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animatey

21
Posts
4
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15
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A member registered Jul 15, 2020 · View creator page →

Creator of

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The story was well written and I enjoyed the concepts you introduced such as necromancy (as a major in college lol) and especially liked the Neon Fates app idea. I would definitely read future story installments of this. 

The overall art and vibe was nice and the music fit really well.

I can get ending 3/3 easily. However I can't progress the story further along this route: 1. Haunted house 2. Watch the news 3. Ask if something is wrong

After you agree to go to Shiho's house the dialogue ends, it fades to a black screen and nothing happens any more when I click.

It's a sweet story with nice art. The music was pleasant . I played a couple times until I got the good ending. 

It was hard to figure out where to click during the point and click parts, but I got there eventually.

That was a fun story! I went through and got all the bonus scenes and endings (to my knowledge, lol)

Really enjoyed the art especially. The colors work really well, the backgrounds are nicely developed, and the character sprites had good expression. 

I think it bothered me a little that all the characters couldn't appear together and one always swapped out for the fourth person. But I got used to it.

Overall, great work!

The radio tuning feature is pretty impressive. I really enjoyed the dialogue, art and overall execution. Definitely a favorite.

I think you could take the radio concept and elaborate on it for a future game. It holds a lot of promise for further experimentation with puzzles and story.

The art and atmosphere is top notch. Very impressed with the story as well. I also really enjoyed the rocking motion of the graphics to represent boat movement and waves. The animation/motion graphics really felt professional and gave the game a lot of polish. Wonderful work.

I love the concept and the way the robot moves around in space.  It's a fun 3D environment. I can't believe you made this in Fungus! 

Overall it's very cute and funny.  I would like to see it developed with more story and the same brand of humor. I had a little bit of trouble with the text boxes cutting off some of the dialogue, but I managed to play from beginning to end.

This game was really fun to play and we had a great time. We figured out quickly that it's pretty easy to beat the vampire by having the hunters stick together. I think maybe the hunters should spawn farther apart. In future releases, it would be nice to have a minimap or a way to ping your location to other players, or some other some sort of navigation hint. We enjoyed the characters and the way the vampire walks is hilarious. I'd play it again if you developed it further!

You make a good point. We do want to have some challenge to the mixology game or there's no point in including it! I'm liking the idea that the recipe book could be lost, damaged, or incomplete. Thanks!

Thanks for your detailed and thoughtful review! This is our first game jam, and we wanted to push ourselves to make something that could be viewed as a finished product. So yes, while it's actually a demo for a longer, more in-depth game, we wanted people to rate it as a full game. Maybe next time we will do it differently.

We are working on revamping the mixology minigame and the recipes to make it both easier to understand and more flexible, so thanks for helping us with your feedback.

I picked the name Livia based on the ancient Roman empress Livia Drusilla (Augustus' wife.) There is no specific connection to vampires, other than I was originally planning to name her Drusilla, but that's a vampire's name in Buffy the Vampire Slayer and I didn't want to rip it off! Haha

The current plan is to finish the game with more customers and continue the overarching plot with new details and mysteries. Thanks again for your thoughts!

This game has a lot to recommend it, especially in the look and feel. Excellent voice acting as well. We did encounter some problems with the story not progressing after we placed the mannequin, as it didn't seem to recognize it was there. I can tell this is the beginning of something great!

This game is visually very polished. I really liked the the design of the monsters. Those little guys mean business. I also thought the music was great.

I think the blood bar just reads as an HP bar, though. I don't really get a lot of the "thirst for blood" vibe from it.

Loved this game! It made me very nostalgic for when games looked like this. Also I enjoyed the voice acting at the beginning!

I was legit scared! I got all the keys, but I could not escape. Awesome job! I love these monsters.

Thank you for your kind review! We plan to expand the game and take a lot of this into account. A lot was cut in the time crunch, and we had to learn how to build the mixology minigame which meant keeping it pretty simple. But now that we know what we're doing, the framework is there to add more interesting drinks, new characters, and new story outcomes!

Excellent atmosphere and very cool level design. I admit I got a scared when I ran into the big bad guy and the music hit me like WHAM!

The art is freaking gorgeous! Great work!

Very cute and compelling story. I love the little bits of lore, such as the bit about counting small numerous items :)

This is super creative. I was hooked from the beginning. The controls were pretty intuitive, but the platforming was hard for me.

You KILLED it with the art on this! Also, was very charmed by the flickering candle flames. Would love to see a finished version.

This game was very hard, especially grabbing the buttons after they flew away. Fortunately it was forgiving. The art is E X C E L L E N T