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sbom00

12
Posts
A member registered Aug 06, 2023 · View creator page →

Creator of

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I was aware that there were no reasons to jump, it was just a left over mechanical from the previous jam that we did. I like the idea of craters <3 About sfx, I wanted to put many for feedback, just didn't manage to get them in in time :(

You really got me excited by the letter from Jonathan at the beginning. Sadly the gameplay made me bounce off of it. It was very clear what I had to do and even after I took the 1000 loan I couldn't purchase a single weapon :(

Very hard and very frustrating(in a good way). Could have used some music and some sfx feedback for hits

I really like the character design of Livia and the aesthetics/music of the bar. The dialogue could be a little less obnoxious, but maybe I'm just not a Jackie kind of personality.

Amazing art, pretty good feedback(sfx and so on), nice gameplay loop. I'd very much like to see a fully fledged version

Nice concept. Some several objects were being clipped through when I walked past them, maybe check your layer. Also the sound for the kill button could be something less `bright`. I don't if you did it on purpose or if my screen was buggy, but the camera was claustrophobically close, making it hard to spot the townsfolk, also walking was unbearably slow. The aesthetic is nice, could use models that look more similar tho. Here is my game, I'd be glad if you played and reviewed as well https://itch.io/jam/themed-horror-game-jam-14/rate/2223375

Much better than NOS. got a bug on the purple green level that when I died I couldn't drag purple blocks anymore. Great concepts tho. I strongly suggest landing/jumping animation particles, to increase the tactfulness of the gameplay, and add a walking animation. Using purple tiles to propel me upwards and break the game was fun, reminded me of botw/totk

Isn't working for me either

I really enjoyed the gameplay, but the sfx got annoying after a while, it needed to be something more pleasant to the ears. Also I could have used some ramping difficulty, like more sushi rolls falling at the same time, or trap sushis that reduced your time or something. Great game overall tho.

Great game! Cound't find the exit fo the building tho :(

conceptually is very nice, but is very clunky. If you bound the buttons to the actual keys and pressing toggled them on or off, it might make for a more pleasant experience.

great music and aesthetics, and the gameplay is fun, but is missing some visual feedback, it was hard to parse what was an obstacle and what's scenery, and the controls feel a bit loose (I don't know if that is intended or not).