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Gawr Gura: Senpai Taxer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #41 | 3.023 | 3.192 |
Innovation | #50 | 2.841 | 3.000 |
References | #55 | 2.695 | 2.846 |
Ambience | #56 | 2.841 | 3.000 |
Theme | #56 | 2.622 | 2.769 |
Overall | #56 | 2.804 | 2.962 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Played this on my steamdeck since it doesnt work on VM, getting some lighting issues from it I think. Because of that, the graphics option is especially appreciated here! This is really fun, especially the boss fight! Love the 3D models you've made as well.
Some personal thoughts:
- This would work so much better in a third person view. I can't really dodge enemies that comes from behind,
- Hold to attack like david mentioned. If that feels too overpowered, I think you can try having a stamina system where fire rate goes down the longer you hold, and restores if you let go.
Enjoyed my time, thanks for making this!
A bit short but quite fun! I appreciated the graphics quality options.
Nice 3d models and fast paced action! The music was also pretty good!
I beat the game but I don't know if I did well or poorly.
Some improvement suggestions:
- Make it possible to hold the button to autoattack.
- The bloom effect is way too bright. Tone it down a bit and maybe add some color. It was flashbanging me the whole time.
- Different enemy attack patterns would make the game more interesting.
- The scoring system needs to explained better. It seems defeating enemies as Red Gura reduces the score?
- There's no way to know how well you're doing in the Kronii fight. Adding a boss health bar would help.
- Since you've included a settings screen, don't forget to put volume controls in it.
- The environments definitely could use some variety. Adding some vertical dimension to the levels and the enemy attacks would help a lot to make the game feel less repetitive.
Oh the melee taking damage? That's just the Kronies beating you senseless while you're in range
Its Taxing Time! An interesting idea of switching mode between range and melee gameplay! My only nitpick is maybe the melee could be a bit longer. The boss fight is fun, seeing the clock lady zooping around does feel like she's using her time ability,
like DIO !A short but fun demo experience, would like to see more if you plan to update it!
The stabbing attack has terrible feedback, it doesn't feel like it's doing anything. I also think that taking so many points for getting hit when the win condition for the first level is collecting 5000 points is not only far too punishing but also invalidates Red Gura's ability. It's better just not to get hit, even if you heal the points are still gone- and being able to go into the negatives means you're better off restarting than risking more hits to be able to heal back up.
We've also encountered a problem where the trident just doesn't fire sometimes.
The Kronii's look nice, and the idea of being able to switch colors and use different abilities in a fight is pretty fun. I also thought having a game about breaking into Bunkeronii and robbing it as Gura is pretty cute and could be really fun to play around with.
Fun game, even if it suffers a bit from the typical "running in circles is the best strat" problem. The boss zipping around is really cool.
We should never have doubted you.
I like the different playstyles between blue and red Gura, and wish there were more ways that each style would differ from and compliment each other.
Thank you so much for the graphics settings lol. This is a really cool game but I have nitpicks with it. Healing from melee attacks is really cool but it is so hard to use them effectively when getting hit takes away 500 points and killing an enemy only gives 100. I don't think you needed to have getting hit also remove points since that made it incredibly difficult for me to get to 500 points, let alone 5k, but thats probably a skill issue. I also think holding down left click should continuously fire for blue Gura. But this is really cool stuff. Good job!
Thank you for the graphical settings lol. I guess my pc isn't as strong as I thought it was.
This was really fun, and now I wish there was more. I liked how ranged was good against melee, and melee was good against ranged. Also, I don't know if you had this intentionally, but you have the thing that everyone praises the recent Doom games for. Getting in close to heal from melee attacks is a great idea.
Good short fps game, I think that a crosshair would have been a good addition to know where I'm shooting at.
Overall the controls were smooth, and the music remix was nice to have. the gameplay loop is there, so I think that it would be straightforward to add more levels, and bosses like Kronii.
Also great to have graphic settings, since it felt a bit laggy on max settings, but I was able to run it smoothly on medium.
Nice job!
We gotta fight all of Promise! + a beeg final boss maybe?? I found that switching to melee is a death sentence for the kronies, but great against Kronii herself if she decides to fire at you instead of summoning adds. Great job on the game!
Song remix is awesome. The FPS gameplay made the Kronii fight more fun and intense with the way she zips around.
Fun game! Also love the music/remix.
The visual effects are a bit to much for me on epic. And the lighting bugs in the boss room on lower settings.