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Becc DeHam

182
Posts
8
Followers
8
Following
A member registered Nov 16, 2023 · View creator page →

Creator of

Recent community posts

the t'etis sprites are very charming! the constant enemy encounters do get a bit annoying though

youve got a good base here if you want to expand on it later!

very cute game! it does feel like it could use a speed up button to get through the easier rounds quicker.

I like the visual style! although it seems like the outline effect breaks a bit sometimes.

very cute visual novel!

took a second for me to figure out how everything works but its a neat game!

(btw if you havent figured it out yet, for colors in Gamemaker, both $FFFFFF and #FFFFFF work but $ is in blue/green/red order while # is in red/green/blue order, so if you use #A1A100 or $00A1A1 it should be correct but $A1A100 would be wrong)

yum

Very cool game! I managed to get the 11 friends ending.

short but cute!

Fun take on the theme! 

a simple game concept done very well! I love the felt theming of it.

very simple but also very cute and fun!

This game is really cool! The writing and the art are great and I like the way that the different choices of what to do work.

I really like the aesthetic of this game, kind of reminds me of A Hat in Time.

Thanks!

Very cute! You implemented the theme well. It just feels like it needs a little better balance and a little more variety.

The visual style is very cool! The game being so hard can be fun but it feels like it requires slightly too much precision. I think if the turrets turned or fired slightly slower, and/or the player could shoot enemies without the mouse having to be directly on top of them, it would feel a little more fair. I think the melee enemies also need some kind of telegraph before their jump attack.

Very cute art! I managed to get all three endings. It was a bit confusing at first, but once I had figured out what was causing the bad endings, what everyone's schedule was, and how items work, I managed to solve it without too much issue. I think the puzzle works well with the theme.

Thanks!

Very cool idea! I really like how the puzzles work with the time loops. My only criticism is a lot of animations and stuff feel a bit too slow for a game where you're meant to do things quickly.

Thanks! I had plans for more things you could do, but it ended up being the same as the amount of days by the deadline.

Super cute! It feels like some games could use a little more balancing or better instructions, but overall it is very cool.

Very cool idea! I think the takodachi bullets move a bit too fast, especially the shotgun ones.

The art and animation are very cute! There is a bit of a contrast between visual styles, though.

Thanks for playing! Parameter tuning and music composing were both things I had considered adding, but didn't have time for. I had also thought of the player drawing a logo or automatically making a logo out of a few sprites from their game, but that wasn't in the time budget either. More vertical space would be pretty easy to add if I ever make an update, though I would have to change the way scrolling works.

Thanks for playing!

Very cute game! It was an interesting challenge to control so many characters at once.

Thanks for playing!

Thanks for playing!

Interesting take on the theme, but its a bit janky. I think its a bit too hard to kill enemies, and a bit too easy for enemies to kill you.

Very short but really cool! I really like the Blue Prince inspiration. I just wish it was longer, it'd be cool to see it expanded later.

Thanks!

Glad you enjoyed it! I knew about those first two bugs with the files, but I don't know how you got to day 16 lol. I think it should be bug-free if you reload the game and click play submitted games from the main menu each time, but I'm not sure.

There is some coyote time, but maybe I should've added a little more. The slightly slippery movement is somewhat intentional, but maybe I should've reduced it a bit. I was going for movement physics similar to Mario games.

Short but cute.

Cute game!

Simple but cute. I think the parallax is a little too strong, especially vertically.

Cool take on the theme! It feels a bit unclear when to attack before you get hit, but I managed to figure it out more or less. I think the 3 heart system is a bit too punishing, having it deduct from the timer a bit when you get hit instead could maybe feel a little better.

The controls can be a little fiddly and the game could use a bit of a smoother learning curve, but I still enjoyed drifting around the hills like crazy. I didn't have any performance issues on my computer thankfully.

Cool idea and very cute art! The gameplay could use some polish, but that's how game jams tend to go.

Cool game! It was  a bit hard to get my head wrapped around the mechanics though.