Thanks! I had plans for more things you could do, but it ended up being the same as the amount of days by the deadline.
Becc DeHam
Creator of
Recent community posts
Thanks for playing! Parameter tuning and music composing were both things I had considered adding, but didn't have time for. I had also thought of the player drawing a logo or automatically making a logo out of a few sprites from their game, but that wasn't in the time budget either. More vertical space would be pretty easy to add if I ever make an update, though I would have to change the way scrolling works.
Glad you enjoyed it! I knew about those first two bugs with the files, but I don't know how you got to day 16 lol. I think it should be bug-free if you reload the game and click play submitted games from the main menu each time, but I'm not sure.
There is some coyote time, but maybe I should've added a little more. The slightly slippery movement is somewhat intentional, but maybe I should've reduced it a bit. I was going for movement physics similar to Mario games.
Very cool game! I like the cutscenes. I think the boss might be a little bit too strong, although that is partially because I don't have much experience with this type of game. I think letting CC heal, either by using a healing move/item that you have to time well or just healing her after the first phase would help the fight feel a bit more fair. It was still fun though. Also, I think the second section maybe could've used another checkpoint, because the platforming is a bit clunky and its easy to lose progress.





