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A jam submission

From The VeinsView game page

Horror Exploration Game
Submitted by pgrossmann, outerlimits1998 — 26 minutes, 54 seconds before the deadline
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From The Veins's itch.io page

Results

CriteriaRankScore*Raw Score
Horror#112.9823.250
Gameplay#143.0973.375
Overall#143.0593.333
Story#152.8683.125
Presentation#153.3273.625
Theme#183.0973.375
Creativity#182.9823.250

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: Thirst for Blood in your game?
The enemies are hungry ghouls that will chase the player, The player can spawn a dead body to distract the ghouls for a moment while he escapes

Did you implement any of the optional Bonus Challenges, and if so, which ones?
The main villain is a vampire, but I didnt got a model in time

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Comments

Submitted

The movement was smooth, which is always a positive, but the pixelation does seem rather aggressive. As others have mentioned before, with the dark light as well, this makes the presentation harder to appreciate. There wasn't much else to do other then pick up skulls and avoiding monsters, but the mood hits pretty well. Just need to make it easier for the player to realize where they are. And maybe make the notes not squished in the center like it was for me.

Jam HostSubmitted(+1)

What a creepy picture you selected for the thumbnail! That alone caught my interest. People are often critical of using a pixelation shader (which is what I assume you used here), however I found that it worked well here. The enemy movement looked otherworldly with this effect, whereas it would probably look pretty hum-drum otherwise. It seemed like we missed the cue to pick up one of the candles before we proceeded. Maybe that's where the shader worked against you because it's so hard to see details like that. Anyway, gameplay sadly fell into the usual walking around, avoiding monsters, and searching for stuff that many in the horror genre try to do.

Submitted(+1)

Was too dark at first until I used the candle :) Good aesthetic, beautiful dark painting (and cover). I wanted to dig deeper, but only found one skull.

Jam HostSubmitted(+1)

Per my son, "Creativity, not very good. Horror, not scary. Gameplay, presentation, both amazing! Theme: you followed the theme very well. You got bedonked, bro (I have no idea what he meant by this)."

Submitted(+1)

It's a bit too claustrophobic, small FOV and forced low resolution muddy the graphics to the point where it turns into incomprehensible pixel mud. Puzzles are not hard and not that many, but it's easy to get lost just because of the troublesome sense of direction.
Game is a spooky, it's a bit scary, but too harsh on the eyes.

Submitted(+1)

Cool to have a look around, I think the sounds, movement and visuals set a eerie tone but the map was a little on the dark side for me or my monitor. Was hard to build a mental map and it lead to some confusion.

Submitted(+1)

I liked this game, but it's too hard to see, and I had no idea where to go after getting the first skull.

Developer(+1)

Thank you so much for your feedback! your video will help me a lot to improve the game, Thanks!!

Submitted

You are very welcome!

Submitted(+2)

Excellent atmosphere and very cool level design. I admit I got a scared when I ran into the big bad guy and the music hit me like WHAM!

Developer (1 edit)

Thank you! I appreciate your feedback and I am happy the game fulfilled our intentions! (being scary)