Oh yes, that's the one! thankyouforyoursacrifice That's pretty much the entirety of the game.
Raezarius
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Remembrance... That sounds familiar... Anyways, huge congratulations for completin the game!!(maybe??) You're definitely right on tying the puzzles to the theme, but I tried to do it in a round-a-bout way where;
The puzzles are tied to the fanfic -> The fanfic is tied to each theme respectively. I was hoping it would be noticeable but thanks for lettin me know about it!
I'm really glad there's still players that enjoy blind exploration! I definitely should have written more subtle "hints" on what to do around the maps, but I didn't have much confidence in my time management to do so. Also, don't worry, you didn't miss much of an ending since I didn't make a proper one. Though, I actually did have a pseudo ending once you do enter the last map. SorrynotsorryaboutJeffreythough
And thanks for enjoying the fanfic! I had no idea what I wanted to write about!
Well, you are definitely right about there's no proper ending for the game due to poor time management... :') However! "The door" can definitely open. In hindsight, I definitely made the the third hidden item exceptionally tedious to get since I've noticed no one mentions what's behind it.
Also, I am happy that you liked the writing! Fan fics are not my thing so I'm quite surprised! Thanks a lot for taking the time to playing Fiction Raid!
That is exactly the experience that I wanted to give this particular jam! When the theme was dropped, I definitely felt at a disadvantage since I'm not used to anything romantic/lovey-dovey(??). So I decided to slap the theme on last minute while creating another type of game separately!
And yes! I sadly did not have enough time to fully make use of the items you get in the puzzles to manipulate the puzzles themselves, BUT, it seems that you did find what they were used for outside of em. So, as a hint, those scattered plots of books in the main room may or may not help in giving you another item? After the feedback session I'll tell what those stories are about teehee
Quick and fun game to play as ERB! A lot of the drawbacks of the game have already been laid out by the other jammers so I won't repeat them. The additions of the black & white particles definitely helped with navigation and I could only imagine how earlier playthroughs would have went, especially with the last fight. If development were to continue with this game, I do want to try the mechanic where 'ink could be used?' per level!
You guys did great!
Nice setting on the story of your game! Judging from the map, I'm assuming you plan to have previously inaccessible areas, and with more mechanics unlocked, they can return to them later? It's a 100%'ers dream! One thing I noticed is that the first boss's attack pattern have different executing times(the triple vertical cannons vs the 3 front & back cannons)?
If that's intended, then probably it'll be best to have an indicator showing when they are about to fire to easily keep track of both timers when punishing the boss. Good job on submitting your game this jam!
Yes! I wanted to evoke that frustration in players and make them relive the beauty of Pokemon's Gold/Silver/Crystal ice cave puzzle lmao. Though try as I might, I couldn't make the puzzle anymore tougher than what's been uploaded due to skill issue... For the dialogue bug, it's definitely due to my lack of understanding on how reload_scene() truly works.
Also, the mystery creature? I hope he trips and falls (lovingly). I appreciate you playing the game, thanks!
I took too long understanding #1 meant first, and writing this down made me feel even dumber. :) Don't be afraid to incorporate the talents themselves as the scary aspects of your game to better suit the narrative of having the young man's fears and desires intertwining with each other. Who knows, you might be the next dev to work on the next Hololive Error game!
Yuuuuuuuuup, I just found out about the dialogue bug on the first level today as well..... :))))))))))))))) What's worse, even with my project open, I can't tell what would be the issue as I ensured the entire level is reloaded if a death were to occur at any point in the level.
As for the second bug, :) (: :) (: :) (:
Now how did that happen? :) That wasn't there before. (: I hate that blue slime, it's probably his fault anyways. :) Thanks for pointing it out tho, and thanks alot for playing!
I would guess that the second half of level 2 is what you're talkin about. Yup, that would actually be my fault as my scripts are too messy to begin with... :))) But I figured, since you would always return back at where you last "teleported" and that the "teleported" spots are always linked with another and ONLY with each other, I'd leave the players to figure it out for themselves and not explain anymore in-game or I would have created a visual novel instead with the amount of texts I'm writing out. xD Thank you for playin the game!
Nah, when I went back in my godot project, apparently it is another kind of bug.... :))))) I knew I should have taken the 2 days of bugfixin seriously but currently, I don't think I understand where the bug would be coming from on my own wacky scripts. Thanks for pointing it out tho!
As for the second level, I hope you'd at least could reach the first button to unlock the next step of the "puzzle"? The coin placements were deliberately placed at trickier spots and I was hoping I didn't make it too hard. I appreciate you trying it out though!


