Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Cain_13

26
Posts
2
Topics
1
Following
A member registered Jun 18, 2020

Creator of

Recent community posts

It was fun, good concept and easy mechanics. I like the retro vibe.

Fun for shooting practice. Crowki's voice lines were funny.

Enjoyed it, had to play 4 rounds until I won but it was worth it. Win or lose, with all the bullets flying and the multipliers it's easy to see the theme.

Good concept and mechanics, I got stuck on the 5th level? It was the one requiring you to go up.

Enjoyed the art and the story, especially the interactions.

Great game, simple and fun. Liked the Gameboy aesthetic, gameplay feels like a retro platformer. Awesome job!

Fun story and absolutely loved the Mint And Zen designs.

Great game and concept. The first boss gave me a bit of trouble but it's very fun. The sprites are nice and have personality. Haven't finished the game yet but I will.

Loved the intro and the Doki companion looking at the screen. Impressive city, chill music. The controls were a slight wonky but it's definitely a unique and fun concept.

Loved and enjoyed it throughout. Loved the physics mechanics alongside with the puzzle aspect.

I liked it! The gameplay was fun and needed strategy. The mechanics were easy to understand after a round.

The story and art were cute and the music is very calming. I loved the character interactions and dialogue. The loop is a funny ending.

Short and quick, great for a proof of concept. The tutorial drawings on the floor and the map on top right reminded me of Binding of Isaac.

Fun game! Loved the dialogue and story. Character interactions were cute. The gameplay was fast-paced as advertised and great.

I enjoyed the game so here's my time.

I liked the gameplay and music. The mechanics were easy to grasp and it fit the theme perfectly.

Song remix is awesome. The FPS gameplay made the Kronii fight more fun and intense with the way she zips around.

It was a fun game with great horror atmosphere. Never thought Fauna would make me jump from surprise. I didn't realize until the second try that the music means Wide Fauna is nearby so it really got me the first time.

I liked the idea of the 2nd puzzle, it was unique and the members data definitely helped. The empty and dark areas helped with the tense atmosphere as well.

My hand hurts from all the clicking but it was worth it  for the entire stand collection and the ending. All the references were funny.

Feels and plays like a classic, loved all the references in the background but especially enjoyed the warning sign being in the character's native language.

I like the idea of the wall jump and switching between the trident and unarmed for attack vs a dash. However, it at times it was difficult to tell if a hit registered for both Gura and the enemies. I did enjoy the music option being an mp3 player.

The color and atmosphere were great but it did make it hard to differentiate some of the platforms in the town area. Overall, a very fun and interesting idea.

Is there a way to have the lights affect an object (such as the player) if the object is within the light's range? For example, if the object is being lit up it would then get destroyed or damaged.

Does the code:

if(live_call()){ return live_result; }

need to be on every Event (ex. Create, Step, etc.) of an object? Or can it be placed in the Create event and still affect the other events in the same object?

(1 edit)

Thank you both for replying. I appreciate it.

Was this ever resolved?