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Becc DeHam

162
Posts
7
Followers
8
Following
A member registered Nov 16, 2023 · View creator page →

Creator of

Recent community posts

Thanks! I had plans for more things you could do, but it ended up being the same as the amount of days by the deadline.

Super cute! It feels like some games could use a little more balancing or better instructions, but overall it is very cool.

Very cool idea! I think the takodachi bullets move a bit too fast, especially the shotgun ones.

The art and animation are very cute! There is a bit of a contrast between visual styles, though.

Thanks for playing! Parameter tuning and music composing were both things I had considered adding, but didn't have time for. I had also thought of the player drawing a logo or automatically making a logo out of a few sprites from their game, but that wasn't in the time budget either. More vertical space would be pretty easy to add if I ever make an update, though I would have to change the way scrolling works.

Thanks for playing!

Very cute game! It was an interesting challenge to control so many characters at once.

Thanks for playing!

Thanks for playing!

Interesting take on the theme, but its a bit janky. I think its a bit too hard to kill enemies, and a bit too easy for enemies to kill you.

Very short but really cool! I really like the Blue Prince inspiration. I just wish it was longer, it'd be cool to see it expanded later.

Thanks!

Glad you enjoyed it! I knew about those first two bugs with the files, but I don't know how you got to day 16 lol. I think it should be bug-free if you reload the game and click play submitted games from the main menu each time, but I'm not sure.

There is some coyote time, but maybe I should've added a little more. The slightly slippery movement is somewhat intentional, but maybe I should've reduced it a bit. I was going for movement physics similar to Mario games.

Short but cute.

Cute game!

Simple but cute. I think the parallax is a little too strong, especially vertically.

Cool take on the theme! It feels a bit unclear when to attack before you get hit, but I managed to figure it out more or less. I think the 3 heart system is a bit too punishing, having it deduct from the timer a bit when you get hit instead could maybe feel a little better.

The controls can be a little fiddly and the game could use a bit of a smoother learning curve, but I still enjoyed drifting around the hills like crazy. I didn't have any performance issues on my computer thankfully.

Cool idea and very cute art! The gameplay could use some polish, but that's how game jams tend to go.

Cool game! It was  a bit hard to get my head wrapped around the mechanics though.

Simple but fun! I like the art.

Cool take on the theme! It would be neat to see a slightly more polished version in the future.

Thanks for playing! I thought about letting the player adjust the characters movement or something like that, but that would've been something I implemented if I had a ton of extra time left.

Thank you!

(2 edits)

Very cool game! I like the cutscenes. I think the boss might be a little bit too strong, although that is partially because I don't have much experience with this type of game. I think letting CC heal, either by using a healing move/item that you have to time well or just healing her after the first phase would help the fight feel a bit more fair. It was still fun though. Also, I think the second section maybe could've used another checkpoint, because the platforming is a bit clunky and its easy to lose progress.

Very cool take on the theme! 

Thanks for playing! You should be able to change the timer settings by clicking "test the game" on the checklist and then reaching the goal. If you've already gotten to the end and downloaded your game, you can also just change the number in the text file.

Thanks for playing!

Thanks!

Thank you!

Thanks for playing! I think your progress should still be saved if you load the game back up and click continue.

Thanks for playing!

Very cool game! I like the different abilities. My biggest criticism is that the flying enemies shooting bullets makes it too risky to use them for platforming.

Short but the mechanics are interesting! It would be cool to see some more levels for this game.

Very cool! I like the gameplay loop of going through the levels over and over to try to find the best routes that will both get you coins and give you enough time to beat the game.

Interesting take on the theme! I do wish it was faster paced though, it feels like nothing happens for most of the time and it takes a long time to reach 6 AM.

Its really tough to manage everything at once, but its fun!

Glad you enjoyed it!

Thanks!

My favorite part is 'Hakos Baelz' being upside down in the coding section lol