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Aqours!

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A member registered Jul 02, 2021 · View creator page →

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The atmosphere here is really cool but there's a pretty big bug in it right now. Sometimes when I interact with objects with the E key it doesn't do anything and I am no longer able to move. If this happens in a spot where I can interact with a door then I can go into a different room to free myself, but otherwise its a softlock. Don't know if its a pattern but it only happened when I tried to interact with the member pictures (in the first long hallway and during the last segment with the oshi marks)

This game is so sick. The mechanics work really well, and for a game about a grandma crusading against music, the music choices are pretty good. The effect when a projectile hits the ground or a wall or when you beat an enemy is really cool. The whole screen turning black and the burst of blue/purple is amazing. My only real complaint is that the sword doesnt seem to be that good of a weapon. I think that might be because the dash is supposed to be its "default" attack, but maybe giving it more range or allowing it to reflect projectiles would be neat.

The art here is really good and pretty.  It took me a really long time to figure out that shoot was left control button and not left mouse click, but thats ok. Probably a skill issue with me not reading the tutorial properly. Obviously the music was top notch. Easily one of the best earworms of the decade with that 5 second loop that never ends. I'd zoom the camera out a bit so its easier to see where the next platform is, but its still really fun to control and play the game.

Having local multiplayer is really cool and having that is a feat itself, so congrats! There are a few bugs, such as the double jump sound playing if you hit the button even if you're out of jumps, but its still really impressive. I'd adjust some stage blast zones and add some hit effects to sell hits and whiffs, but overall its still good. A huge leap from the beta btw where there were no animations and every move was electric wind god fist.

The Last Scroll community · Created a new topic Feedback

The game feels pretty good. Platform is nice and intuitive, and the double jump and wall climb mechanics work well. Attacking looks a little weird since the range is so long even though the ninja doesnt poke his knife very far, but its ok. I'd imagine its not a problem on a controller, but on keyboard using the left click to attack didnt feel very good. I'd bind it to an attack button myself. The sound was also really nice, especially for getting coins and dying. Overall a really good game.

I thought the concept of the game was really cool. Having to use the reward from a different puzzle to solve a new one felt neat, but since that was the case I'm not sure why you didn't just make it a linear path instead of having the illusion of choice at the beginning. The assets and overall look of the game was pretty good too. 

Also on the level where you use binoculars to make the false platforms fall off you can still walk over where they were and be ok. Minor thing but it was a funny little glitch

This game is amazing. The graphics, music and the whole feel make the game have a distinct atmosphere that really sells the story. I found it slightly difficult just because I'm using a trackpad so it was hard to stealth kill enemies, but other than that the difficulty was pretty good. The only improvement I'd make is maybe a menu showing what endings the player has or hasnt seen yet.

The game looks really good and makes great use of assets. The sound design is also really satisfying. Picking up energy cells feels good. I was able to exploit the AI slightly, since I could stand outside the detection range and still shoot and kill them, making enemies not a threat at all. Even the boss at the end was really easy because of it. I also found out I was able to shoot through walls, which allowed me to kill the enemy outside the level early. Its really good though and definitely a great game.

This game is really cool and the mechanics feel really smooth to use. I especially love the concept of a grappling hook in a 3d platformer to make it more fast paced. Unfortunately as someone without a mouse and basically being relegated to a trackpad, I had a lot of difficulty even with sections that were meant to be really easy. The main problem for me were that after right clicking, it seemed like I wouldnt be able to input anything else from the mouse, such as changing camera or ziplining again. i don't know if thats a problem with the game or my trackpad, but if it was fixed it'd make the game much more fun to play.

The dialogue and story in this game was really well done, and the graphics really compliment that. The way the pages are sometimes one of the few sources of light really works with the horror aesthetic. The controls could definitely be improved though. They dont seem to update correctly with where the camera is facing, leading to WASD going weird directions.

I like the atmosphere of the game, but I think it could've been made a bit brighter just so things stand out more. I also seemed to be able to go off the map but idk if that's intentional or not.

I do like the dynamic you have with choosing between two different weapon types, and i really like how the game looks as a whole. I thought the sound effects were also really cool, but I would've liked more of them, maybe with each shot, an enemy taking damage, and the player taking damage

Yo I played this in class so I'm just gonna write feedback similar to what I said in class.

I think the jump is a little too high. You hit the ceiling every time you jump, and it makes it feel a little unnecessary.

Some more decor would be nice to make it so the player doesn't get lost. All the rooms with the exception of one look exactly the same. 

Feedback on if an activator is pressed, either by changing color or a sound, would be nice to let the player know.

Overall its pretty good but I think a few extra tweaks would make it a much better experience!