Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Dino0040

5
Posts
5
Followers
5
Following
A member registered Jun 08, 2019 · View creator page →

Creator of

Recent community posts

Fun little game, was able to complete all the levels.

The bomb needs to have some kind of indicator for when it is going to explode; Make the bomb blink faster the less time you have, *bleep* sound each time it blinks, something like that.

And level 18 was way easier than level 17.

Ich habe keinen plan, was du mir mit diesem Kommentar mitteilen möchtest... ^^

(1 edit)

Game runs fine for me and I really like the concept but the game needs some more moving things / moving enemies in general...
(Don't know if there are any already in this game, but doing all the first few level again after you die is kinda tedious.)
Right now I can plan ahead all the angles of attack in detail, not frantically smash buttons in order to evade coming attacks and kill enemies at the same time.

Oh and I died once by spawning right next to a spikey ball

Personally, I don't like the time slowing down when I activate my shield, but that could just be me...

I hope you'll continue to work on this

(1 edit)

Thanks for your high praise!
We did not want to disregard the black/white theme outright so we used it to our advantage by highlighting important things using colors. Not the most inventive use of the theme, but a legitimate use.
Because "point navigation" only allows for a finite set of states and there not being uncertainty in the system, I think the game definetly classifies as a puzzle and not a strategy game. If Tetris is a puzzle game, this game wants to be one too :)

fullscreen the game