is Voice Acting.

A Fun Challenging Platformer with a unique control system and some interesting puzzles.

The sound felt a little quiet at times though and I felt like some of the puzzles like the security bot bomb and the puzzle I was stuck in, could've been told to the player better though.

But a fun game overall.

P.S. Add a proper quit feature to the downloadable version

A really fun game, and as an avid player of Holocure, I immediately got into the flow of the gameplay. 

My only gripe is that the effects for the attacks could've felt better and the mutual kill on boss enemies was awkward. But overall, a solid game.

Oh right, one more thing, I would like something to cancel teleports if I want. 

If I ever misplace my teleport or want to remove a previous point, I would like something to remove it so I don't port somewhere I don't want.

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Actually I usually don't mess with the settings of volume in a game, and more my laptop.

Games I usually play need the computer volume set to 20 but your game needed me to put the volume at 10 for some reason

and I just realized I was talking about a completely different game lol.
my bad.

Maybe it's more of a problem on my computer

Quite a relaxing game, though I was pretty confused after a whle, mostly because I was fumbling with the Tutorial and stuff. Still pretty fun, although I wish there was a better explanation on how the plants worked. 

I was also unsure whether or not I won or not given that I cleaned up the area until after I quit where I remembered the button. 

I see what you were trying to do with the tutorial, of course, but I think there could be some improvements on telliing players what to do.

Music could also be a little louder.

The game is quite vibrant and the artstyle is great, but the gameplay felt unintuitive and left much to be desired. It felt like everything went by to fast and the few moments where I was able to process my thoughts was only when I was confused. The volume at the start was also too loud and I had to actively lower it since it hurt my ears. 

It feels like it could be something better, but it's just not up to par just yet.

Hi, Kamataya Here, I gotta say, other than the clever, simple graphics you guys are using, these puzzles actually took some time for me to think about how to approach things.

There are only two gripes that I had with the gameplay, and that was the levels that had me removing limbs everytime I teleported. It's a good idea in execution, but I felt like it could be something explained in the tutorial even though I was eventually able to figure it out myself via trial and error.

The weakest level in your demo was the one with the falling spikes, and I felt like that was more chance than an actual puzzle, at least compared to the levels before & after the level. Other than that, Solid short game.

Hi, I'm Kamataya, an Aspiring Game Dev and a Pngtuber Streamer on Twitch.  My main game engine is Unreal, but I have dabbled in Renpy in the past, and I'm hoping to try some other engines like GZDoom and RPGMaker in the future.

I started Streaming Last Year, and I usually stream my Game Dev and Gameplay over on Twitch.

I'm on the verge of completing my first ever commercial game and I'm hoping to get it out by Winter, and I figured this Jam would be a good way to market it as the gameplay is pretty streamer coded.

If you want to see me and my shenanigans check out these links here:

Twitch: https://www.twitch.tv/kamatayareaper
Youtube: https://www.youtube.com/@kamataya_reaper

Bluesky: https://bsky.app/profile/kamataya.bsky.social

This is my first time in this kind of event, but I'm looking forward to seeing what others have cooked up.

So the goal of this jam is to submit a game project and stream other submissions?

Controls don't really feel intuitive and when I went to craft it felt really bugged

Pretty short but a good boss fight. Nice Work

Got softlocked by a bunch of branches. Game looks nice which is a huge contrast to the Liz Sprite

Oh the melee taking damage? That's just the Kronies beating you senseless while you're in range

Good Platformer, though the clicking kinda got detrimental when I move my mouse off the screen lol

This is a really good game, my only gripe was that I kinda forgot which bar was my health and which was my ult.

Pretty simple and relaxing game but I really wished you put the controls somewhere I can read them since I spent the first few minutes button mashing to see which button I need to use.

Controls are a bit finicky and I feel like you could've made it a little easier to understand. Game looks real good though.

Not bad, could do well to add sfx and effects to the game to help the feedback