the t'etis sprites are very charming! the constant enemy encounters do get a bit annoying though
Becc DeHam
Creator of
Recent community posts
took a second for me to figure out how everything works but its a neat game!
(btw if you havent figured it out yet, for colors in Gamemaker, both $FFFFFF and #FFFFFF work but $ is in blue/green/red order while # is in red/green/blue order, so if you use #A1A100 or $00A1A1 it should be correct but $A1A100 would be wrong)
The visual style is very cool! The game being so hard can be fun but it feels like it requires slightly too much precision. I think if the turrets turned or fired slightly slower, and/or the player could shoot enemies without the mouse having to be directly on top of them, it would feel a little more fair. I think the melee enemies also need some kind of telegraph before their jump attack.
Thanks for playing! Parameter tuning and music composing were both things I had considered adding, but didn't have time for. I had also thought of the player drawing a logo or automatically making a logo out of a few sprites from their game, but that wasn't in the time budget either. More vertical space would be pretty easy to add if I ever make an update, though I would have to change the way scrolling works.
Glad you enjoyed it! I knew about those first two bugs with the files, but I don't know how you got to day 16 lol. I think it should be bug-free if you reload the game and click play submitted games from the main menu each time, but I'm not sure.
There is some coyote time, but maybe I should've added a little more. The slightly slippery movement is somewhat intentional, but maybe I should've reduced it a bit. I was going for movement physics similar to Mario games.







